XVI - Bugs & Feedback

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iwansquall
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merc freeze can big fixed by using town portal
boogoogoo
Acid Prince
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iwansquall wrote:merc freeze can big fixed by using town portal

but the funny thing is sometimes when merc about to be killed (health bar turns to red), he becomes "freeze" and i can jump to portal to heal him. :mrgreen:
cnoltz
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Not sure if this is a bug or intended.

When I cast colosseum the ring of fire always casts at my feet, rather than the enemy that I teleport to/cast it on. When enemies (centaurs or whomever) cast this, the ring of fire always seems to cast where they teleport to (usually on the player) which seems to be how the skill was intended. Having the skill cast at your feet, rather than where you teleport to seems awkward as most of the time the ring of fire is never around the enemy that you are attacking. Is this intended?
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Stealthmaster
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cnoltz
When you teleport you will always be in the epicenter of the ring with the enemy moving aside a bit (to free space for you), the same rule applies to Alpha Centaurs (e.g. when they jump on you they are always centered and you are knocked back). There are neither bugs no features here. It is how the skill works.
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cnoltz
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strange, thats not how the skill works for me, it never has.

https://www.twitch.tv/cnoltz/v/57980806 starts 1:20 in. test in blood moor and the worldstone. Its hard to tell but I think that the enemies still only get slowed in the fire circle, so its not only just a visual error on where the fire ring is. Anyone else experience this?
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Stealthmaster
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Might be a server issue. It is not normal to have things like that.
cnoltz
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I have tested on most servers, was like this on xvc, and as far back as I can remember. Any ideas?
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Marco
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well it's simple, colosseum to a monster far away and check if he gets amplify damage state, if he does, then it's just a display glitch and not something you should be really worried about.
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Heathen
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@cnoltz How it was for me as well, I assumed it was intended. Never liked the skill.
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AzureGladiator
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boogoogoo wrote:Bug 4: In flayer jungle (act 3), sometimes the monster carries the gidbinn doesn't appear when hit the cauldron.
Bug 5: Mercenaries more "freeze" than XVc


These have been happening to me as well!