Short Questions Thread

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Solfege
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LHawkins1 wrote:
Solfege wrote:A few questions about Whirlpool oskill:

1. Is it a multi-hitting skill?
2. Does it only hit monsters within its radius at the time you strike a target, or will it also hit monsters that wander into it after it's been activated?
3. Is it correct that Whirlpool does both physical and magic damage, and if so, does the physical damage portion of the missiles it emits activate life leech and/or life on striking (not LoSiM)?


1.) Yes, multi-hitting. Can easily be tested and seen.
2.) It's an AoE skill. If the monster touches it, he takes damage, assuming no immunity to whatever elements you have.
3.) It's a weapon damage skill, so yes, life leech and life on striking will work. LoSiM only works on the melee swing, as stated by "LoSiM"


Ty for the info. And while I'm aware it can be easily tested (as I'm currently doing), the results can't be easily seen by me because I can't visually differentiate between the red of an enemy's current health and the life bar's black background, so I have no way of knowing how much damage an enemy has sustained during the course of an attack--which is why I asked about hit mechanics in the first place.
Enigma
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Question about minion life. Has the life cap for minions changed and if so, what is it?

I just started a cow terror game on ladder and my rampagor's are dying instantly as is the case when the life cap has been met and rolled over. So i made a game with ym old (nonladder) necromancer and his rampagors are not dying despite having MUCH higher life (123k *2.6 as opposed to 97k*2.3) What could be causing this?
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Segolia
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Enigma wrote:Question about minion life. Has the life cap for minions changed and if so, what is it?

I just started a cow terror game on ladder and my rampagor's are dying instantly as is the case when the life cap has been met and rolled over. So i made a game with ym old (nonladder) necromancer and his rampagors are not dying despite having MUCH higher life (123k *2.6 as opposed to 97k*2.3) What could be causing this?


This should help and explain whats going on. http://zyel.wikia.com/wiki/Caps_and_Rollovers - I don't know if those numbers are exact for 1.13, because the wiki that talks about them is a 1.09 mod.

Basically your higher HP minions are dying less because their health most likely rolled over. I need not explain more because the wiki does an excellent jo of explaining it.
Enigma
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Segolia wrote:
Enigma wrote:Question about minion life. Has the life cap for minions changed and if so, what is it?

I just started a cow terror game on ladder and my rampagor's are dying instantly as is the case when the life cap has been met and rolled over. So i made a game with ym old (nonladder) necromancer and his rampagors are not dying despite having MUCH higher life (123k *2.6 as opposed to 97k*2.3) What could be causing this?


This should help and explain whats going on. http://zyel.wikia.com/wiki/Caps_and_Rollovers - I don't know if those numbers are exact for 1.13, because the wiki that talks about them is a 1.09 mod.

Basically your higher HP minions are dying less because their health most likely rolled over. I need not explain more because the wiki does an excellent jo of explaining it.


Thanks for the reply Segolia.

As I said in my post, I understand the minion rollover mechanism. I'm wondering why it appears to be happening at a much lower lifetotal on ladder vs's nonladder.
DeaTh
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It's bug or feature on stony tomb?
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I tried to kill Quov Tsin, but couple of them disappeared. Then I figured out what was going on.
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Stealthmaster
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Well-known bug. Astrogha and Brachyceran (teleporting heroic bosses) can also stuck behind level walls. Damaging them solves the issue.
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Quirinus
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DeaTh wrote:It's bug or feature on stony tomb?
Image
I tried to kill Quov Tsin, but couple of them disappeared. Then I figured out what was going on.


That's Blizzard's bad design in action.
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
DeaTh
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Quirinus wrote:That's Blizzard's bad design in action.

Maybe write this information in the documentation for astro/quov/brachy? I almost broke the keyboard when he was lost for the third time :mrgreen:
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Crash
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DeaTh wrote:
Quirinus wrote:That's Blizzard's bad design in action.

Maybe write this information in the documentation for astro/quov/brachy? I almost broke the keyboard when he was lost for the third time :mrgreen:


Wait til you summon a new one to fight and the first one comes back into the room. That's the best part about it.
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Marbles
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Hey guys. Recently installed XVI. i Believe 7d was my last version. Absolutely wonderful. I got a question as well.

Looking through the changelogs, i see the last update is the DuDu's Hunting Banshee has a '1 ND." If i am looking at this correctly does this means that there is 1-frame between damages, so that the skill hits only... like 12 times a seconds now? Or is this incorrect. I got a thing for this skill and just wanna know how it operates.

TY