Melee Sorceress

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Candlejack
Skeleton
3 | 0
First of all thanks for this Guide. Its just so good for any Median XL Beginner like myself.
I sitll got one question.
Does Fusillade "snapshot" your stats on cast or does it check for "changed stats" on every attack? Like, lets say i buff myself with Moonstrike. I cast Fusillade in the last 0.3 sec of Moonstrike Buff. Does Fusillade keep the Dmgbuff for its whole duration?
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Dru
Grubber
306 | -2
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whats your opinion on replacing
Dervish of Aranoch
Dervish of Aranoch
Kazarghand (Sacred)

Defense: (5959 - 6735) to (6832 - 7722)
(Sorceress Only)
Required Level: 100
Required Dexterity: 550
Item Level: 105
5% Chance to cast level 6 Sandstorm on Striking
40% Attack Speed
(5 to 20)% Life stolen per Hit
Stun Attack
Enhanced Weapon Damage +50%
+(115 to 143)% Enhanced Defense
20% to Dexterity
-20% to Energy
+1000 to Life
Socketed (6)
for
Strength Beyond Strength
Strength Beyond Strength
Gothic Plate (Sacred)

Defense: (7580 - 8361) to (9196 - 10143)
Required Level: 100
Required Strength: 614
Item Level: 120
1% Chance to cast level 36 Pyroblast on Striking
Adds 25-38 damage
150% Bonus to Attack Rating
+150% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Inarius
-5 to Light Radius
Socketed (6)
or a
Khazra Plate
Khazra Plate
Ancient Armor (Sacred)

Defense: (7820 - 8625) to (9683 - 10680)
Required Level: 100
Required Strength:
2160
Item Level: 120
Level 1 Demon Blood Aura
+100% Damage to Demons
5% Chance of Crushing Blow
10% Deadly Strike
+(172 to 200)% Enhanced Defense
(20 to 25)% to Strength
(20 to 25)% to Vitality
Physical Resist 10%
Requirements +200%
Socketed (6)
?
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Solfege
Blood Golem
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berking wrote:Hey I really can't get which one is better for me to use. The first one is crafted second one is runeword weapon. On sheet runeword one looks better but does crushing blow and deadly strike make the crafted one a better weapon? I currently am at level 117 without the recommended set.

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It all depends on what other gear you're using.

In a straight side-by-side comparison and not factoring in other gear, Khany performs better b/c of the flat Lightning damage. But when factoring in the other gear pieces in the alt Mid-Game gearset, the Sacred Honorific weapon performs better b/c its mods work in conjunction with the mods on the Sacred Honorific armor pieces.

Khany's higher LCS numbers look good, but that flat Lightning damage doesn't leech, isn't carried by DS, and isn't boosted by any of your damage buffs. The flat Phys damage on the other gear in the gearset does and is.

a321333 wrote:why i very so weak in TEGANZE.

i use sorc set now but still so weak.

i have a Starhawk, but i dont know how to use it be good

https://tsw.vn.cz/acc/char.php?name=ProMeleeWizard


B/c Teganze is a huge pain now (it was easier back when Spirits pierced 1000% res, for whatever reason).

Also, you're mixing 3 different gearsets: Physical (body armor, gloves, belt, rings), Elemental (weapon, helm, amulet), and Set (boots, shield). Choose 1 setup and stick with it until you have all pieces for the next setup.

Boosting res and dodging are the most important things in Teganze. I'd recommend a Max Res of at least 84%, but higher is better (use
Wheel of Fortune
Wheel of Fortune
Large Shield (4)

Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 22
Required Dexterity: 45
Item Level: 6
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Cold Absorb 1%
Lightning Absorb 1%
Fire Absorb 1%
(8 to 10)% Chance of Uninterruptable Attack
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 32
Required Dexterity: 67
Item Level: 25
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
(14 to 16)% Chance of Uninterruptable Attack
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 68
Required Dexterity: 139
Item Level: 46
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
(20 to 22)% Chance of Uninterruptable Attack
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 141
Required Dexterity: 288
Item Level: 80
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Cold Absorb 3%
Lightning Absorb 3%
Fire Absorb 3%
(23 to 25)% Chance of Uninterruptable Attack
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
and
Witchhunter's Hood
Witchhunter's Hood
Witchhunter's Attire Set
Cap (Sacred)

Defense: 1187 to 1201
Required Level: 90
Required Strength:
456
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
Total Character Defense (16 to 20)%
Requirements -50%
Socketed (4)
if needed). Boost res for your merc, too. He'll still die if he's not an A5 merc (and even an A5 merc will die occasionally), but it will give you a meat shield.

If you want to use Blade Spirits for Teganze, put at least 5 Base Points into the skill and boost their res as high as you can. You may need to Magical-craft/bless some gloves, or make Magical-blessed Sacred Honorific gloves MO'd with Minion Res+Life.

Candlejack wrote:First of all thanks for this Guide. Its just so good for any Median XL Beginner like myself.
I sitll got one question.
Does Fusillade "snapshot" your stats on cast or does it check for "changed stats" on every attack? Like, lets say i buff myself with Moonstrike. I cast Fusillade in the last 0.3 sec of Moonstrike Buff. Does Fusillade keep the Dmgbuff for its whole duration?


As far as I can tell, it works like Paladin Vessels (i.e. each missile is instance-based rather than the whole trap). So in your example, only the blades that spawned from the trap while Moonstrike is active will carry the damage buff.

RageQuit wrote:whats your opinion on replacing
Dervish of Aranoch
Dervish of Aranoch
Kazarghand (Sacred)

Defense: (5959 - 6735) to (6832 - 7722)
(Sorceress Only)
Required Level: 100
Required Dexterity: 550
Item Level: 105
5% Chance to cast level 6 Sandstorm on Striking
40% Attack Speed
(5 to 20)% Life stolen per Hit
Stun Attack
Enhanced Weapon Damage +50%
+(115 to 143)% Enhanced Defense
20% to Dexterity
-20% to Energy
+1000 to Life
Socketed (6)
for
Strength Beyond Strength
Strength Beyond Strength
Gothic Plate (Sacred)

Defense: (7580 - 8361) to (9196 - 10143)
Required Level: 100
Required Strength: 614
Item Level: 120
1% Chance to cast level 36 Pyroblast on Striking
Adds 25-38 damage
150% Bonus to Attack Rating
+150% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Inarius
-5 to Light Radius
Socketed (6)
or a
Khazra Plate
Khazra Plate
Ancient Armor (Sacred)

Defense: (7820 - 8625) to (9683 - 10680)
Required Level: 100
Required Strength:
2160
Item Level: 120
Level 1 Demon Blood Aura
+100% Damage to Demons
5% Chance of Crushing Blow
10% Deadly Strike
+(172 to 200)% Enhanced Defense
(20 to 25)% to Strength
(20 to 25)% to Vitality
Physical Resist 10%
Requirements +200%
Socketed (6)
?


Can't say first-hand how they compare to Dervish specifically b/c I haven't found it in Sigma yet. But I've tried SBS many times with different gear combos in the past, and I've never been impressed with its performance as a Melee Sorc armor.
Rebel (Xis)
Rebel
Body Armors

'ElXis'
Runeword Level: 120
Enhanced Weapon Damage +200%
+(172 to 200)% Enhanced Defense
+(151 to 200) to Strength
+(151 to 200) to Dexterity
-75 to Vitality
-75 to Energy
Elemental Resists +(60 to 80)%
+1 to Light Radius
Cannot be Unsocketed
outclassed it every time. And Khazra has such ridiculous STR reqs that you'd be losing too much just to wear the damn thing. Better just to put it on a merc.
Selenis
Dark Huntress
10 | -2
So I have followed this guide and so far it is great fun!

I have some issues however with "The Warped Blade" and "Wedding Dress of the Zann" after upgrading it to T2.
My items were not created with the stats as given in this forum for the T2 versions.

My Warped blade after one upgrade has 22-60 base dmg, lvl req 18 and only +18dex and also only 2 socket slots
The Wedding Dress has after one upgrade def 1334, AS still +15%, str +22, dex + 18 and lvl req 18 and sadly also only 2 sockets
So both far from the stats given for T2 in the wiki.

Both are item lvl 28 and dropped at T1 from Duriel. My Sorc was lvl 35-36 when i upgraded. So lvl req should have been met for the T2 versions from wiki.

Am I missing something? how can I get them to the right stats for T2 and also, more important, how to I increase the socket count?

Thanks for your help.
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ChuckNoRis
Flying Polar Buffalo
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The Tu upgrade was screwed after they changed the uptier recipe. I have also experienced this issue in the past days with different builds
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Solfege
Blood Golem
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Yeah, that's odd.

I haven't noticed that personally, so I did some quick testing with about a dozen different T1 TUs (both found and created) and couldn't replicate the bug. But I'm also still on the 1.1.2 patch. So maybe something happened during the 1.1.3 or 1.1.4 patch updates. Or the bug is just really random.

I know AC farming is kind of a pain since you're still at a low level, but I'm curious what happens if you use the Unique Item Creation recipe to reroll one of those items. Otherwise, try gambling T2 bases and see what happens when you create your TU weapon+body armor from those.

Also, you don't need T2 TUs until A5 anyway, so it's not gonna hurt your playthrough. But it still isn't right.
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Dru
Grubber
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which trophy would be better on sleep?
Duncraig Trophy
or
Rathma Square Trophy
Edited by Dru 1 year.
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Solfege
Blood Golem
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Between those 2 specifically? Dunc if you're a Phys build, Rathma if you're an Elemental build.

There are better UMO choices than Uldyssian's Spirit imo, such as
Essence of Itherael
Essence of Itherael
Mystic Orb

Cube Reagent
Cube with Any Armor to Add Bonus
Enhanced Weapon Damage +15%
Total Character Defense +15%
+10 Required Level
,
Marksman's Eye
Marksman's Eye
Mystic Orb

Cube Reagent
Cube with Item to Add Bonus
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% Bonus to Dexterity
+10 Required Level
, or
Crystal of Tears
Crystal of Tears
Mystic Orb

Cube Reagent
Cube with Any Armor to Add Bonus
Adds 7-12 Damage
-2% to Maximum Life
+10 Required Level
.
fallen21
Prowler
17 | 0
How is
Azurewrath
Azurewrath
Crystal Sword (Sacred)

Required Level: 100
Required Dexterity:
1020
Item Level: 130
160% of Vitality Added as Cold Damage to Weapon
Deal no Fire, Lightning or Poison Damage
60% of Dexterity Added as Cold Damage to Weapon
25% Chance to cast level 30 Azure Orb on Melee Attack
Adds 375-500 cold damage
-100% to Enemy Cold Resistance
+2 to Remorseless Winter
Slow Target 25%
Maximum Cold Resist +10%
Physical Resist 10%
Cannot Be Frozen
Total Character Defense 100%
Requirements +100%
Socketed (6)
seems pretty good for my damage output plus it has defence but I need a new belt since nero loses a lot of its utlity.
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Gzeno
Rust Claw
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fallen21 wrote:How is
Azurewrath
Azurewrath
Crystal Sword (Sacred)

Required Level: 100
Required Dexterity:
1020
Item Level: 130
160% of Vitality Added as Cold Damage to Weapon
Deal no Fire, Lightning or Poison Damage
60% of Dexterity Added as Cold Damage to Weapon
25% Chance to cast level 30 Azure Orb on Melee Attack
Adds 375-500 cold damage
-100% to Enemy Cold Resistance
+2 to Remorseless Winter
Slow Target 25%
Maximum Cold Resist +10%
Physical Resist 10%
Cannot Be Frozen
Total Character Defense 100%
Requirements +100%
Socketed (6)
seems pretty good for my damage output plus it has defence but I need a new belt since nero loses a lot of its utlity.


This is one of the rarest weapons in the game, so this isnt something I would rely on.

Also this sword works for pretty much any classes that uses wdm, any classes can make this weapon best in slot.