Funinyourgame wrote:Would you have a suggestion for a build that Us the Damage to mana mechanic then? That was my main idea behind the Mana sorceress
I will change the title if possible. I think its a nice mechanic that probably have some great hidden potential.
unfortunately , no . it is
not a feature that you could actualy use , for several reasons :
1. the amount of mana you get from geting struck is too low to be viable , even with full dedicated gear in that direction (and that will only bring more pain to your build as it won't provide very impressive stats beside that -> item slots get wasted with "mana when struck" instead of something actualy usefull
2. you can't take to many hits to fill your mana bulb that way because going as a caster
you are very squishy (arround 8k hp and crapy defence - opponents have very high chance to hit you) , and that means
you die in 2-3 hits in most ubers-> here comes chronofield into action , to help you slow your opponents and avoid getting 1-shot . getting hit is not an option , reason why getting mana when hit is not an option . you will
avoid close fights to avoid getting hit (avoid getting killed) , so that will result into no/very low mana when struck/damaged
3. in order to get the mana bulb filled you only need
one cast of Mana sweep (from a safe resistance) .
4. there is no better way to use your mana to stay alive more than healing with antimass . you trade mana for healing . it's that simple
5. the result of such a build you dream of , will be a sorceress with crapy life , crapy defence , that dies at every second hit it gets her (and i'm not including ubers here where it gets 1-shot) , that trades those gear parts that could make her be stronger (more life/damage/defence) for gear parts that provide mana when struck .
6.what's the reason to get mana when struck , if you can't get struck more than 2 times before you die ? it makes no sence . you won't even be able to beat destruction normal game , not to mention ubers , where you will fail hard in 90%of them.