
Updated for 1.2
DISCLAIMER: This is only a mini guide, not meant to be taken as a be all end all guide. The reason I made this was to help get people started on there summon necromancer. This is by no means a full summon necro guide.
Early Game:
► Show Spoiler
FOR SKILLS:
You should max Skele's, Embalming, Hawks, Resurgence, Death Ward and make sure you save the rest of your skills for later on
FOR STATS:
FOR GEAR:
- weapon: TU Marrow staff (can also use TU Grim wand and TU zombie head combo)
- Helmet: TU Mask
- Armor: TU Field Plate
- Gloves: Zod RW
- Boots: Dol RW
- Belt: Honorific stacking minion stats
- as for rings and amulet your main stats should be minion stats and skills
Gameplay:
As a summoner you dont have much to do, just keep your summons alive and keep spawning the hawks, which are your main damage source.
You should max Skele's, Embalming, Hawks, Resurgence, Death Ward and make sure you save the rest of your skills for later on
FOR STATS:
- STR: enough for gear
DEX: enough for gear
VIT: 50% of the remainder
ENR: 50% of the remainder
FOR GEAR:
- weapon: TU Marrow staff (can also use TU Grim wand and TU zombie head combo)
Lord of Thorns

Lord of Thorns
Marrow Staff (4)
Two-Hand Damage: 5 to 7
(Necromancer Only)
Required Level: 11
Required Strength: 37
Item Level: 17
Strength Damage Bonus: (0.06 per Strength)%
1% Chance to cast level 5 Spike Nova when Struck by a Missile
+1 to Necromancer Skill Levels
+(0 to 1) to Maximum Necromancer Minions
30% Cast Speed
+50% Damage to Undead
Hit Causes Monster to Flee +3%
+(21 to 25)% to Summoned Minion Life
+(11 to 13)% to Summoned Minion Damage
+(16 to 25) to Energy
Elemental Resists +(11 to 15)%
Socketed (2)
Two-Hand Damage: 12 to 16
(Necromancer Only)
Required Level: 31
Required Strength: 56
Item Level: 34
Strength Damage Bonus: (0.06 per Strength)%
2% Chance to cast level 9 Spike Nova when Struck by a Missile
+(2 to 3) to Necromancer Skill Levels
+(0 to 1) to Maximum Necromancer Minions
50% Cast Speed
+50% Damage to Undead
Hit Causes Monster to Flee +(6 to 7)%
+(31 to 35)% to Summoned Minion Life
+(16 to 18)% to Summoned Minion Damage
+(36 to 45) to Energy
Elemental Resists +(21 to 25)%
Socketed (4)
Two-Hand Damage: 25 to 32
(Necromancer Only)
Required Level: 51
Required Strength: 112
Item Level: 57
Strength Damage Bonus: (0.06 per Strength)%
3% Chance to cast level 13 Spike Nova when Struck by a Missile
+(4 to 5) to Necromancer Skill Levels
+1 to Maximum Necromancer Minions
70% Cast Speed
+50% Damage to Undead
Hit Causes Monster to Flee +(9 to 10)%
+(41 to 45)% to Summoned Minion Life
+(21 to 23)% to Summoned Minion Damage
+(56 to 65) to Energy
Elemental Resists +(31 to 35)%
Socketed (5)
Two-Hand Damage: 29 to 38
(Necromancer Only)
Required Level: 59
Required Strength: 222
Item Level: 90
Strength Damage Bonus: (0.06 per Strength)%
4% Chance to cast level 15 Spike Nova when Struck by a Missile
+(5 to 6) to Necromancer Skill Levels
+1 to Maximum Necromancer Minions
80% Cast Speed
+50% Damage to Undead
Hit Causes Monster to Flee +(10 to 11)%
+(46 to 50)% to Summoned Minion Life
+(24 to 25)% to Summoned Minion Damage
+(66 to 75) to Energy
Elemental Resists +(36 to 40)%
Socketed (6)
Marrow Staff (4)
Two-Hand Damage: 5 to 7
(Necromancer Only)
Required Level: 11
Required Strength: 37
Item Level: 17
Strength Damage Bonus: (0.06 per Strength)%
1% Chance to cast level 5 Spike Nova when Struck by a Missile
+1 to Necromancer Skill Levels
+(0 to 1) to Maximum Necromancer Minions
30% Cast Speed
+50% Damage to Undead
Hit Causes Monster to Flee +3%
+(21 to 25)% to Summoned Minion Life
+(11 to 13)% to Summoned Minion Damage
+(16 to 25) to Energy
Elemental Resists +(11 to 15)%
Socketed (2)
Two-Hand Damage: 12 to 16
(Necromancer Only)
Required Level: 31
Required Strength: 56
Item Level: 34
Strength Damage Bonus: (0.06 per Strength)%
2% Chance to cast level 9 Spike Nova when Struck by a Missile
+(2 to 3) to Necromancer Skill Levels
+(0 to 1) to Maximum Necromancer Minions
50% Cast Speed
+50% Damage to Undead
Hit Causes Monster to Flee +(6 to 7)%
+(31 to 35)% to Summoned Minion Life
+(16 to 18)% to Summoned Minion Damage
+(36 to 45) to Energy
Elemental Resists +(21 to 25)%
Socketed (4)
Two-Hand Damage: 25 to 32
(Necromancer Only)
Required Level: 51
Required Strength: 112
Item Level: 57
Strength Damage Bonus: (0.06 per Strength)%
3% Chance to cast level 13 Spike Nova when Struck by a Missile
+(4 to 5) to Necromancer Skill Levels
+1 to Maximum Necromancer Minions
70% Cast Speed
+50% Damage to Undead
Hit Causes Monster to Flee +(9 to 10)%
+(41 to 45)% to Summoned Minion Life
+(21 to 23)% to Summoned Minion Damage
+(56 to 65) to Energy
Elemental Resists +(31 to 35)%
Socketed (5)
Two-Hand Damage: 29 to 38
(Necromancer Only)
Required Level: 59
Required Strength: 222
Item Level: 90
Strength Damage Bonus: (0.06 per Strength)%
4% Chance to cast level 15 Spike Nova when Struck by a Missile
+(5 to 6) to Necromancer Skill Levels
+1 to Maximum Necromancer Minions
80% Cast Speed
+50% Damage to Undead
Hit Causes Monster to Flee +(10 to 11)%
+(46 to 50)% to Summoned Minion Life
+(24 to 25)% to Summoned Minion Damage
+(66 to 75) to Energy
Elemental Resists +(36 to 40)%
Socketed (6)
Blackheart

Blackheart
Grim Wand (4)
One-Hand Damage: 4 to 6
(Necromancer Only)
Required Level: 11
Required Dexterity: 15
Item Level: 17
Dexterity Damage Bonus: (0.06 per Dexterity)%
+1 to Necromancer Skill Levels
15% Cast Speed
15% Hit Recovery
+50% Damage to Undead
+(6 to 9) to Summon Darklings
+1 to Dark Power
+(9 to 10)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (1)
One-Hand Damage: 8 to 14
(Necromancer Only)
Required Level: 29
Required Dexterity: 23
Item Level: 32
Dexterity Damage Bonus: (0.06 per Dexterity)%
+2 to Necromancer Skill Levels
25% Cast Speed
25% Hit Recovery
+50% Damage to Undead
+(12 to 16) to Summon Darklings
+2 to Dark Power
+(16 to 20)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
One-Hand Damage: 17 to 26
(Necromancer Only)
Required Level: 47
Required Dexterity: 46
Item Level: 53
Dexterity Damage Bonus: (0.06 per Dexterity)%
+3 to Necromancer Skill Levels
35% Cast Speed
35% Hit Recovery
+50% Damage to Undead
+(20 to 26) to Summon Darklings
+3 to Dark Power
+(26 to 30)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
One-Hand Damage: 20 to 31
(Necromancer Only)
Required Level: 55
Required Dexterity: 92
Item Level: 87
Dexterity Damage Bonus: (0.06 per Dexterity)%
+4 to Necromancer Skill Levels
40% Cast Speed
40% Hit Recovery
+50% Damage to Undead
+(32 to 36) to Summon Darklings
+4 to Dark Power
+(36 to 40)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
Grim Wand (4)
One-Hand Damage: 4 to 6
(Necromancer Only)
Required Level: 11
Required Dexterity: 15
Item Level: 17
Dexterity Damage Bonus: (0.06 per Dexterity)%
+1 to Necromancer Skill Levels
15% Cast Speed
15% Hit Recovery
+50% Damage to Undead
+(6 to 9) to Summon Darklings
+1 to Dark Power
+(9 to 10)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (1)
One-Hand Damage: 8 to 14
(Necromancer Only)
Required Level: 29
Required Dexterity: 23
Item Level: 32
Dexterity Damage Bonus: (0.06 per Dexterity)%
+2 to Necromancer Skill Levels
25% Cast Speed
25% Hit Recovery
+50% Damage to Undead
+(12 to 16) to Summon Darklings
+2 to Dark Power
+(16 to 20)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
One-Hand Damage: 17 to 26
(Necromancer Only)
Required Level: 47
Required Dexterity: 46
Item Level: 53
Dexterity Damage Bonus: (0.06 per Dexterity)%
+3 to Necromancer Skill Levels
35% Cast Speed
35% Hit Recovery
+50% Damage to Undead
+(20 to 26) to Summon Darklings
+3 to Dark Power
+(26 to 30)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
One-Hand Damage: 20 to 31
(Necromancer Only)
Required Level: 55
Required Dexterity: 92
Item Level: 87
Dexterity Damage Bonus: (0.06 per Dexterity)%
+4 to Necromancer Skill Levels
40% Cast Speed
40% Hit Recovery
+50% Damage to Undead
+(32 to 36) to Summon Darklings
+4 to Dark Power
+(36 to 40)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
Shadowchild

Shadowchild
Zombie Head (4)
Defense: (109 - 120) to (200 - 221)
Chance to Block: 2%
(Necromancer Only)
Required Level: 4
Required Dexterity: 17
Item Level: 6
+1 to Necromancer Skill Levels
+(16 to 20)% to Summoned Minion Damage
+(41 to 60)% Enhanced Defense
+(31 to 50) Defense
(11 to 15)% to Energy
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
Socketed (2)
Defense: (352 - 399) to (569 - 648)
Chance to Block: 2%
(Necromancer Only)
Required Level: 21
Required Dexterity: 25
Item Level: 25
+1 to Necromancer Skill Levels
+(21 to 25)% to Summoned Minion Damage
+(71 to 100)% Enhanced Defense
+(81 to 110) Defense
(21 to 25)% to Energy
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
Socketed (2)
Defense: (833 - 896) to (1327 - 1431)
Chance to Block: 2%
(Necromancer Only)
Required Level: 39
Required Dexterity: 54
Item Level: 46
+2 to Necromancer Skill Levels
+(26 to 35)% to Summoned Minion Damage
+(111 to 130)% Enhanced Defense
+(131 to 180) Defense
(31 to 35)% to Energy
Fire Absorb 4%
Lightning Absorb 4%
Cold Absorb 4%
Socketed (3)
Defense: (1343 - 1429) to (2112 - 2253)
Chance to Block: 2%
(Necromancer Only)
Required Level: 48
Required Dexterity: 112
Item Level: 80
+2 to Necromancer Skill Levels
+(36 to 45)% to Summoned Minion Damage
+(151 to 170)% Enhanced Defense
+(201 to 250) Defense
(36 to 40)% to Energy
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Socketed (4)
Zombie Head (4)
Defense: (109 - 120) to (200 - 221)
Chance to Block: 2%
(Necromancer Only)
Required Level: 4
Required Dexterity: 17
Item Level: 6
+1 to Necromancer Skill Levels
+(16 to 20)% to Summoned Minion Damage
+(41 to 60)% Enhanced Defense
+(31 to 50) Defense
(11 to 15)% to Energy
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
Socketed (2)
Defense: (352 - 399) to (569 - 648)
Chance to Block: 2%
(Necromancer Only)
Required Level: 21
Required Dexterity: 25
Item Level: 25
+1 to Necromancer Skill Levels
+(21 to 25)% to Summoned Minion Damage
+(71 to 100)% Enhanced Defense
+(81 to 110) Defense
(21 to 25)% to Energy
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
Socketed (2)
Defense: (833 - 896) to (1327 - 1431)
Chance to Block: 2%
(Necromancer Only)
Required Level: 39
Required Dexterity: 54
Item Level: 46
+2 to Necromancer Skill Levels
+(26 to 35)% to Summoned Minion Damage
+(111 to 130)% Enhanced Defense
+(131 to 180) Defense
(31 to 35)% to Energy
Fire Absorb 4%
Lightning Absorb 4%
Cold Absorb 4%
Socketed (3)
Defense: (1343 - 1429) to (2112 - 2253)
Chance to Block: 2%
(Necromancer Only)
Required Level: 48
Required Dexterity: 112
Item Level: 80
+2 to Necromancer Skill Levels
+(36 to 45)% to Summoned Minion Damage
+(151 to 170)% Enhanced Defense
+(201 to 250) Defense
(36 to 40)% to Energy
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Socketed (4)
- Helmet: TU Mask
Umbaru's Jinx

Umbaru's Jinx
Mask (4)
Defense: (116 - 126) to (195 - 209)
Required Level: 7
Required Strength: 30
Item Level: 12
+(0 to 1) to Necromancer Skill Levels
15% Hit Recovery
+(6 to 10)% to Summoned Minion Damage
+(21 to 40)% to Summoned Minion Attack Rating
+(31 to 50)% Enhanced Defense
+(51 to 100) Defense
Poison Length Reduced by (11 to 20)%
Physical Resist 1%
(6 to 10)% Bonus to Defense
Socketed (1)
Defense: (416 - 448) to (546 - 587)
Required Level: 24
Required Strength: 60
Item Level: 28
+(0 to 1) to Necromancer Skill Levels
30% Hit Recovery
+(11 to 15)% to Summoned Minion Damage
+(41 to 60)% to Summoned Minion Attack Rating
+(61 to 80)% Enhanced Defense
+(151 to 200) Defense
Poison Length Reduced by (21 to 30)%
Physical Resist 2%
(11 to 20)% Bonus to Defense
Socketed (3)
Defense: (927 - 994) to (1163 - 1249)
Required Level: 42
Required Strength: 210
Item Level: 49
+(0 to 2) to Necromancer Skill Levels
45% Hit Recovery
+(16 to 20)% to Summoned Minion Damage
+(61 to 80)% to Summoned Minion Attack Rating
+(91 to 110)% Enhanced Defense
+(251 to 300) Defense
Poison Length Reduced by (31 to 40)%
Physical Resist 3%
(21 to 30)% Bonus to Defense
Socketed (4)
Defense: (1422 - 1515) to (1759 - 1876)
Required Level: 50
Required Strength: 420
Item Level: 84
+(1 to 2) to Necromancer Skill Levels
60% Hit Recovery
+(21 to 25)% to Summoned Minion Damage
+(81 to 100)% to Summoned Minion Attack Rating
+(121 to 140)% Enhanced Defense
+(351 to 400) Defense
Poison Length Reduced by (41 to 50)%
Physical Resist 4%
(31 to 40)% Bonus to Defense
Socketed (4)
Mask (4)
Defense: (116 - 126) to (195 - 209)
Required Level: 7
Required Strength: 30
Item Level: 12
+(0 to 1) to Necromancer Skill Levels
15% Hit Recovery
+(6 to 10)% to Summoned Minion Damage
+(21 to 40)% to Summoned Minion Attack Rating
+(31 to 50)% Enhanced Defense
+(51 to 100) Defense
Poison Length Reduced by (11 to 20)%
Physical Resist 1%
(6 to 10)% Bonus to Defense
Socketed (1)
Defense: (416 - 448) to (546 - 587)
Required Level: 24
Required Strength: 60
Item Level: 28
+(0 to 1) to Necromancer Skill Levels
30% Hit Recovery
+(11 to 15)% to Summoned Minion Damage
+(41 to 60)% to Summoned Minion Attack Rating
+(61 to 80)% Enhanced Defense
+(151 to 200) Defense
Poison Length Reduced by (21 to 30)%
Physical Resist 2%
(11 to 20)% Bonus to Defense
Socketed (3)
Defense: (927 - 994) to (1163 - 1249)
Required Level: 42
Required Strength: 210
Item Level: 49
+(0 to 2) to Necromancer Skill Levels
45% Hit Recovery
+(16 to 20)% to Summoned Minion Damage
+(61 to 80)% to Summoned Minion Attack Rating
+(91 to 110)% Enhanced Defense
+(251 to 300) Defense
Poison Length Reduced by (31 to 40)%
Physical Resist 3%
(21 to 30)% Bonus to Defense
Socketed (4)
Defense: (1422 - 1515) to (1759 - 1876)
Required Level: 50
Required Strength: 420
Item Level: 84
+(1 to 2) to Necromancer Skill Levels
60% Hit Recovery
+(21 to 25)% to Summoned Minion Damage
+(81 to 100)% to Summoned Minion Attack Rating
+(121 to 140)% Enhanced Defense
+(351 to 400) Defense
Poison Length Reduced by (41 to 50)%
Physical Resist 4%
(31 to 40)% Bonus to Defense
Socketed (4)
- Armor: TU Field Plate
Fauztin's Visage

Fauztin's Visage
Field Plate (4)
Defense: 268 to 540
Required Level: 11
Required Strength: 32
Item Level: 11
+(11 to 20)% to Summoned Minion Life
+(6 to 10)% to Summoned Minion Resistances
+50% Enhanced Defense
+250 Defense vs. Melee
+50 to Life
Poison Length Reduced by (21 to 25)%
Physical Resist 1%
Socketed (2)
Defense: 890 to 1668
Required Level: 37
Required Strength: 63
Item Level: 29
+(21 to 30)% to Summoned Minion Life
+(11 to 15)% to Summoned Minion Resistances
+100% Enhanced Defense
+500 Defense vs. Melee
+100 to Life
Poison Length Reduced by (31 to 35)%
Physical Resist 2%
Socketed (4)
Defense: 2232 to 4107
Required Level: 61
Required Strength: 219
Item Level: 48
+(31 to 40)% to Summoned Minion Life
+(16 to 20)% to Summoned Minion Resistances
+150% Enhanced Defense
+750 Defense vs. Melee
+175 to Life
Poison Length Reduced by (41 to 45)%
Physical Resist 3%
Socketed (5)
Defense: 3642 to 6678
Required Level: 75
Required Strength: 438
Item Level: 86
+(41 to 50)% to Summoned Minion Life
+(21 to 25)% to Summoned Minion Resistances
+200% Enhanced Defense
+1000 Defense vs. Melee
+250 to Life
Poison Length Reduced by (46 to 50)%
Physical Resist 5%
Socketed (6)
Field Plate (4)
Defense: 268 to 540
Required Level: 11
Required Strength: 32
Item Level: 11
+(11 to 20)% to Summoned Minion Life
+(6 to 10)% to Summoned Minion Resistances
+50% Enhanced Defense
+250 Defense vs. Melee
+50 to Life
Poison Length Reduced by (21 to 25)%
Physical Resist 1%
Socketed (2)
Defense: 890 to 1668
Required Level: 37
Required Strength: 63
Item Level: 29
+(21 to 30)% to Summoned Minion Life
+(11 to 15)% to Summoned Minion Resistances
+100% Enhanced Defense
+500 Defense vs. Melee
+100 to Life
Poison Length Reduced by (31 to 35)%
Physical Resist 2%
Socketed (4)
Defense: 2232 to 4107
Required Level: 61
Required Strength: 219
Item Level: 48
+(31 to 40)% to Summoned Minion Life
+(16 to 20)% to Summoned Minion Resistances
+150% Enhanced Defense
+750 Defense vs. Melee
+175 to Life
Poison Length Reduced by (41 to 45)%
Physical Resist 3%
Socketed (5)
Defense: 3642 to 6678
Required Level: 75
Required Strength: 438
Item Level: 86
+(41 to 50)% to Summoned Minion Life
+(21 to 25)% to Summoned Minion Resistances
+200% Enhanced Defense
+1000 Defense vs. Melee
+250 to Life
Poison Length Reduced by (46 to 50)%
Physical Resist 5%
Socketed (6)
- Gloves: Zod RW
Aiwass



Aiwass
Gloves
'ZodKa'
Runeword Level: 105
+3 to Necromancer Skill Levels
+(30 to 35)% to Summoned Minion Damage
+293 Defense
(21 to 35)% to Strength
+(1 to 100) to Life
Regenerate Mana +(5 to 10)%
+15 Life after each Kill
Gloves
'ZodKa'
Runeword Level: 105
+3 to Necromancer Skill Levels
+(30 to 35)% to Summoned Minion Damage
+293 Defense
(21 to 35)% to Strength
+(1 to 100) to Life
Regenerate Mana +(5 to 10)%
+15 Life after each Kill
- Boots: Dol RW
Outlaw



Outlaw
Boots
'TalHel'
Runeword Level: 40
+1 to Necromancer Skill Levels
Attacker Flees after Striking 5%
+(16 to 20)% to Summoned Minion Damage
+(6 to 15)% to Summoned Minion Resistances
+(30 to 57)% Enhanced Defense
-1 Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Physical Damage Reduced by (1 to 5)
+(1 to 5) to Light Radius
Boots
'TalHel'
Runeword Level: 40
+1 to Necromancer Skill Levels
Attacker Flees after Striking 5%
+(16 to 20)% to Summoned Minion Damage
+(6 to 15)% to Summoned Minion Resistances
+(30 to 57)% Enhanced Defense
-1 Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Physical Damage Reduced by (1 to 5)
+(1 to 5) to Light Radius
- Belt: Honorific stacking minion stats
- as for rings and amulet your main stats should be minion stats and skills
Gameplay:
As a summoner you dont have much to do, just keep your summons alive and keep spawning the hawks, which are your main damage source.
Mid Game:
► Show Spoiler
FOR SKILLS:
You should max Skele's, Embalming, Hawks, Resurgence, Death Ward and make sure you save the rest of your skills for later on
FOR STATS:
FOR GEAR:
- weapon: Tainted crafted wand + necro shield combo;
- for the wand you want to shoot for + 5 necromancer skills and high minion damage;
- for the shield you want to shoot for + 5 necromancer skills and high minion damage;
- Helmet: Magical crafted Circlet;
- you want to shoot for +3 to all skills and high minion life;
- Armor: Magical crafted Lightplate;
- you want to shoot for +2 to all skills and high minion life;
- Gloves: Tainted crafted leather gloves;
- you want to shoot for high minion damage;
- Boots: Tainted crafted boots;
- you want to shoot for + 2 necromancer skills and high minion damage;
- Belt: Tainted crafted belt;
- you want to shoot for high minion damage;
- as for rings and amulet your main stats should be minion stats and skills
Gameplay:
As a summoner you dont have much to do, just keep your summons alive and keep spawning the hawks, which are your main damage source.
You should max Skele's, Embalming, Hawks, Resurgence, Death Ward and make sure you save the rest of your skills for later on
FOR STATS:
- STR: enough for gear
DEX: enough for gear
VIT: 50% of the remainder
ENR: 50% of the remainder
FOR GEAR:
- weapon: Tainted crafted wand + necro shield combo;
- for the wand you want to shoot for + 5 necromancer skills and high minion damage;
- for the shield you want to shoot for + 5 necromancer skills and high minion damage;
- Helmet: Magical crafted Circlet;
- you want to shoot for +3 to all skills and high minion life;
- Armor: Magical crafted Lightplate;
- you want to shoot for +2 to all skills and high minion life;
- Gloves: Tainted crafted leather gloves;
- you want to shoot for high minion damage;
- Boots: Tainted crafted boots;
- you want to shoot for + 2 necromancer skills and high minion damage;
- Belt: Tainted crafted belt;
- you want to shoot for high minion damage;
- as for rings and amulet your main stats should be minion stats and skills
Gameplay:
As a summoner you dont have much to do, just keep your summons alive and keep spawning the hawks, which are your main damage source.
End Game:
► Show Spoiler
FOR SKILLS:
You should max Skele's, Embalming, Hawks, Resurgence, Death Ward and as your reward skill, choose Rathma's Chosen if you want to go for a boss killer spec. This shouldnt leave you with any extra skill points but if it does, you can place them into abyss knights for an even bigger army.
Alternatively you can spec into Veil King for a more laid back game play. This would be done by maxing Skeles, Iron Golem, Embalming, Resurgence, Death Ward and Veil King rest would go into Hawks to deal extra damage.
You can also spec into Abyss knight and Jinn, from what ive seen, this would be the best spec to run Fautz. This is done by Maxing Abyss Knights, Embalming, Resurgence, Death Ward and the rest would go into Skeles for meat shields.
FOR STATS:
FOR GEAR:
- weapon: Laz set wand (you can still use Tainted crafted wand) + Tainted necro shield combo;
for the crafted wand you want to shoot for + 5 necromancer skills and high minion damage;
for the shield you want to shoot for + 5 necromancer skills and high minion damage;
- Helmet: Laz set helmet (you can still use Magic crafted Circlet)
you want to shoot for +3 to all skills and high minion life on the crafted circlet;
- Armor: Laz set armor (you can still use Magic crafted lightplate)
you want to shoot for +2 to all skills and high minion life on the crafted lightplate;
- Gloves: Tainted crafted leather gloves;
you want to shoot for high minion damage
- Boots: Tainted crafted boots;
you want to shoot for + 2 necromancer skills and high minion damage;;
- Belt: Laz set Belt (you can still use Tainted crafted belt);
you want to shoot for high minion damage on crafted belt;
- as for rings and amulet your main stats should be minion stats and skills
the reason for going full Laz set is because it gives a lot of minion stats that are really good even if you are not specked into Veil King
Gameplay:
As a summoner you dont have much to do, just keep your summons alive and keep spawning the hawks, which are your main damage source.
You should max Skele's, Embalming, Hawks, Resurgence, Death Ward and as your reward skill, choose Rathma's Chosen if you want to go for a boss killer spec. This shouldnt leave you with any extra skill points but if it does, you can place them into abyss knights for an even bigger army.
Alternatively you can spec into Veil King for a more laid back game play. This would be done by maxing Skeles, Iron Golem, Embalming, Resurgence, Death Ward and Veil King rest would go into Hawks to deal extra damage.
You can also spec into Abyss knight and Jinn, from what ive seen, this would be the best spec to run Fautz. This is done by Maxing Abyss Knights, Embalming, Resurgence, Death Ward and the rest would go into Skeles for meat shields.
FOR STATS:
- STR: enough for gear
DEX: enough for gear
VIT: 50% of the remainder
ENR: 50% of the remainder
FOR GEAR:
- weapon: Laz set wand (you can still use Tainted crafted wand) + Tainted necro shield combo;
Lazarus' Votive Lamp
Archbishop Lazarus
(Tribute Set)

Lazarus' Votive Lamp
Grim Wand (Sacred)
One-Hand Damage: 39 to 44
(Necromancer Only)
Required Level: 100
Required Dexterity: 172
Item Level: 120
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(2 to 4) to Necromancer Skill Levels
1% Base Block Chance
50% Hit Recovery
+50% Damage to Undead
-20% to Enemy Fire Resistance
-20% to Enemy Lightning Resistance
-20% to Enemy Cold Resistance
(16 to 20)% to Energy
(50 to 60)% Bonus to Defense
Socketed (2)
Grim Wand (Sacred)
One-Hand Damage: 39 to 44
(Necromancer Only)
Required Level: 100
Required Dexterity: 172
Item Level: 120
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(2 to 4) to Necromancer Skill Levels
1% Base Block Chance
50% Hit Recovery
+50% Damage to Undead
-20% to Enemy Fire Resistance
-20% to Enemy Lightning Resistance
-20% to Enemy Cold Resistance
(16 to 20)% to Energy
(50 to 60)% Bonus to Defense
Socketed (2)
Archbishop Lazarus
(Tribute Set)
for the crafted wand you want to shoot for + 5 necromancer skills and high minion damage;
for the shield you want to shoot for + 5 necromancer skills and high minion damage;
- Helmet: Laz set helmet (you can still use Magic crafted Circlet)
Lazarus' Surplice Cap
Archbishop Lazarus
(Tribute Set)

Lazarus' Surplice Cap
Cap (Sacred)
Defense: 3561 to 3603
Required Level: 100
Required Strength: 500
Item Level: 120
+(1 to 3) to Necromancer Skill Levels
+(51 to 75)% to Summoned Minion Life
+(26 to 38)% to Summoned Minion Damage
+200% Enhanced Defense
Elemental Resists +35%
Socketed (4)
Cap (Sacred)
Defense: 3561 to 3603
Required Level: 100
Required Strength: 500
Item Level: 120
+(1 to 3) to Necromancer Skill Levels
+(51 to 75)% to Summoned Minion Life
+(26 to 38)% to Summoned Minion Damage
+200% Enhanced Defense
Elemental Resists +35%
Socketed (4)
Archbishop Lazarus
(Tribute Set)
you want to shoot for +3 to all skills and high minion life on the crafted circlet;
- Armor: Laz set armor (you can still use Magic crafted lightplate)
Lazarus' Chasuble
Archbishop Lazarus
(Tribute Set)

Lazarus' Chasuble
Light Plate (Sacred)
Defense: 8895 to 10548
Required Level: 100
Required Strength: 650
Item Level: 120
+(1 to 2) to Necromancer Skill Levels
+(101 to 150)% to Summoned Minion Life
+(16 to 40)% to Summoned Minion Damage
+25% to Summoned Minion Resistances
+200% Enhanced Defense
+666 Defense
Maximum Elemental Resists +2%
Physical Resist 5%
Socketed (6)
Light Plate (Sacred)
Defense: 8895 to 10548
Required Level: 100
Required Strength: 650
Item Level: 120
+(1 to 2) to Necromancer Skill Levels
+(101 to 150)% to Summoned Minion Life
+(16 to 40)% to Summoned Minion Damage
+25% to Summoned Minion Resistances
+200% Enhanced Defense
+666 Defense
Maximum Elemental Resists +2%
Physical Resist 5%
Socketed (6)
Archbishop Lazarus
(Tribute Set)
you want to shoot for +2 to all skills and high minion life on the crafted lightplate;
- Gloves: Tainted crafted leather gloves;
you want to shoot for high minion damage
- Boots: Tainted crafted boots;
you want to shoot for + 2 necromancer skills and high minion damage;;
- Belt: Laz set Belt (you can still use Tainted crafted belt);
Lazarus' Lamen
Archbishop Lazarus
(Tribute Set)

Lazarus' Lamen
Plated Belt (Sacred)
Defense: 1363 to 1493
Required Level: 100
Required Strength: 675
Item Level: 120
+(2 to 3) to Necromancer Skill Levels
(15 to 20)% Life stolen per Hit
+(10 to 15)% to Spell Damage
+(51 to 75)% to Summoned Minion Life
50% Bonus to Defense
Socketed (2)
Plated Belt (Sacred)
Defense: 1363 to 1493
Required Level: 100
Required Strength: 675
Item Level: 120
+(2 to 3) to Necromancer Skill Levels
(15 to 20)% Life stolen per Hit
+(10 to 15)% to Spell Damage
+(51 to 75)% to Summoned Minion Life
50% Bonus to Defense
Socketed (2)
Archbishop Lazarus
(Tribute Set)
you want to shoot for high minion damage on crafted belt;
- as for rings and amulet your main stats should be minion stats and skills
the reason for going full Laz set is because it gives a lot of minion stats that are really good even if you are not specked into Veil King
Gameplay:
As a summoner you dont have much to do, just keep your summons alive and keep spawning the hawks, which are your main damage source.
Ubers:
105 - 110:
► Show Spoiler
Butcher:
- All you need to do to kill the butcher is get him into a corner surrounded by your minions and spam hawks on him until he dies.
Island of the Sunless Sea:
- When you enter the Uber, there are 6 angels you need to clear to make the charm. The angels shoot you with AOE balls of light, however they do not cast this if there are targets within melee range. the drops for the pieces to make the charm is a 1/1 from each angel, but the upgrade is a 1/6. Spawn your hawks on the angels to kill them.
Infernal Machine:
- Make sure you have your summons up as you enter. Clear the room of the elites that it spawns then go for the kill. If you surround the Infernal Machine it does not spawn any more elites.
Death projector:
- Get your minions on the Death projector and spam hawks, keeping in mind that the laser it shoots will hurt you big time.
- All you need to do to kill the butcher is get him into a corner surrounded by your minions and spam hawks on him until he dies.
Island of the Sunless Sea:
- When you enter the Uber, there are 6 angels you need to clear to make the charm. The angels shoot you with AOE balls of light, however they do not cast this if there are targets within melee range. the drops for the pieces to make the charm is a 1/1 from each angel, but the upgrade is a 1/6. Spawn your hawks on the angels to kill them.
Infernal Machine:
- Make sure you have your summons up as you enter. Clear the room of the elites that it spawns then go for the kill. If you surround the Infernal Machine it does not spawn any more elites.
Death projector:
- Get your minions on the Death projector and spam hawks, keeping in mind that the laser it shoots will hurt you big time.
110 - 115:
► Show Spoiler
Secret Cow Level:
- There is no charm to get here, however it is the best place to get to lvl 115. However you can kill the Cow King to get Wirts Other Leg, this is used to open the portal to go kill Bull Prince Rodeo.
Torajan Jungles:
- Akarat is kind of a damage check, meaning it is possible that your minions dont deal enough damage to kill him. The best way to kill him is to summon a skeleton on him, bend the shadows to the skeleton, step back and spam hawks.
- Lord Aldric Jitan: For this one, take your time, he isnt going anywhere. Killing the Guardsmen will cause them to spawn guard towers that will pummel the living daylights out of you if you stand still for too long, this hurts so stay back. As for killing Jitan himself, you can get your minions to surround him and keep spawning hawks.
Assault on Mount Arreat:
- Stacking some Faster Hight Recovery will be very helpful here, how ever not necessary. You can get behind any one of the pillars and spam hawks, just be carful to not spawn them to far as this will make them ignore the targets and return to you.
The Binding of Baal:
- Kill all Horadric Mages to remove the Arch Mages immunities, after you do this, you can start to damage him. However he can teleport away when he gets low health so this does make killing him annoying, but still possible.
Horazon's Sanctum:
- this area has a lock out, meaning dont die. to kill Horazon the Summoner you need to trap him in a corner and spam hawks, he tends to teleport a lot so take you time and try to clear the portals he spawns that create elites.
- There is no charm to get here, however it is the best place to get to lvl 115. However you can kill the Cow King to get Wirts Other Leg, this is used to open the portal to go kill Bull Prince Rodeo.
Torajan Jungles:
- Akarat is kind of a damage check, meaning it is possible that your minions dont deal enough damage to kill him. The best way to kill him is to summon a skeleton on him, bend the shadows to the skeleton, step back and spam hawks.
- Lord Aldric Jitan: For this one, take your time, he isnt going anywhere. Killing the Guardsmen will cause them to spawn guard towers that will pummel the living daylights out of you if you stand still for too long, this hurts so stay back. As for killing Jitan himself, you can get your minions to surround him and keep spawning hawks.
Assault on Mount Arreat:
- Stacking some Faster Hight Recovery will be very helpful here, how ever not necessary. You can get behind any one of the pillars and spam hawks, just be carful to not spawn them to far as this will make them ignore the targets and return to you.
The Binding of Baal:
- Kill all Horadric Mages to remove the Arch Mages immunities, after you do this, you can start to damage him. However he can teleport away when he gets low health so this does make killing him annoying, but still possible.
Horazon's Sanctum:
- this area has a lock out, meaning dont die. to kill Horazon the Summoner you need to trap him in a corner and spam hawks, he tends to teleport a lot so take you time and try to clear the portals he spawns that create elites.
115 - 120:
► Show Spoiler
Black Road:
- Now this is a simple, quick uber because at this point, your minions should be able to just tank stuff. You need to get Buyard Cholik into the middle of the arena inside the fire circle and get him to attack your minions. Then as usual, spam hawks. This charm is used for its stats, we don't use the Black Road skill.
Legacy of Blood:
- For this you're going to need to stack a lot of fire res. After you do this, get your minions to tank the hit as per usual. The Golems and Bartuc can only be damaged after they attack, so use your minions for this and spam the ever-loving hell out of your hawks to clear the room. Now it is worth mentioning that Bartuc's last few attacks can become invisible after he dies, so pay attention to where he throws his Wychwind.
Bull Prince Rodeo:
- For BPR, it's a little bit annoying but there isn't much you can really do against his stun so you have to game the fight. To do this, you have to get him near the entrance of the area (the red portal) and get yourself on the other side of the wall, then spawn hawks and let your other minions tank. Make sure you keep an eye on the rest of your army, you'll most likely need to resummon them during the fight.
Rathma Square:
- Here you need to remember that the little pesky boys will respawn after you kill them, so find Primus fast and stick to the usual killing method.
The Veiled Prophet (Cathedral of Vanity):
- When you enter the area, wait at the portal until the lightning that he shoots is gone, then go kill the crystal ball at the center to release Inarius and then stick to our regular killing method.
K3K:
- Kill the totems that give the surrounding skeletons a defensive buff and slowly make your way to the top to kill the necromancers which have a 1/3 chance of dropping the charm.
- Now this is a simple, quick uber because at this point, your minions should be able to just tank stuff. You need to get Buyard Cholik into the middle of the arena inside the fire circle and get him to attack your minions. Then as usual, spam hawks. This charm is used for its stats, we don't use the Black Road skill.
Legacy of Blood:
- For this you're going to need to stack a lot of fire res. After you do this, get your minions to tank the hit as per usual. The Golems and Bartuc can only be damaged after they attack, so use your minions for this and spam the ever-loving hell out of your hawks to clear the room. Now it is worth mentioning that Bartuc's last few attacks can become invisible after he dies, so pay attention to where he throws his Wychwind.
Bull Prince Rodeo:
- For BPR, it's a little bit annoying but there isn't much you can really do against his stun so you have to game the fight. To do this, you have to get him near the entrance of the area (the red portal) and get yourself on the other side of the wall, then spawn hawks and let your other minions tank. Make sure you keep an eye on the rest of your army, you'll most likely need to resummon them during the fight.
Rathma Square:
- Here you need to remember that the little pesky boys will respawn after you kill them, so find Primus fast and stick to the usual killing method.
The Veiled Prophet (Cathedral of Vanity):
- When you enter the area, wait at the portal until the lightning that he shoots is gone, then go kill the crystal ball at the center to release Inarius and then stick to our regular killing method.
K3K:
- Kill the totems that give the surrounding skeletons a defensive buff and slowly make your way to the top to kill the necromancers which have a 1/3 chance of dropping the charm.
Crafting:
► Show Spoiler
Crafting is rather simple. You want to be making your jewels with the Kur rune, this will give you a roll of +(3 to 6)% minion damage. You may also get a jewel that naturally spawns with minion damage, adding on to your roll from the Kur rune. Ideally you want to get a jewel with a double digit minion damage number. As for the secondary rolls, getting nice Vit and or Enr is good, but not necessary. EXP is also a good roll because this will make leveling just a little less annoying.