Sigma 1.2 Bugs & Feedback

Discuss Median XL!
dang12394
Fallen
1 | 0
-Hello guys,im having a trouble,im using Newest Launcher to launch the game,when i didnt use launcher to patch the game,but before that,i ran the game with Game.exe and Diablo II.exe very smooth and no error,but when i use launcher to patch the game,it's keep saying error like UNHANDLED EXCEPTION PRIV_INSTRUCTION (c0000096),note that I used all the sollutions FAQ and Troubleshooting provided me,but it's can't be helped(try both the sollutions for error c*******96 and c*****05 like DEP things,administrators things,antivirus,blah blah...)
-Then after that I read the error log(the log file name is somewhat error too like ÿé8jþÿƒ=èPÿo190908.txt),i think the problem is within a file name Fog.dll something like this
"21:09:02.486 ***** UNHANDLED EXCEPTION: PRIV_INSTRUCTION (c0000096)
21:09:02.486 Fault address: 0024669D 01:0001569D E:\Games\Diablo II Lord of Destruction (1.14d)\Fog.dll
21:09:02.486 eax:7113feb4 ebx:00000000 ecx:711514df edx:00001663 esi:5405c720
21:09:02.486 edi:0018f90c ebp:0018f910 esp:0018f85c eip:0024669d flg:00010206
21:09:02.486 cs:0023 ds:002b es:002b ss:002b fs:0053 gs:002b"
-Then after that i tried this sollutions for myself,I deleted the Fog.dll then rename the file FogOriginal.dll into Fog.dll and the game run very well,but it run the original LOD game instead of the Median XL,i hope this info will help you guys solved my problem.
-Note that i also tried 1.14d and 1.13c,both run very well before i use the launcher,then after that always the same c96 PRIV error with the Fog.dll log.
THANKS YOU FOR YOUR HELP!
SORRY FOR BAD ENGLISH!
mortimer_85
Cog
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Hi,
idk the reason why Mana Sweep Cooldown was increased that much tbh. Maybe to make sorc players actually put some more points into it, to make it usable.
Unfortunately it makes Mana Sweep almost useless as an oskill like on
Laadan
Laadan
Druid Staves

'Ix'
Runeword Level: 81
+(4 to 7) to Druid Skill Levels
100% Cast Speed
+(24 to 29) to Mana Sweep
+500 to Mana
Slows Attacker by (16 to 20)%
+2 to Light Radius
Requirements -10%
. Is it possible to reduce the cooldown by adding some crazy Orange Text to the runeword?
Would be really nice.....
mortimer_85
Cog
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Hey,

It seems that base mana calculation is bugged for Necros and Druids (because of their huge base mana/ base ene gain):
From what I tested it seems that the base mana/ char lvl + base mana/base ene are added together and when saving a game this sum is stored in a variable that is Kind of stuck to the char and not to the inventory/gear.
It turned out that this var seems to have only 13 bit to store so it caps out at 8191 Mana.
On game creation the calculation of base mana and thus the the total mana, seems to be based on this value and not on the base ene and the char lvl.
This way the base mana from char lvl and base ene can not overgo 8191 but a fully sigged out Druid on lvl 140 should have a base mana (without gear and inv) of 25+20*139+6*1110 = 9456. This way a high Level Druid looses 12xx base mana what is quite a bit.
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Anonymous:
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Barrage description does not say what it does per skill level increase after 6 points in it. More arrows, more damage ? Just mana cost increase ?
mortimer_85
Cog
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Skill description of Elemental Totem lacks information. It only says, that it increases/buffs parties elemental damages.
Would be nice to clarify what exactly 'Elemental Damages' means and adding the actual amount to the tooltip.
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WolfieeifloW
Bone Archer
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After casting Demiurge to get the +Dex I need to wear
The Allseeing Eye
The Allseeing Eye
Coronet (4)

Defense: 58 to 106
Required Dexterity: 17
Required Level: 6
+1 to All Skills
+10% to Physical/Magic Spell Damage
(4 to 5)% to Strength
+(31 to 50) Defense
+5 Mana after each Kill
Socketed (1)
Defense: 144 to 225
Required Dexterity: 36
Required Level: 23
+1 to All Skills
+15% to Physical/Magic Spell Damage
(8 to 9)% to Strength
+(71 to 90) Defense
+10 Mana after each Kill
Socketed (2)
Defense: 262 to 399
Required Dexterity: 85
Required Level: 41
+2 to All Skills
+25% to Physical/Magic Spell Damage
(12 to 13)% to Strength
+(111 to 130) Defense
+15 Mana after each Kill
Socketed (3)
Defense: 337 to 514
Required Dexterity: 183
Required Level: 49
+2 to All Skills
+35% to Physical/Magic Spell Damage
(14 to 15)% to Strength
+(131 to 150) Defense
+20 Mana after each Kill
Socketed (4)
, it does not automatically apply the +% To Strength from the item. You have to re-equip an item or weapon swap to make it "update"/apply.
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Crash
Shenk the Overseer
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Anonymous: wrote:Barrage description does not say what it does per skill level increase after 6 points in it. More arrows, more damage ? Just mana cost increase ?


just mana cost and synergy to wyrmshot
Dresdoe
Fallen
1 | 0
First time posting here.

Just want to say that the Sigma update to median xl is such a big improvement and I've been waiting on it for years. Thank you everyone involved in this mod. Now for the feedback. I noticed in the patch notes that experience had been adjusted and I feel as if after you reach level 110 experience gain becomes very sluggish. I have probably about 15% extra experience gain not including a charm I received from a dungeon and after playing 13 hours straight I only gained 3 levels while doing only uber quests in areas that are "supposed" to be where I get the appropriate amount of experience. This is very noticeable after progressing all the way through the game and gaining at least one level in each map I visited. For me to gain 50 levels in one day and 50 levels the next day getting only 3 on the third day is very out of place. The fact that the max level is 150 seems absolutely daunting, at this rate I won't be max level over 11 days.

Also I think the Black Road skill for necromancer needs improvement. I just unlocked it and it says it deals around 9000 damage over 2 seconds and the only change I notice after using it is that monsters turn green. They don't die any faster than they did before I unlocked it and I feel like the skill is a waste unless I am going to try and respec my entire build for poison damage. Thank you again. I love your mod.
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boozek
Monkey King
272 | 1
I've been playing for the past couple seasons and I do enjoy Sigma. There is plenty of good ideas that were implemented, it would take long time to list em here. So I will only focus on the things that may be done better/different ;)

1. Make a better use of Hammer/Mace/Spear class weapons
2. Create a new runeword for Caster Boots, there is no good runeword for Caster Boots right now, same goes for crafting Boots – all are crap. (Getting Spirit Walker is extremely hard)
3. Fix trade window unhandled exception error
4. Make charms/set/su/ssu/umo/great runes/emblems items unsellable in NPC shops. (I see a lot posts about selling these items by mistake)
5. Fix dmg for Mercenaries on low lvls they have more dmg without a weapon equipped for some reason
6. Add a description to Quests tab how to find Kabraxis seals, also correct the information in Fauztinville description saying “Use your upgraded Black Road charm after killing Kabraxis to create Portal” you don’t need to kill Kabraxis to get it.
7. Kundalini Sorceress Body Armor RW – description says it only gives +3% poison spell dmg not sure if its true, if it is - isn’t that too low for XIS RW?
8. What about Gambling that used to be very addictive feature in D2 – any ideas how to make it great again?
9. Running - consider increasing stamina, this runs out really fast and replenish very slow
10. Duncraig barrels - can you make them more visible?
11. Lock lvl time for some dungeons is too short - for example UREH, Dimensional lab.

Keep up the good work. Thanks
Edited by boozek 3 days.
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Anonymous:
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Crash wrote:
Anonymous: wrote:Barrage description does not say what it does per skill level increase after 6 points in it. More arrows, more damage ? Just mana cost increase ?


just mana cost and synergy to wyrmshot


Are you talking about trinity arrow instead of barrage ?