MajorCooke wrote:A couple other tricks to consider:
- Paladin's Colosseum is an extra source of slow, but make sure to use it the moment he teleports on you to avoid the extra damage occurring after he already spawns. If you're feeling daring, Mind Flayer also provides a little bit of extra slowing.
- You can purify greyed totems close to the boss without fear of healing him and making you brittle. Use this if he's around a corner to help free up some extra space so you dont have to worry about undoing your hard work.
Unfortunately I've died hundreds of times to this guy. Looks like I"ll never get the chance to face Samael.

I tend to panic when Laz is chasing me, because the crazy layout of the map makes it so confusing, especially when there are bars involved. Even with a source of Teleport, I always wind up running into a totem or two and instantly dying due to the brittle curse.
Does slow occur when a spell hits an enemy or only when melee attacks happen?
For the record I have the gear necessary to make this happen, I'm just... lacking in skill. At least he isn't bullshit levels like in the old days.
I have farmed the trophy this season on Assa and in previous seasons / single player on other chars and maybe something in here can help you:
-I usually use magic resist crafts with +life rolls on the slots where its possible to roll life and with max MR rolls on the crafts themselfs, never tried vit crafts but i suspect more life beyond a certain point doesnt make that much of a difference
-mo'ed breakpoints for combat speeds, more vit, cast speed on weapons, socketed with rubies and runes for breakpoints
-finding multiple good spots to lose laz is crucial, my route looked kinda like this:

-dont try to make it a clean run while using the space with maximum efficiency, instead give urself lots of room and reset/ lose him frequently
->this also makes it so you arent instanly fucked if you fail to lose him since you will have some more free space to try again
-obviously respec for him, usually all stats into vit, if you can, specc into a build that clears the groupies / totems while also having meele devotion, i did assassin with naginata + laserblade (talent) + wyrd from rings this season and it was great. crafted claws with claw block for kiting laz and switching to nagi for clear. died like 6 times during the entire trophy farm. there is a trade-off between having easy and fast clear without meele devotion and safer, more realiable laz kiting with meele devotion but most classes have some build that can have a good enough clear with MD
-its doable without meele devotion and i have seen people do it with summons as a way to lose laz by having him port onto the summon while the player runs out of range but i wouldnt want to do a trophy farm without MD, why make it harder than it needs to be
-dont get impatient during clear and get yourself sniped by groupies + totem aoe, clear with care
-i dont really use slows for him, i would definitely not use aoe spells like mindflay, but a weapon switch with some "Slow on hit" might be worth it, i usually dont feel the need since AFAIK slow is capped against bosses at 25% so its not thaaat much of a difference, who knows, maybe its worth it but i didnt feel the need yet
-its really just a simple rythm of getting ported on, purifing him (sometimes you take a step first), walking away a bit, get ported on, purify still on cd so you walk away till purify is ready again and than it starts over, keep up buffs if you have to, highest tension moments are when you wanna lose him, line of sighting him behind a wall does not do much in my experience, running in a straight line very fast is also not great, its more about getting some distance without him porting on you and then you port away out of his range
-the spots on my route use the fact that you can increase your port range when you teleport over terrain a bit, esp if you have long range assassin teleport skilled this is insane for laz but with normal range teleports its still good to use at the marked spots