ATMG Assassin Guide!

What is ATMG?
Well ATMG Is an Oskill ability that lays down sentry turrets which automatically fire at nearby enemies.
These turrets deal 50% of weapon damage, each, and fire at a rate off 8.33 times per second. They have a short duration however which slowly scales upwards based off of skill levels.
How do we obtain ATMG?
To get the oskill there are actually many sources at our disposal, firstly
Sawfish
claw, or 
Sawfish
Hatchet Hands (4)
One-Hand Damage: (3 - 4) to (4 - 5)
(Assassin Only)
Required Level: 4
Required Dexterity: 43
Item Level: 6
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 6-13 Magic Damage
+(18 to 35)% Enhanced Damage
+(5 to 7) to ATMG Sentry
(1 to 2)% Chance of Crushing Blow
(7 to 10)% to Dexterity
+1 Mana on Striking
Requirements +50%
Socketed (1)
One-Hand Damage: (12 - 13) to (15 - 16)
(Assassin Only)
Required Level: 22
Required Dexterity: 100
Item Level: 25
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 17-35 Magic Damage
+(52 to 69)% Enhanced Damage
+(8 to 10) to ATMG Sentry
(3 to 4)% Chance of Crushing Blow
(15 to 18)% to Dexterity
+1 Mana on Striking
Requirements +100%
Socketed (2)
One-Hand Damage: (33 - 36) to (37 - 40)
(Assassin Only)
Required Level: 41
Required Dexterity: 318
Item Level: 45
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 50-100 Magic Damage
+(87 to 103)% Enhanced Damage
+(11 to 13) to ATMG Sentry
(5 to 6)% Chance of Crushing Blow
(23 to 26)% to Dexterity
+1 Mana on Striking
Requirements +200%
Socketed (2)
One-Hand Damage: (42 - 46) to (46 - 50)
(Assassin Only)
Required Level: 50
Required Dexterity: 1060
Item Level: 79
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 150-300 Magic Damage
+(104 to 120)% Enhanced Damage
+(14 to 16) to ATMG Sentry
(7 to 8)% Chance of Crushing Blow
(27 to 30)% to Dexterity
+1 Mana on Striking
Requirements +400%
Socketed (3)
Hatchet Hands (4)
One-Hand Damage: (3 - 4) to (4 - 5)
(Assassin Only)
Required Level: 4
Required Dexterity: 43
Item Level: 6
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 6-13 Magic Damage
+(18 to 35)% Enhanced Damage
+(5 to 7) to ATMG Sentry
(1 to 2)% Chance of Crushing Blow
(7 to 10)% to Dexterity
+1 Mana on Striking
Requirements +50%
Socketed (1)
One-Hand Damage: (12 - 13) to (15 - 16)
(Assassin Only)
Required Level: 22
Required Dexterity: 100
Item Level: 25
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 17-35 Magic Damage
+(52 to 69)% Enhanced Damage
+(8 to 10) to ATMG Sentry
(3 to 4)% Chance of Crushing Blow
(15 to 18)% to Dexterity
+1 Mana on Striking
Requirements +100%
Socketed (2)
One-Hand Damage: (33 - 36) to (37 - 40)
(Assassin Only)
Required Level: 41
Required Dexterity: 318
Item Level: 45
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 50-100 Magic Damage
+(87 to 103)% Enhanced Damage
+(11 to 13) to ATMG Sentry
(5 to 6)% Chance of Crushing Blow
(23 to 26)% to Dexterity
+1 Mana on Striking
Requirements +200%
Socketed (2)
One-Hand Damage: (42 - 46) to (46 - 50)
(Assassin Only)
Required Level: 50
Required Dexterity: 1060
Item Level: 79
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 150-300 Magic Damage
+(104 to 120)% Enhanced Damage
+(14 to 16) to ATMG Sentry
(7 to 8)% Chance of Crushing Blow
(27 to 30)% to Dexterity
+1 Mana on Striking
Requirements +400%
Socketed (3)
Shamo


Runeword Nagi have it, secondly you can craft ATMG on any assassin claws or shields. Thirdly, there is the ATMG's very own set 


Shamo
Assassin Naginatas
'RalSolEld'
Runeword Level: 33
10% Chance to cast level 15 Life Spark on Melee Attack
30% Attack Speed
+35 to Maximum Damage
+(60 to 100)% Enhanced Damage
+(3 to 5) to ATMG Sentry
+40 to Strength
+40 to Dexterity
Fire Resist +30%
Assassin Naginatas
'RalSolEld'
Runeword Level: 33
10% Chance to cast level 15 Life Spark on Melee Attack
30% Attack Speed
+35 to Maximum Damage
+(60 to 100)% Enhanced Damage
+(3 to 5) to ATMG Sentry
+40 to Strength
+40 to Dexterity
Fire Resist +30%
Battle Devices
Battle Devices
(Assassin Oskill Set)
Eye of Wisdom
Death Magnet
Set Bonus with complete set:
ATMG Sentry: +20 Magic Damage per Level
4% Chance to cast level 7 Thunder Hammer on Striking
+10 to ATMG Sentry
+40% to Summoned Minion Resistances
(Assassin Oskill Set)
Eye of Wisdom
Death Magnet
Set Bonus with complete set:
ATMG Sentry: +20 Magic Damage per Level
4% Chance to cast level 7 Thunder Hammer on Striking
+10 to ATMG Sentry
+40% to Summoned Minion Resistances
Breakpoints
► Show Spoiler
Now let's view how ATMG works and how to achieve the best DPS we can get out of it.
- For ATMG, the ability has multiple factors we need to look at; Weapon damage, Duration, and Cast Speed.
- We need to have a high ATMG level, as well as high damage, and we also require max casting frames
- So, first you should look at Cast Speed. This will allow us to narrow down our weapon choices and evaluate our options.


- After looking at the calculator it tells us that Assassin's have a special interaction with Claws.
- This means: going Claws requires 2 less frames per cast; Therefore allowing you to cast more ATMG and providing More Damage!
Ideal Breakpoints
- Now that we're going claw this actually gives us access to going very heavily into Physical Damage, which means we can get some juicy life leech and mana leech to sustain ourselves.
- For ATMG, the ability has multiple factors we need to look at; Weapon damage, Duration, and Cast Speed.
- We need to have a high ATMG level, as well as high damage, and we also require max casting frames
(ATMG is Faster Cast Rate based not Increased Attack Speed based)
. - So, first you should look at Cast Speed. This will allow us to narrow down our weapon choices and evaluate our options.


- After looking at the calculator it tells us that Assassin's have a special interaction with Claws.
They are given faster frames using these weapons, up to 2 less frames per cast over any other weapon type
- This means: going Claws requires 2 less frames per cast; Therefore allowing you to cast more ATMG and providing More Damage!
Ideal Breakpoints
Cast speed - 152
Faster Hit Recovery - 86 (200 if you can reach it)
Faster Block Rate - 86
- Now that we're going claw this actually gives us access to going very heavily into Physical Damage, which means we can get some juicy life leech and mana leech to sustain ourselves.
ATMG Skill Tree
► Show Spoiler
Shadow Dancer
: A passive skill which gives us Critical Strike and Physical Damage to claws. Sounds good for us (If going nagi you can run it's passive instead) - Also try to 1 point into shadow refuge for some added defensives
- Next up, we have the typical Sin Passives.
We have to skip the Trap tree as ATMG isn't a Trap it's considered a Projectile so that would lock us out, plus even if we could. It's too many skill points.
So we're going to look at Psionic, and Martial trees.
In these trees, we have some quite needed skills.
Martial Tree
: In here we are aiming to get maxed out Way of the Pheonix as this will deal with pesky phys resistant mobs- Try to push your blink to lvl 6, as this will give you good mobility. I also like placing a few points into QoB to get 5-6 projectiles it helps with sustain greatly.
- Next we also have Perfect Being. Some people like to max this skill, however we're kind of starved on skill points so I like to get it to 50% and leave it there. (Feel free to SMax if you don't go pinnacle)
Psionic Tree
: here we have Pinnacle. I like to push this skill all the way to lvl 24 for the +5 all skills, as this helps us gain more dmg from ways, more damage from our claw passive, and more duration on our ATMG. Also if running the ATMG set you gain an additional 200 magic damage from the passive. Note for Pinnacle, you can drop this skill later on if you swap out of the ATMG set, or just find you're lacking skill points to max other skills out.Reward skills
: I go with Maxed out Prismatic Cloak as it provides some needed tankiness, and Way of the Gryphon same as Way of the Pheonix, helps deal with phys resistant mobs.* You can drop way of the phoenix and go Doom instead, I personally found this to be weaker over all, but it is still a choice if people wish to try it out.

Gearing
► Show Spoiler
Alright Gear time!
- So lets start with the basics here. You will play whatever build you want on assassin, up until level 24. (As that is the earliest you can switch over to ATMG)
Stats
Strength: Enough for gear
Dexterity: Rest
Vitality: None
Energy: None
Normal Gear
Weapon :
Armour :
Belt :
Helm :
Gloves : Honorific Mo'd with Str/Dex/Res or
Shield :
Boots :
Rings : These don't really matter at this point
Amulet : Try to lucky any amulets you get (if you can afford to) for +1 skills
Nightmare Gear
Weapon :
Armour :
Helm :
Belt :
Gloves :
Shield :
Boots :
Rings :
Amulet : Any ammy with +1 or more skills
Hell
Weapon :
Armour :
Helm :
Belt :
Gloves :
Shield :
Boots :
Rings :
Amulet : Any ammy with +1 or more skills
Early End Game
Weapon :
Armour :
Helm :
Gloves :
Shield :
Belt :
Boots :
Rings :
Amulet : Any ammy with +1 or more skills or
Physical Setup End Game
Weapon :
Armour :
Helm :
Gloves :
Belt :
Shield :
Boots :
Rings :
Amulet :
Elemental Setup End Game
(This isn't a confirmed set up, but would provide close to if not 135% pierce for both fire/lightning, and some phys dmg to leech off of)
Weapon :
Armour :
Helm :
Gloves :
Belt :
Boots :
Ring1 :
Ring2 :
Amulet :
Sockets
First and formost what we need is 152% cast speed with claw, or 163 with any other weapon to hit max breakpoint, to do so we're using 2 specific socketables.
1. Crafted Ohm or Ber jewels with 10% cast speed (Good flat dmg, or mana/lifeleech, dex, and cast speed preferred depending on ohm or ber crafts)
2. ix runes, these are the early option giving 15% cast speed (Place in shield over other slots as there's better things for base armour slots)
Next up we have our other gear slots. in your weapon until you can run shark, I recommend jah runes for % phys. in your armour slots, use pgems to get close to 80% maximum resistances, this will allow you to easily farm teganze, and then either ber crafted jewels for leech, or io runes for dex.
Armors : Pgems / Crafted Jewels
Weapon : Jah
Shield : Cast Speed Jewels / Ix Runes
- So lets start with the basics here. You will play whatever build you want on assassin, up until level 24. (As that is the earliest you can switch over to ATMG)
Stats
Strength: Enough for gear
Dexterity: Rest
Vitality: None
Energy: None
Normal Gear
Weapon :
Sawfish

Sawfish
Hatchet Hands (4)
One-Hand Damage: (3 - 4) to (4 - 5)
(Assassin Only)
Required Level: 4
Required Dexterity: 43
Item Level: 6
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 6-13 Magic Damage
+(18 to 35)% Enhanced Damage
+(5 to 7) to ATMG Sentry
(1 to 2)% Chance of Crushing Blow
(7 to 10)% to Dexterity
+1 Mana on Striking
Requirements +50%
Socketed (1)
One-Hand Damage: (12 - 13) to (15 - 16)
(Assassin Only)
Required Level: 22
Required Dexterity: 100
Item Level: 25
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 17-35 Magic Damage
+(52 to 69)% Enhanced Damage
+(8 to 10) to ATMG Sentry
(3 to 4)% Chance of Crushing Blow
(15 to 18)% to Dexterity
+1 Mana on Striking
Requirements +100%
Socketed (2)
One-Hand Damage: (33 - 36) to (37 - 40)
(Assassin Only)
Required Level: 41
Required Dexterity: 318
Item Level: 45
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 50-100 Magic Damage
+(87 to 103)% Enhanced Damage
+(11 to 13) to ATMG Sentry
(5 to 6)% Chance of Crushing Blow
(23 to 26)% to Dexterity
+1 Mana on Striking
Requirements +200%
Socketed (2)
One-Hand Damage: (42 - 46) to (46 - 50)
(Assassin Only)
Required Level: 50
Required Dexterity: 1060
Item Level: 79
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 150-300 Magic Damage
+(104 to 120)% Enhanced Damage
+(14 to 16) to ATMG Sentry
(7 to 8)% Chance of Crushing Blow
(27 to 30)% to Dexterity
+1 Mana on Striking
Requirements +400%
Socketed (3)
Hatchet Hands (4)
One-Hand Damage: (3 - 4) to (4 - 5)
(Assassin Only)
Required Level: 4
Required Dexterity: 43
Item Level: 6
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 6-13 Magic Damage
+(18 to 35)% Enhanced Damage
+(5 to 7) to ATMG Sentry
(1 to 2)% Chance of Crushing Blow
(7 to 10)% to Dexterity
+1 Mana on Striking
Requirements +50%
Socketed (1)
One-Hand Damage: (12 - 13) to (15 - 16)
(Assassin Only)
Required Level: 22
Required Dexterity: 100
Item Level: 25
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 17-35 Magic Damage
+(52 to 69)% Enhanced Damage
+(8 to 10) to ATMG Sentry
(3 to 4)% Chance of Crushing Blow
(15 to 18)% to Dexterity
+1 Mana on Striking
Requirements +100%
Socketed (2)
One-Hand Damage: (33 - 36) to (37 - 40)
(Assassin Only)
Required Level: 41
Required Dexterity: 318
Item Level: 45
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 50-100 Magic Damage
+(87 to 103)% Enhanced Damage
+(11 to 13) to ATMG Sentry
(5 to 6)% Chance of Crushing Blow
(23 to 26)% to Dexterity
+1 Mana on Striking
Requirements +200%
Socketed (2)
One-Hand Damage: (42 - 46) to (46 - 50)
(Assassin Only)
Required Level: 50
Required Dexterity: 1060
Item Level: 79
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 150-300 Magic Damage
+(104 to 120)% Enhanced Damage
+(14 to 16) to ATMG Sentry
(7 to 8)% Chance of Crushing Blow
(27 to 30)% to Dexterity
+1 Mana on Striking
Requirements +400%
Socketed (3)
Armour :
The War Cloak
or 
The War Cloak
Quilted Armor (4)
Defense: (28 - 30) to (59 - 64)
Required Level: 1
Required Strength: 10
Item Level: 1
Adds 5-9 Damage
2% Life stolen per Hit
Enhanced Weapon Damage +(7 to 15)%
+(18 to 29)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (2)
Defense: (149 - 161) to (224 - 241)
Required Level: 18
Required Strength: 50
Item Level: 20
Adds 10-14 Damage
3% Life stolen per Hit
Enhanced Weapon Damage +(16 to 30)%
+(41 to 52)% Enhanced Defense
+40 Life Regenerated per Second
Socketed (4)
Defense: (403 - 430) to (572 - 610)
Required Level: 35
Required Strength: 175
Item Level: 41
Adds 15-18 Damage
4% Life stolen per Hit
Enhanced Weapon Damage +(31 to 45)%
+(64 to 75)% Enhanced Defense
+60 Life Regenerated per Second
Socketed (5)
Defense: (595 - 632) to (834 - 887)
Required Level: 44
Required Strength: 350
Item Level: 73
Adds 20-25 Damage
5% Life stolen per Hit
Enhanced Weapon Damage +(46 to 60)%
+(75 to 86)% Enhanced Defense
+80 Life Regenerated per Second
Socketed (6)
Quilted Armor (4)
Defense: (28 - 30) to (59 - 64)
Required Level: 1
Required Strength: 10
Item Level: 1
Adds 5-9 Damage
2% Life stolen per Hit
Enhanced Weapon Damage +(7 to 15)%
+(18 to 29)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (2)
Defense: (149 - 161) to (224 - 241)
Required Level: 18
Required Strength: 50
Item Level: 20
Adds 10-14 Damage
3% Life stolen per Hit
Enhanced Weapon Damage +(16 to 30)%
+(41 to 52)% Enhanced Defense
+40 Life Regenerated per Second
Socketed (4)
Defense: (403 - 430) to (572 - 610)
Required Level: 35
Required Strength: 175
Item Level: 41
Adds 15-18 Damage
4% Life stolen per Hit
Enhanced Weapon Damage +(31 to 45)%
+(64 to 75)% Enhanced Defense
+60 Life Regenerated per Second
Socketed (5)
Defense: (595 - 632) to (834 - 887)
Required Level: 44
Required Strength: 350
Item Level: 73
Adds 20-25 Damage
5% Life stolen per Hit
Enhanced Weapon Damage +(46 to 60)%
+(75 to 86)% Enhanced Defense
+80 Life Regenerated per Second
Socketed (6)
Albrecht's Revenge

Albrecht's Revenge
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 25 to 26
Item Level: 7
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 45 to 47
Item Level: 26
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 136 to 144
Item Level: 46
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 252 to 268
Item Level: 81
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 25 to 26
Item Level: 7
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 45 to 47
Item Level: 26
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 136 to 144
Item Level: 46
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 252 to 268
Item Level: 81
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
Belt :
Moonwrap

Moonwrap
Sash (4)
Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 20
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 41
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 72
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
Sash (4)
Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 20
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 41
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 72
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
Helm :
Haareis

Haareis
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 17
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 32
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 53
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 90
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 17
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 32
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 53
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 90
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Gloves : Honorific Mo'd with Str/Dex/Res or
Visegrip

Visegrip
Light Gauntlets (4)
Defense: 29 to 56
Required Level: 6
Required Strength: 30
Item Level: 11
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(21 to 50)% Bonus to Attack Rating
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Level: 24
Required Strength: 60
Item Level: 28
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(81 to 110)% Bonus to Attack Rating
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Level: 41
Required Strength: 210
Item Level: 48
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(141 to 170)% Bonus to Attack Rating
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Level: 50
Required Strength: 420
Item Level: 83
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(171 to 200)% Bonus to Attack Rating
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
Light Gauntlets (4)
Defense: 29 to 56
Required Level: 6
Required Strength: 30
Item Level: 11
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(21 to 50)% Bonus to Attack Rating
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Level: 24
Required Strength: 60
Item Level: 28
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(81 to 110)% Bonus to Attack Rating
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Level: 41
Required Strength: 210
Item Level: 48
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(141 to 170)% Bonus to Attack Rating
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Level: 50
Required Strength: 420
Item Level: 83
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(171 to 200)% Bonus to Attack Rating
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
Shield :
Black Sheep Wall

Black Sheep Wall
Totem Shield (4)
Defense: (47 - 51) to (91 - 100)
Chance to Block: 4%
(Assassin Only)
Required Level: 6
Required Dexterity: 44
Item Level: 10
+1 to Assassin Skill Levels
+(4 to 5) to Maximum Damage
Adds 6-8 Magic Damage
2% Chance of Crushing Blow
+(12 to 23)% Enhanced Defense
4% to Dexterity
+2 to Light Radius
Socketed (1)
Defense: (175 - 189) to (290 - 313)
Chance to Block: 4%
(Assassin Only)
Required Level: 24
Required Dexterity: 65
Item Level: 27
+2 to Assassin Skill Levels
+(7 to 9) to Maximum Damage
Adds 18-23 Magic Damage
4% Chance of Crushing Blow
+(35 to 46)% Enhanced Defense
8% to Dexterity
+4 to Light Radius
Socketed (4)
Defense: (442 - 473) to (701 - 750)
Chance to Block: 4%
(Assassin Only)
Required Level: 41
Required Dexterity: 137
Item Level: 48
+3 to Assassin Skill Levels
+(15 to 18) to Maximum Damage
Adds 61-68 Magic Damage
6% Chance of Crushing Blow
+(58 to 69)% Enhanced Defense
12% to Dexterity
+7 to Light Radius
Socketed (5)
Defense: (650 - 693) to (1025 - 1092)
Chance to Block: 4%
(Assassin Only)
Required Level: 50
Required Dexterity: 282
Item Level: 82
+4 to Assassin Skill Levels
+(31 to 36) to Maximum Damage
Adds 150-200 Magic Damage
7% Chance of Crushing Blow
+(69 to 80)% Enhanced Defense
16% to Dexterity
+10 to Light Radius
Socketed (6)
Totem Shield (4)
Defense: (47 - 51) to (91 - 100)
Chance to Block: 4%
(Assassin Only)
Required Level: 6
Required Dexterity: 44
Item Level: 10
+1 to Assassin Skill Levels
+(4 to 5) to Maximum Damage
Adds 6-8 Magic Damage
2% Chance of Crushing Blow
+(12 to 23)% Enhanced Defense
4% to Dexterity
+2 to Light Radius
Socketed (1)
Defense: (175 - 189) to (290 - 313)
Chance to Block: 4%
(Assassin Only)
Required Level: 24
Required Dexterity: 65
Item Level: 27
+2 to Assassin Skill Levels
+(7 to 9) to Maximum Damage
Adds 18-23 Magic Damage
4% Chance of Crushing Blow
+(35 to 46)% Enhanced Defense
8% to Dexterity
+4 to Light Radius
Socketed (4)
Defense: (442 - 473) to (701 - 750)
Chance to Block: 4%
(Assassin Only)
Required Level: 41
Required Dexterity: 137
Item Level: 48
+3 to Assassin Skill Levels
+(15 to 18) to Maximum Damage
Adds 61-68 Magic Damage
6% Chance of Crushing Blow
+(58 to 69)% Enhanced Defense
12% to Dexterity
+7 to Light Radius
Socketed (5)
Defense: (650 - 693) to (1025 - 1092)
Chance to Block: 4%
(Assassin Only)
Required Level: 50
Required Dexterity: 282
Item Level: 82
+4 to Assassin Skill Levels
+(31 to 36) to Maximum Damage
Adds 150-200 Magic Damage
7% Chance of Crushing Blow
+(69 to 80)% Enhanced Defense
16% to Dexterity
+10 to Light Radius
Socketed (6)
Boots :
Death Spur
or 
Death Spur
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 5
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 24
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 44
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 5
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 24
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 44
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Lionpaw

Lionpaw
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 7
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 25
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 46
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 79
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 7
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 25
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 46
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 79
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
Rings : These don't really matter at this point
Amulet : Try to lucky any amulets you get (if you can afford to) for +1 skills
Nightmare Gear
Weapon :
Sawfish
T2 or T3 depending on your Dexterity.
Sawfish
Hatchet Hands (4)
One-Hand Damage: (3 - 4) to (4 - 5)
(Assassin Only)
Required Level: 4
Required Dexterity: 43
Item Level: 6
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 6-13 Magic Damage
+(18 to 35)% Enhanced Damage
+(5 to 7) to ATMG Sentry
(1 to 2)% Chance of Crushing Blow
(7 to 10)% to Dexterity
+1 Mana on Striking
Requirements +50%
Socketed (1)
One-Hand Damage: (12 - 13) to (15 - 16)
(Assassin Only)
Required Level: 22
Required Dexterity: 100
Item Level: 25
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 17-35 Magic Damage
+(52 to 69)% Enhanced Damage
+(8 to 10) to ATMG Sentry
(3 to 4)% Chance of Crushing Blow
(15 to 18)% to Dexterity
+1 Mana on Striking
Requirements +100%
Socketed (2)
One-Hand Damage: (33 - 36) to (37 - 40)
(Assassin Only)
Required Level: 41
Required Dexterity: 318
Item Level: 45
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 50-100 Magic Damage
+(87 to 103)% Enhanced Damage
+(11 to 13) to ATMG Sentry
(5 to 6)% Chance of Crushing Blow
(23 to 26)% to Dexterity
+1 Mana on Striking
Requirements +200%
Socketed (2)
One-Hand Damage: (42 - 46) to (46 - 50)
(Assassin Only)
Required Level: 50
Required Dexterity: 1060
Item Level: 79
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 150-300 Magic Damage
+(104 to 120)% Enhanced Damage
+(14 to 16) to ATMG Sentry
(7 to 8)% Chance of Crushing Blow
(27 to 30)% to Dexterity
+1 Mana on Striking
Requirements +400%
Socketed (3)
Hatchet Hands (4)
One-Hand Damage: (3 - 4) to (4 - 5)
(Assassin Only)
Required Level: 4
Required Dexterity: 43
Item Level: 6
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 6-13 Magic Damage
+(18 to 35)% Enhanced Damage
+(5 to 7) to ATMG Sentry
(1 to 2)% Chance of Crushing Blow
(7 to 10)% to Dexterity
+1 Mana on Striking
Requirements +50%
Socketed (1)
One-Hand Damage: (12 - 13) to (15 - 16)
(Assassin Only)
Required Level: 22
Required Dexterity: 100
Item Level: 25
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 17-35 Magic Damage
+(52 to 69)% Enhanced Damage
+(8 to 10) to ATMG Sentry
(3 to 4)% Chance of Crushing Blow
(15 to 18)% to Dexterity
+1 Mana on Striking
Requirements +100%
Socketed (2)
One-Hand Damage: (33 - 36) to (37 - 40)
(Assassin Only)
Required Level: 41
Required Dexterity: 318
Item Level: 45
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 50-100 Magic Damage
+(87 to 103)% Enhanced Damage
+(11 to 13) to ATMG Sentry
(5 to 6)% Chance of Crushing Blow
(23 to 26)% to Dexterity
+1 Mana on Striking
Requirements +200%
Socketed (2)
One-Hand Damage: (42 - 46) to (46 - 50)
(Assassin Only)
Required Level: 50
Required Dexterity: 1060
Item Level: 79
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 150-300 Magic Damage
+(104 to 120)% Enhanced Damage
+(14 to 16) to ATMG Sentry
(7 to 8)% Chance of Crushing Blow
(27 to 30)% to Dexterity
+1 Mana on Striking
Requirements +400%
Socketed (3)
Armour :
The War Cloak
or 
The War Cloak
Quilted Armor (4)
Defense: (28 - 30) to (59 - 64)
Required Level: 1
Required Strength: 10
Item Level: 1
Adds 5-9 Damage
2% Life stolen per Hit
Enhanced Weapon Damage +(7 to 15)%
+(18 to 29)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (2)
Defense: (149 - 161) to (224 - 241)
Required Level: 18
Required Strength: 50
Item Level: 20
Adds 10-14 Damage
3% Life stolen per Hit
Enhanced Weapon Damage +(16 to 30)%
+(41 to 52)% Enhanced Defense
+40 Life Regenerated per Second
Socketed (4)
Defense: (403 - 430) to (572 - 610)
Required Level: 35
Required Strength: 175
Item Level: 41
Adds 15-18 Damage
4% Life stolen per Hit
Enhanced Weapon Damage +(31 to 45)%
+(64 to 75)% Enhanced Defense
+60 Life Regenerated per Second
Socketed (5)
Defense: (595 - 632) to (834 - 887)
Required Level: 44
Required Strength: 350
Item Level: 73
Adds 20-25 Damage
5% Life stolen per Hit
Enhanced Weapon Damage +(46 to 60)%
+(75 to 86)% Enhanced Defense
+80 Life Regenerated per Second
Socketed (6)
Quilted Armor (4)
Defense: (28 - 30) to (59 - 64)
Required Level: 1
Required Strength: 10
Item Level: 1
Adds 5-9 Damage
2% Life stolen per Hit
Enhanced Weapon Damage +(7 to 15)%
+(18 to 29)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (2)
Defense: (149 - 161) to (224 - 241)
Required Level: 18
Required Strength: 50
Item Level: 20
Adds 10-14 Damage
3% Life stolen per Hit
Enhanced Weapon Damage +(16 to 30)%
+(41 to 52)% Enhanced Defense
+40 Life Regenerated per Second
Socketed (4)
Defense: (403 - 430) to (572 - 610)
Required Level: 35
Required Strength: 175
Item Level: 41
Adds 15-18 Damage
4% Life stolen per Hit
Enhanced Weapon Damage +(31 to 45)%
+(64 to 75)% Enhanced Defense
+60 Life Regenerated per Second
Socketed (5)
Defense: (595 - 632) to (834 - 887)
Required Level: 44
Required Strength: 350
Item Level: 73
Adds 20-25 Damage
5% Life stolen per Hit
Enhanced Weapon Damage +(46 to 60)%
+(75 to 86)% Enhanced Defense
+80 Life Regenerated per Second
Socketed (6)
Albrecht's Revenge
Pushing to T4
Albrecht's Revenge
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 25 to 26
Item Level: 7
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 45 to 47
Item Level: 26
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 136 to 144
Item Level: 46
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 252 to 268
Item Level: 81
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 25 to 26
Item Level: 7
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 45 to 47
Item Level: 26
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 136 to 144
Item Level: 46
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 252 to 268
Item Level: 81
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
Helm :
Haareis
Pushing to T4
Haareis
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 17
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 32
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 53
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 90
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 17
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 32
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 53
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 90
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Belt :
Moonwrap
Pushing to T4
Moonwrap
Sash (4)
Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 20
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 41
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 72
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
Sash (4)
Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 20
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 41
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 72
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
Gloves :
Visegrip
or Honorifics again pushing uniques to T4
Visegrip
Light Gauntlets (4)
Defense: 29 to 56
Required Level: 6
Required Strength: 30
Item Level: 11
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(21 to 50)% Bonus to Attack Rating
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Level: 24
Required Strength: 60
Item Level: 28
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(81 to 110)% Bonus to Attack Rating
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Level: 41
Required Strength: 210
Item Level: 48
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(141 to 170)% Bonus to Attack Rating
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Level: 50
Required Strength: 420
Item Level: 83
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(171 to 200)% Bonus to Attack Rating
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
Light Gauntlets (4)
Defense: 29 to 56
Required Level: 6
Required Strength: 30
Item Level: 11
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(21 to 50)% Bonus to Attack Rating
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Level: 24
Required Strength: 60
Item Level: 28
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(81 to 110)% Bonus to Attack Rating
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Level: 41
Required Strength: 210
Item Level: 48
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(141 to 170)% Bonus to Attack Rating
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Level: 50
Required Strength: 420
Item Level: 83
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(171 to 200)% Bonus to Attack Rating
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
Shield :
Black Sheep Wall
Pushing to T4
Black Sheep Wall
Totem Shield (4)
Defense: (47 - 51) to (91 - 100)
Chance to Block: 4%
(Assassin Only)
Required Level: 6
Required Dexterity: 44
Item Level: 10
+1 to Assassin Skill Levels
+(4 to 5) to Maximum Damage
Adds 6-8 Magic Damage
2% Chance of Crushing Blow
+(12 to 23)% Enhanced Defense
4% to Dexterity
+2 to Light Radius
Socketed (1)
Defense: (175 - 189) to (290 - 313)
Chance to Block: 4%
(Assassin Only)
Required Level: 24
Required Dexterity: 65
Item Level: 27
+2 to Assassin Skill Levels
+(7 to 9) to Maximum Damage
Adds 18-23 Magic Damage
4% Chance of Crushing Blow
+(35 to 46)% Enhanced Defense
8% to Dexterity
+4 to Light Radius
Socketed (4)
Defense: (442 - 473) to (701 - 750)
Chance to Block: 4%
(Assassin Only)
Required Level: 41
Required Dexterity: 137
Item Level: 48
+3 to Assassin Skill Levels
+(15 to 18) to Maximum Damage
Adds 61-68 Magic Damage
6% Chance of Crushing Blow
+(58 to 69)% Enhanced Defense
12% to Dexterity
+7 to Light Radius
Socketed (5)
Defense: (650 - 693) to (1025 - 1092)
Chance to Block: 4%
(Assassin Only)
Required Level: 50
Required Dexterity: 282
Item Level: 82
+4 to Assassin Skill Levels
+(31 to 36) to Maximum Damage
Adds 150-200 Magic Damage
7% Chance of Crushing Blow
+(69 to 80)% Enhanced Defense
16% to Dexterity
+10 to Light Radius
Socketed (6)
Totem Shield (4)
Defense: (47 - 51) to (91 - 100)
Chance to Block: 4%
(Assassin Only)
Required Level: 6
Required Dexterity: 44
Item Level: 10
+1 to Assassin Skill Levels
+(4 to 5) to Maximum Damage
Adds 6-8 Magic Damage
2% Chance of Crushing Blow
+(12 to 23)% Enhanced Defense
4% to Dexterity
+2 to Light Radius
Socketed (1)
Defense: (175 - 189) to (290 - 313)
Chance to Block: 4%
(Assassin Only)
Required Level: 24
Required Dexterity: 65
Item Level: 27
+2 to Assassin Skill Levels
+(7 to 9) to Maximum Damage
Adds 18-23 Magic Damage
4% Chance of Crushing Blow
+(35 to 46)% Enhanced Defense
8% to Dexterity
+4 to Light Radius
Socketed (4)
Defense: (442 - 473) to (701 - 750)
Chance to Block: 4%
(Assassin Only)
Required Level: 41
Required Dexterity: 137
Item Level: 48
+3 to Assassin Skill Levels
+(15 to 18) to Maximum Damage
Adds 61-68 Magic Damage
6% Chance of Crushing Blow
+(58 to 69)% Enhanced Defense
12% to Dexterity
+7 to Light Radius
Socketed (5)
Defense: (650 - 693) to (1025 - 1092)
Chance to Block: 4%
(Assassin Only)
Required Level: 50
Required Dexterity: 282
Item Level: 82
+4 to Assassin Skill Levels
+(31 to 36) to Maximum Damage
Adds 150-200 Magic Damage
7% Chance of Crushing Blow
+(69 to 80)% Enhanced Defense
16% to Dexterity
+10 to Light Radius
Socketed (6)
Boots :
Death Spur
or 
Death Spur
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 5
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 24
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 44
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 5
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 24
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 44
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Lionpaw
Pushing to T4
Lionpaw
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 7
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 25
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 46
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 79
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 7
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 25
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 46
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 79
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
Rings :
Ripstar
: Don't expect to have the rings, these are more for if you're able to obtain them early on ie, Trading or having them from previous character.
Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Amulet : Any ammy with +1 or more skills
Hell
Weapon :
Sawfish
T3
Sawfish
Hatchet Hands (4)
One-Hand Damage: (3 - 4) to (4 - 5)
(Assassin Only)
Required Level: 4
Required Dexterity: 43
Item Level: 6
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 6-13 Magic Damage
+(18 to 35)% Enhanced Damage
+(5 to 7) to ATMG Sentry
(1 to 2)% Chance of Crushing Blow
(7 to 10)% to Dexterity
+1 Mana on Striking
Requirements +50%
Socketed (1)
One-Hand Damage: (12 - 13) to (15 - 16)
(Assassin Only)
Required Level: 22
Required Dexterity: 100
Item Level: 25
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 17-35 Magic Damage
+(52 to 69)% Enhanced Damage
+(8 to 10) to ATMG Sentry
(3 to 4)% Chance of Crushing Blow
(15 to 18)% to Dexterity
+1 Mana on Striking
Requirements +100%
Socketed (2)
One-Hand Damage: (33 - 36) to (37 - 40)
(Assassin Only)
Required Level: 41
Required Dexterity: 318
Item Level: 45
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 50-100 Magic Damage
+(87 to 103)% Enhanced Damage
+(11 to 13) to ATMG Sentry
(5 to 6)% Chance of Crushing Blow
(23 to 26)% to Dexterity
+1 Mana on Striking
Requirements +200%
Socketed (2)
One-Hand Damage: (42 - 46) to (46 - 50)
(Assassin Only)
Required Level: 50
Required Dexterity: 1060
Item Level: 79
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 150-300 Magic Damage
+(104 to 120)% Enhanced Damage
+(14 to 16) to ATMG Sentry
(7 to 8)% Chance of Crushing Blow
(27 to 30)% to Dexterity
+1 Mana on Striking
Requirements +400%
Socketed (3)
Hatchet Hands (4)
One-Hand Damage: (3 - 4) to (4 - 5)
(Assassin Only)
Required Level: 4
Required Dexterity: 43
Item Level: 6
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 6-13 Magic Damage
+(18 to 35)% Enhanced Damage
+(5 to 7) to ATMG Sentry
(1 to 2)% Chance of Crushing Blow
(7 to 10)% to Dexterity
+1 Mana on Striking
Requirements +50%
Socketed (1)
One-Hand Damage: (12 - 13) to (15 - 16)
(Assassin Only)
Required Level: 22
Required Dexterity: 100
Item Level: 25
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 17-35 Magic Damage
+(52 to 69)% Enhanced Damage
+(8 to 10) to ATMG Sentry
(3 to 4)% Chance of Crushing Blow
(15 to 18)% to Dexterity
+1 Mana on Striking
Requirements +100%
Socketed (2)
One-Hand Damage: (33 - 36) to (37 - 40)
(Assassin Only)
Required Level: 41
Required Dexterity: 318
Item Level: 45
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 50-100 Magic Damage
+(87 to 103)% Enhanced Damage
+(11 to 13) to ATMG Sentry
(5 to 6)% Chance of Crushing Blow
(23 to 26)% to Dexterity
+1 Mana on Striking
Requirements +200%
Socketed (2)
One-Hand Damage: (42 - 46) to (46 - 50)
(Assassin Only)
Required Level: 50
Required Dexterity: 1060
Item Level: 79
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 150-300 Magic Damage
+(104 to 120)% Enhanced Damage
+(14 to 16) to ATMG Sentry
(7 to 8)% Chance of Crushing Blow
(27 to 30)% to Dexterity
+1 Mana on Striking
Requirements +400%
Socketed (3)
Armour :
The War Cloak
or 
The War Cloak
Quilted Armor (4)
Defense: (28 - 30) to (59 - 64)
Required Level: 1
Required Strength: 10
Item Level: 1
Adds 5-9 Damage
2% Life stolen per Hit
Enhanced Weapon Damage +(7 to 15)%
+(18 to 29)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (2)
Defense: (149 - 161) to (224 - 241)
Required Level: 18
Required Strength: 50
Item Level: 20
Adds 10-14 Damage
3% Life stolen per Hit
Enhanced Weapon Damage +(16 to 30)%
+(41 to 52)% Enhanced Defense
+40 Life Regenerated per Second
Socketed (4)
Defense: (403 - 430) to (572 - 610)
Required Level: 35
Required Strength: 175
Item Level: 41
Adds 15-18 Damage
4% Life stolen per Hit
Enhanced Weapon Damage +(31 to 45)%
+(64 to 75)% Enhanced Defense
+60 Life Regenerated per Second
Socketed (5)
Defense: (595 - 632) to (834 - 887)
Required Level: 44
Required Strength: 350
Item Level: 73
Adds 20-25 Damage
5% Life stolen per Hit
Enhanced Weapon Damage +(46 to 60)%
+(75 to 86)% Enhanced Defense
+80 Life Regenerated per Second
Socketed (6)
Quilted Armor (4)
Defense: (28 - 30) to (59 - 64)
Required Level: 1
Required Strength: 10
Item Level: 1
Adds 5-9 Damage
2% Life stolen per Hit
Enhanced Weapon Damage +(7 to 15)%
+(18 to 29)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (2)
Defense: (149 - 161) to (224 - 241)
Required Level: 18
Required Strength: 50
Item Level: 20
Adds 10-14 Damage
3% Life stolen per Hit
Enhanced Weapon Damage +(16 to 30)%
+(41 to 52)% Enhanced Defense
+40 Life Regenerated per Second
Socketed (4)
Defense: (403 - 430) to (572 - 610)
Required Level: 35
Required Strength: 175
Item Level: 41
Adds 15-18 Damage
4% Life stolen per Hit
Enhanced Weapon Damage +(31 to 45)%
+(64 to 75)% Enhanced Defense
+60 Life Regenerated per Second
Socketed (5)
Defense: (595 - 632) to (834 - 887)
Required Level: 44
Required Strength: 350
Item Level: 73
Adds 20-25 Damage
5% Life stolen per Hit
Enhanced Weapon Damage +(46 to 60)%
+(75 to 86)% Enhanced Defense
+80 Life Regenerated per Second
Socketed (6)
Albrecht's Revenge
T4
Albrecht's Revenge
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 25 to 26
Item Level: 7
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 45 to 47
Item Level: 26
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 136 to 144
Item Level: 46
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 252 to 268
Item Level: 81
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 25 to 26
Item Level: 7
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 45 to 47
Item Level: 26
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 136 to 144
Item Level: 46
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 252 to 268
Item Level: 81
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
Helm :
Haareis
T4
Haareis
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 17
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 32
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 53
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 90
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 17
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 32
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 53
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 90
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Belt :
Moonwrap
T4
Moonwrap
Sash (4)
Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 20
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 41
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 72
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
Sash (4)
Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 20
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 41
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 72
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
Gloves :
Visegrip
T4 or Honorifics
Visegrip
Light Gauntlets (4)
Defense: 29 to 56
Required Level: 6
Required Strength: 30
Item Level: 11
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(21 to 50)% Bonus to Attack Rating
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Level: 24
Required Strength: 60
Item Level: 28
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(81 to 110)% Bonus to Attack Rating
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Level: 41
Required Strength: 210
Item Level: 48
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(141 to 170)% Bonus to Attack Rating
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Level: 50
Required Strength: 420
Item Level: 83
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(171 to 200)% Bonus to Attack Rating
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
Light Gauntlets (4)
Defense: 29 to 56
Required Level: 6
Required Strength: 30
Item Level: 11
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(21 to 50)% Bonus to Attack Rating
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Level: 24
Required Strength: 60
Item Level: 28
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(81 to 110)% Bonus to Attack Rating
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Level: 41
Required Strength: 210
Item Level: 48
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(141 to 170)% Bonus to Attack Rating
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Level: 50
Required Strength: 420
Item Level: 83
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(171 to 200)% Bonus to Attack Rating
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
Shield :
Black Sheep Wall
T4
Black Sheep Wall
Totem Shield (4)
Defense: (47 - 51) to (91 - 100)
Chance to Block: 4%
(Assassin Only)
Required Level: 6
Required Dexterity: 44
Item Level: 10
+1 to Assassin Skill Levels
+(4 to 5) to Maximum Damage
Adds 6-8 Magic Damage
2% Chance of Crushing Blow
+(12 to 23)% Enhanced Defense
4% to Dexterity
+2 to Light Radius
Socketed (1)
Defense: (175 - 189) to (290 - 313)
Chance to Block: 4%
(Assassin Only)
Required Level: 24
Required Dexterity: 65
Item Level: 27
+2 to Assassin Skill Levels
+(7 to 9) to Maximum Damage
Adds 18-23 Magic Damage
4% Chance of Crushing Blow
+(35 to 46)% Enhanced Defense
8% to Dexterity
+4 to Light Radius
Socketed (4)
Defense: (442 - 473) to (701 - 750)
Chance to Block: 4%
(Assassin Only)
Required Level: 41
Required Dexterity: 137
Item Level: 48
+3 to Assassin Skill Levels
+(15 to 18) to Maximum Damage
Adds 61-68 Magic Damage
6% Chance of Crushing Blow
+(58 to 69)% Enhanced Defense
12% to Dexterity
+7 to Light Radius
Socketed (5)
Defense: (650 - 693) to (1025 - 1092)
Chance to Block: 4%
(Assassin Only)
Required Level: 50
Required Dexterity: 282
Item Level: 82
+4 to Assassin Skill Levels
+(31 to 36) to Maximum Damage
Adds 150-200 Magic Damage
7% Chance of Crushing Blow
+(69 to 80)% Enhanced Defense
16% to Dexterity
+10 to Light Radius
Socketed (6)
Totem Shield (4)
Defense: (47 - 51) to (91 - 100)
Chance to Block: 4%
(Assassin Only)
Required Level: 6
Required Dexterity: 44
Item Level: 10
+1 to Assassin Skill Levels
+(4 to 5) to Maximum Damage
Adds 6-8 Magic Damage
2% Chance of Crushing Blow
+(12 to 23)% Enhanced Defense
4% to Dexterity
+2 to Light Radius
Socketed (1)
Defense: (175 - 189) to (290 - 313)
Chance to Block: 4%
(Assassin Only)
Required Level: 24
Required Dexterity: 65
Item Level: 27
+2 to Assassin Skill Levels
+(7 to 9) to Maximum Damage
Adds 18-23 Magic Damage
4% Chance of Crushing Blow
+(35 to 46)% Enhanced Defense
8% to Dexterity
+4 to Light Radius
Socketed (4)
Defense: (442 - 473) to (701 - 750)
Chance to Block: 4%
(Assassin Only)
Required Level: 41
Required Dexterity: 137
Item Level: 48
+3 to Assassin Skill Levels
+(15 to 18) to Maximum Damage
Adds 61-68 Magic Damage
6% Chance of Crushing Blow
+(58 to 69)% Enhanced Defense
12% to Dexterity
+7 to Light Radius
Socketed (5)
Defense: (650 - 693) to (1025 - 1092)
Chance to Block: 4%
(Assassin Only)
Required Level: 50
Required Dexterity: 282
Item Level: 82
+4 to Assassin Skill Levels
+(31 to 36) to Maximum Damage
Adds 150-200 Magic Damage
7% Chance of Crushing Blow
+(69 to 80)% Enhanced Defense
16% to Dexterity
+10 to Light Radius
Socketed (6)
Boots :
Death Spur
or 
Death Spur
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 5
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 24
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 44
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 5
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 24
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 44
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Lionpaw
at T4
Lionpaw
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 7
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 25
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 46
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 79
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 7
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 25
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 46
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 79
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
Rings :
Ripstar

Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Amulet : Any ammy with +1 or more skills
Early End Game
Weapon :
Sawfish
T3/T4 Or Crafted ATMG Claw
Sawfish
Hatchet Hands (4)
One-Hand Damage: (3 - 4) to (4 - 5)
(Assassin Only)
Required Level: 4
Required Dexterity: 43
Item Level: 6
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 6-13 Magic Damage
+(18 to 35)% Enhanced Damage
+(5 to 7) to ATMG Sentry
(1 to 2)% Chance of Crushing Blow
(7 to 10)% to Dexterity
+1 Mana on Striking
Requirements +50%
Socketed (1)
One-Hand Damage: (12 - 13) to (15 - 16)
(Assassin Only)
Required Level: 22
Required Dexterity: 100
Item Level: 25
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 17-35 Magic Damage
+(52 to 69)% Enhanced Damage
+(8 to 10) to ATMG Sentry
(3 to 4)% Chance of Crushing Blow
(15 to 18)% to Dexterity
+1 Mana on Striking
Requirements +100%
Socketed (2)
One-Hand Damage: (33 - 36) to (37 - 40)
(Assassin Only)
Required Level: 41
Required Dexterity: 318
Item Level: 45
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 50-100 Magic Damage
+(87 to 103)% Enhanced Damage
+(11 to 13) to ATMG Sentry
(5 to 6)% Chance of Crushing Blow
(23 to 26)% to Dexterity
+1 Mana on Striking
Requirements +200%
Socketed (2)
One-Hand Damage: (42 - 46) to (46 - 50)
(Assassin Only)
Required Level: 50
Required Dexterity: 1060
Item Level: 79
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 150-300 Magic Damage
+(104 to 120)% Enhanced Damage
+(14 to 16) to ATMG Sentry
(7 to 8)% Chance of Crushing Blow
(27 to 30)% to Dexterity
+1 Mana on Striking
Requirements +400%
Socketed (3)
Hatchet Hands (4)
One-Hand Damage: (3 - 4) to (4 - 5)
(Assassin Only)
Required Level: 4
Required Dexterity: 43
Item Level: 6
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 6-13 Magic Damage
+(18 to 35)% Enhanced Damage
+(5 to 7) to ATMG Sentry
(1 to 2)% Chance of Crushing Blow
(7 to 10)% to Dexterity
+1 Mana on Striking
Requirements +50%
Socketed (1)
One-Hand Damage: (12 - 13) to (15 - 16)
(Assassin Only)
Required Level: 22
Required Dexterity: 100
Item Level: 25
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 17-35 Magic Damage
+(52 to 69)% Enhanced Damage
+(8 to 10) to ATMG Sentry
(3 to 4)% Chance of Crushing Blow
(15 to 18)% to Dexterity
+1 Mana on Striking
Requirements +100%
Socketed (2)
One-Hand Damage: (33 - 36) to (37 - 40)
(Assassin Only)
Required Level: 41
Required Dexterity: 318
Item Level: 45
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 50-100 Magic Damage
+(87 to 103)% Enhanced Damage
+(11 to 13) to ATMG Sentry
(5 to 6)% Chance of Crushing Blow
(23 to 26)% to Dexterity
+1 Mana on Striking
Requirements +200%
Socketed (2)
One-Hand Damage: (42 - 46) to (46 - 50)
(Assassin Only)
Required Level: 50
Required Dexterity: 1060
Item Level: 79
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 150-300 Magic Damage
+(104 to 120)% Enhanced Damage
+(14 to 16) to ATMG Sentry
(7 to 8)% Chance of Crushing Blow
(27 to 30)% to Dexterity
+1 Mana on Striking
Requirements +400%
Socketed (3)
Armour :
The War Cloak
or 
The War Cloak
Quilted Armor (4)
Defense: (28 - 30) to (59 - 64)
Required Level: 1
Required Strength: 10
Item Level: 1
Adds 5-9 Damage
2% Life stolen per Hit
Enhanced Weapon Damage +(7 to 15)%
+(18 to 29)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (2)
Defense: (149 - 161) to (224 - 241)
Required Level: 18
Required Strength: 50
Item Level: 20
Adds 10-14 Damage
3% Life stolen per Hit
Enhanced Weapon Damage +(16 to 30)%
+(41 to 52)% Enhanced Defense
+40 Life Regenerated per Second
Socketed (4)
Defense: (403 - 430) to (572 - 610)
Required Level: 35
Required Strength: 175
Item Level: 41
Adds 15-18 Damage
4% Life stolen per Hit
Enhanced Weapon Damage +(31 to 45)%
+(64 to 75)% Enhanced Defense
+60 Life Regenerated per Second
Socketed (5)
Defense: (595 - 632) to (834 - 887)
Required Level: 44
Required Strength: 350
Item Level: 73
Adds 20-25 Damage
5% Life stolen per Hit
Enhanced Weapon Damage +(46 to 60)%
+(75 to 86)% Enhanced Defense
+80 Life Regenerated per Second
Socketed (6)
Quilted Armor (4)
Defense: (28 - 30) to (59 - 64)
Required Level: 1
Required Strength: 10
Item Level: 1
Adds 5-9 Damage
2% Life stolen per Hit
Enhanced Weapon Damage +(7 to 15)%
+(18 to 29)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (2)
Defense: (149 - 161) to (224 - 241)
Required Level: 18
Required Strength: 50
Item Level: 20
Adds 10-14 Damage
3% Life stolen per Hit
Enhanced Weapon Damage +(16 to 30)%
+(41 to 52)% Enhanced Defense
+40 Life Regenerated per Second
Socketed (4)
Defense: (403 - 430) to (572 - 610)
Required Level: 35
Required Strength: 175
Item Level: 41
Adds 15-18 Damage
4% Life stolen per Hit
Enhanced Weapon Damage +(31 to 45)%
+(64 to 75)% Enhanced Defense
+60 Life Regenerated per Second
Socketed (5)
Defense: (595 - 632) to (834 - 887)
Required Level: 44
Required Strength: 350
Item Level: 73
Adds 20-25 Damage
5% Life stolen per Hit
Enhanced Weapon Damage +(46 to 60)%
+(75 to 86)% Enhanced Defense
+80 Life Regenerated per Second
Socketed (6)
Albrecht's Revenge
T4 Or 
Albrecht's Revenge
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 25 to 26
Item Level: 7
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 45 to 47
Item Level: 26
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 136 to 144
Item Level: 46
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 252 to 268
Item Level: 81
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 25 to 26
Item Level: 7
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 45 to 47
Item Level: 26
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 136 to 144
Item Level: 46
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 252 to 268
Item Level: 81
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
Death Magnet
Battle Devices
(Assassin Oskill Set)

Death Magnet
Quilted Armor (Sacred)
Defense: 3264 to 3831
Required Level: 100
Required Strength: 500
Item Level: 118
+(0 to 1) to Assassin Skill Levels
15% Cast Speed
+(11 to 16) to Doom (Assassin Only)
+(1001 to 1500) Defense
+(11 to 40) to all Attributes
Physical Resist 5%
Socketed (6)
Quilted Armor (Sacred)
Defense: 3264 to 3831
Required Level: 100
Required Strength: 500
Item Level: 118
+(0 to 1) to Assassin Skill Levels
15% Cast Speed
+(11 to 16) to Doom (Assassin Only)
+(1001 to 1500) Defense
+(11 to 40) to all Attributes
Physical Resist 5%
Socketed (6)
Battle Devices
(Assassin Oskill Set)
Helm :
Haareis
T4
Haareis
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 17
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 32
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 53
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 90
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 17
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 32
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 53
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 90
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Gloves :
Visegrip
T4 or Honorifics or 
Visegrip
Light Gauntlets (4)
Defense: 29 to 56
Required Level: 6
Required Strength: 30
Item Level: 11
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(21 to 50)% Bonus to Attack Rating
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Level: 24
Required Strength: 60
Item Level: 28
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(81 to 110)% Bonus to Attack Rating
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Level: 41
Required Strength: 210
Item Level: 48
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(141 to 170)% Bonus to Attack Rating
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Level: 50
Required Strength: 420
Item Level: 83
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(171 to 200)% Bonus to Attack Rating
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
Light Gauntlets (4)
Defense: 29 to 56
Required Level: 6
Required Strength: 30
Item Level: 11
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(21 to 50)% Bonus to Attack Rating
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Level: 24
Required Strength: 60
Item Level: 28
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(81 to 110)% Bonus to Attack Rating
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Level: 41
Required Strength: 210
Item Level: 48
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(141 to 170)% Bonus to Attack Rating
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Level: 50
Required Strength: 420
Item Level: 83
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(171 to 200)% Bonus to Attack Rating
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
Hammerfist

Hammerfist
Gauntlets (Sacred)
Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Enhanced Weapon Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
Gauntlets (Sacred)
Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Enhanced Weapon Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
Shield :
Black Sheep Wall
T4
Black Sheep Wall
Totem Shield (4)
Defense: (47 - 51) to (91 - 100)
Chance to Block: 4%
(Assassin Only)
Required Level: 6
Required Dexterity: 44
Item Level: 10
+1 to Assassin Skill Levels
+(4 to 5) to Maximum Damage
Adds 6-8 Magic Damage
2% Chance of Crushing Blow
+(12 to 23)% Enhanced Defense
4% to Dexterity
+2 to Light Radius
Socketed (1)
Defense: (175 - 189) to (290 - 313)
Chance to Block: 4%
(Assassin Only)
Required Level: 24
Required Dexterity: 65
Item Level: 27
+2 to Assassin Skill Levels
+(7 to 9) to Maximum Damage
Adds 18-23 Magic Damage
4% Chance of Crushing Blow
+(35 to 46)% Enhanced Defense
8% to Dexterity
+4 to Light Radius
Socketed (4)
Defense: (442 - 473) to (701 - 750)
Chance to Block: 4%
(Assassin Only)
Required Level: 41
Required Dexterity: 137
Item Level: 48
+3 to Assassin Skill Levels
+(15 to 18) to Maximum Damage
Adds 61-68 Magic Damage
6% Chance of Crushing Blow
+(58 to 69)% Enhanced Defense
12% to Dexterity
+7 to Light Radius
Socketed (5)
Defense: (650 - 693) to (1025 - 1092)
Chance to Block: 4%
(Assassin Only)
Required Level: 50
Required Dexterity: 282
Item Level: 82
+4 to Assassin Skill Levels
+(31 to 36) to Maximum Damage
Adds 150-200 Magic Damage
7% Chance of Crushing Blow
+(69 to 80)% Enhanced Defense
16% to Dexterity
+10 to Light Radius
Socketed (6)
Totem Shield (4)
Defense: (47 - 51) to (91 - 100)
Chance to Block: 4%
(Assassin Only)
Required Level: 6
Required Dexterity: 44
Item Level: 10
+1 to Assassin Skill Levels
+(4 to 5) to Maximum Damage
Adds 6-8 Magic Damage
2% Chance of Crushing Blow
+(12 to 23)% Enhanced Defense
4% to Dexterity
+2 to Light Radius
Socketed (1)
Defense: (175 - 189) to (290 - 313)
Chance to Block: 4%
(Assassin Only)
Required Level: 24
Required Dexterity: 65
Item Level: 27
+2 to Assassin Skill Levels
+(7 to 9) to Maximum Damage
Adds 18-23 Magic Damage
4% Chance of Crushing Blow
+(35 to 46)% Enhanced Defense
8% to Dexterity
+4 to Light Radius
Socketed (4)
Defense: (442 - 473) to (701 - 750)
Chance to Block: 4%
(Assassin Only)
Required Level: 41
Required Dexterity: 137
Item Level: 48
+3 to Assassin Skill Levels
+(15 to 18) to Maximum Damage
Adds 61-68 Magic Damage
6% Chance of Crushing Blow
+(58 to 69)% Enhanced Defense
12% to Dexterity
+7 to Light Radius
Socketed (5)
Defense: (650 - 693) to (1025 - 1092)
Chance to Block: 4%
(Assassin Only)
Required Level: 50
Required Dexterity: 282
Item Level: 82
+4 to Assassin Skill Levels
+(31 to 36) to Maximum Damage
Adds 150-200 Magic Damage
7% Chance of Crushing Blow
+(69 to 80)% Enhanced Defense
16% to Dexterity
+10 to Light Radius
Socketed (6)
Belt :
Moonwrap
T4 
Moonwrap
Sash (4)
Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 20
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 41
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 72
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
Sash (4)
Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 20
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 41
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 72
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
The Endless Loop

The Endless Loop
Light Belt (Sacred)
Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+50 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
Light Belt (Sacred)
Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+50 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
Boots :
Death Spur
or 
Death Spur
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 5
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 24
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 44
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 5
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 24
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 44
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Lionpaw
at T4
Lionpaw
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 7
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 25
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 46
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 79
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 7
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 25
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 46
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 79
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
Rings :
Ripstar

Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Amulet : Any ammy with +1 or more skills or
Eye of Wisdom (Assassin)
Battle Devices
(Assassin Oskill Set)

Eye of Wisdom
Amulet
(Assassin Only)
Required Level: 100
Item Level: 123
+(1 to 2) to Assassin Skill Levels
+(101 to 500) to Life
+50 Life after each Kill
Amulet
(Assassin Only)
Required Level: 100
Item Level: 123
+(1 to 2) to Assassin Skill Levels
+(101 to 500) to Life
+50 Life after each Kill
Battle Devices
(Assassin Oskill Set)
Physical Setup End Game
Weapon :
Legio Di Manes
or Crafted Blade Talon (High Phys, ATMG, Proc preferred) BIS: Eth Blade Talon 
Legio Di Manes
Scissors Katar (Sacred)
One-Hand Damage: (139 - 196) to (213 - 331)
(Assassin Only)
Required Level: 100
Required Dexterity: 485
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
20% Chance to cast level 20 Thunder Hammer Nova on Melee Attack
100% Chance to cast level 50 Thunder Hammer on Kill
(0 to 2)% Base Block Chance
50% Block Speed
Adds (40 to 70)-(110 to 200) Damage
+(120 to 180)% Enhanced Damage
(1 to 10)% Deadly Strike
(11 to 20)% to Dexterity
Maximum Block Chance +20%
Socketed (3)
Scissors Katar (Sacred)
One-Hand Damage: (139 - 196) to (213 - 331)
(Assassin Only)
Required Level: 100
Required Dexterity: 485
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
20% Chance to cast level 20 Thunder Hammer Nova on Melee Attack
100% Chance to cast level 50 Thunder Hammer on Kill
(0 to 2)% Base Block Chance
50% Block Speed
Adds (40 to 70)-(110 to 200) Damage
+(120 to 180)% Enhanced Damage
(1 to 10)% Deadly Strike
(11 to 20)% to Dexterity
Maximum Block Chance +20%
Socketed (3)
Shark (Xis)
Armour :
Death Magnet
Battle Devices
(Assassin Oskill Set)

Death Magnet
Quilted Armor (Sacred)
Defense: 3264 to 3831
Required Level: 100
Required Strength: 500
Item Level: 118
+(0 to 1) to Assassin Skill Levels
15% Cast Speed
+(11 to 16) to Doom (Assassin Only)
+(1001 to 1500) Defense
+(11 to 40) to all Attributes
Physical Resist 5%
Socketed (6)
Quilted Armor (Sacred)
Defense: 3264 to 3831
Required Level: 100
Required Strength: 500
Item Level: 118
+(0 to 1) to Assassin Skill Levels
15% Cast Speed
+(11 to 16) to Doom (Assassin Only)
+(1001 to 1500) Defense
+(11 to 40) to all Attributes
Physical Resist 5%
Socketed (6)
Battle Devices
(Assassin Oskill Set)
Helm :
Dark Pact

Dark Pact
Circlet (Sacred)
Defense: 505 to 571
(Assassin Only)
Required Level: 100
Required Dexterity: 262
Item Level: 120
Bloodbath Is Active
Orb Effects Applied to this Item are Doubled
40% Combat Speeds
5% Chance to Avoid Damage
Maximum Avoid Chance +5%
Socketed (4)
Circlet (Sacred)
Defense: 505 to 571
(Assassin Only)
Required Level: 100
Required Dexterity: 262
Item Level: 120
Bloodbath Is Active
Orb Effects Applied to this Item are Doubled
40% Combat Speeds
5% Chance to Avoid Damage
Maximum Avoid Chance +5%
Socketed (4)
Gloves :
Rogue Foresight

Rogue Foresight
Heavy Gloves (Sacred)
Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
Heavy Gloves (Sacred)
Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
Belt :
The Endless Loop

The Endless Loop
Light Belt (Sacred)
Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+50 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
Light Belt (Sacred)
Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+50 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
Shield :
The Doom Gong of Xiansai

The Doom Gong of Xiansai
Aspis (Sacred)
Defense: (3146 - 3539) to (3672 - 4131)
Chance to Block: 5%
(Assassin Only)
Required Level: 100
Required Strength: 550
Required Dexterity: 559
Item Level: 105
2% Chance to cast level 12 Thunder Slam on Melee Attack
1% Base Block Chance
Adds (10 to 40)-(50 to 100) Damage
(10 to 20)% Life stolen per Hit
+(140 to 170)% Enhanced Defense
20% to Dexterity
Socketed (4)
Aspis (Sacred)
Defense: (3146 - 3539) to (3672 - 4131)
Chance to Block: 5%
(Assassin Only)
Required Level: 100
Required Strength: 550
Required Dexterity: 559
Item Level: 105
2% Chance to cast level 12 Thunder Slam on Melee Attack
1% Base Block Chance
Adds (10 to 40)-(50 to 100) Damage
(10 to 20)% Life stolen per Hit
+(140 to 170)% Enhanced Defense
20% to Dexterity
Socketed (4)
Boots :
Wind Runner







Wind Runner
Boots
'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Boots
'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Rings :
Ripstar

Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Amulet :
Eye of Wisdom (Assassin)
Battle Devices
(Assassin Oskill Set)

Eye of Wisdom
Amulet
(Assassin Only)
Required Level: 100
Item Level: 123
+(1 to 2) to Assassin Skill Levels
+(101 to 500) to Life
+50 Life after each Kill
Amulet
(Assassin Only)
Required Level: 100
Item Level: 123
+(1 to 2) to Assassin Skill Levels
+(101 to 500) to Life
+50 Life after each Kill
Battle Devices
(Assassin Oskill Set)
Elemental Setup End Game
(This isn't a confirmed set up, but would provide close to if not 135% pierce for both fire/lightning, and some phys dmg to leech off of)
Weapon :
Zular Khan's Tempest

Zular Khan's Tempest
Halberd (Sacred)
Two-Hand Damage: 71 to 100
(Assassin Only)
Required Level: 100
Required Dexterity: 558
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
10% Chance to cast level 1 Stormpike on Striking
Broadside Cooldown Reduced by 2 seconds
-30% to Enemy Elemental Resistances
+(25 to 30) to Way of the Raven (Assassin Only)
+(25 to 30) to Way of the Gryphon (Assassin Only)
+(25 to 30) to Way of the Spider (Assassin Only)
+(25 to 30) to Way of the Phoenix (Assassin Only)
+(51 to 100) Life after each Kill
Socketed (6)
Halberd (Sacred)
Two-Hand Damage: 71 to 100
(Assassin Only)
Required Level: 100
Required Dexterity: 558
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
10% Chance to cast level 1 Stormpike on Striking
Broadside Cooldown Reduced by 2 seconds
-30% to Enemy Elemental Resistances
+(25 to 30) to Way of the Raven (Assassin Only)
+(25 to 30) to Way of the Gryphon (Assassin Only)
+(25 to 30) to Way of the Spider (Assassin Only)
+(25 to 30) to Way of the Phoenix (Assassin Only)
+(51 to 100) Life after each Kill
Socketed (6)
Armour :
Death Magnet
Battle Devices
(Assassin Oskill Set)

Death Magnet
Quilted Armor (Sacred)
Defense: 3264 to 3831
Required Level: 100
Required Strength: 500
Item Level: 118
+(0 to 1) to Assassin Skill Levels
15% Cast Speed
+(11 to 16) to Doom (Assassin Only)
+(1001 to 1500) Defense
+(11 to 40) to all Attributes
Physical Resist 5%
Socketed (6)
Quilted Armor (Sacred)
Defense: 3264 to 3831
Required Level: 100
Required Strength: 500
Item Level: 118
+(0 to 1) to Assassin Skill Levels
15% Cast Speed
+(11 to 16) to Doom (Assassin Only)
+(1001 to 1500) Defense
+(11 to 40) to all Attributes
Physical Resist 5%
Socketed (6)
Battle Devices
(Assassin Oskill Set)
Helm :
Lacuni Cowl

Lacuni Cowl
Skull Cap (Sacred)
Defense: (2865 - 3115) to (2964 - 3222)
Required Level: 90
Required Strength: 550
Item Level: 105
Orb Effects Applied to this Item are Doubled
Adds 150-200 Fire Damage
Adds 150-200 Lightning Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
+(130 to 150)% Enhanced Defense
Maximum Elemental Resists +(0 to 1)%
2% Reanimate as: Random Monster
Socketed (4)
Skull Cap (Sacred)
Defense: (2865 - 3115) to (2964 - 3222)
Required Level: 90
Required Strength: 550
Item Level: 105
Orb Effects Applied to this Item are Doubled
Adds 150-200 Fire Damage
Adds 150-200 Lightning Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
+(130 to 150)% Enhanced Defense
Maximum Elemental Resists +(0 to 1)%
2% Reanimate as: Random Monster
Socketed (4)
Gloves :
Rogue Foresight

Rogue Foresight
Heavy Gloves (Sacred)
Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
Heavy Gloves (Sacred)
Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
Belt :
Dementia

Dementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Boots :
Wind Runner







Wind Runner
Boots
'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Boots
'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Ring1 :
Bad Mood

Bad Mood
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
Ring2 :
Giant's Knuckle

Giant's Knuckle
Ring
Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
Ring
Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
Amulet :
Eye of Wisdom (Assassin)
Battle Devices
(Assassin Oskill Set)

Eye of Wisdom
Amulet
(Assassin Only)
Required Level: 100
Item Level: 123
+(1 to 2) to Assassin Skill Levels
+(101 to 500) to Life
+50 Life after each Kill
Amulet
(Assassin Only)
Required Level: 100
Item Level: 123
+(1 to 2) to Assassin Skill Levels
+(101 to 500) to Life
+50 Life after each Kill
Battle Devices
(Assassin Oskill Set)
Sockets
First and formost what we need is 152% cast speed with claw, or 163 with any other weapon to hit max breakpoint, to do so we're using 2 specific socketables.
1. Crafted Ohm or Ber jewels with 10% cast speed (Good flat dmg, or mana/lifeleech, dex, and cast speed preferred depending on ohm or ber crafts)
2. ix runes, these are the early option giving 15% cast speed (Place in shield over other slots as there's better things for base armour slots)
Next up we have our other gear slots. in your weapon until you can run shark, I recommend jah runes for % phys. in your armour slots, use pgems to get close to 80% maximum resistances, this will allow you to easily farm teganze, and then either ber crafted jewels for leech, or io runes for dex.
Armors : Pgems / Crafted Jewels
Weapon : Jah
Shield : Cast Speed Jewels / Ix Runes
Bossing
► Show Spoiler
So, Bosses and ATMG how does it do?
Alright, well I'm honestly surprised by how efficient ATMGSin was at just everything in the game from levelling, to doing early bosses, and even pushing into late bosses, so lets start from the beginning.
Level 105
1. Horror under Tristram: Location: Act 1 → Stoney Field → Tristram → The Butcher's Lair (inside the large, burning house near the SW part of the map)
- As always Butcher was a breeze, place atmg's run in a circle and he dies in no time.
2. Infernal Machine: Location: Act 1 → Tamoe Highland → The Pit → Infernal Cave
- Infernal Machine can be tricky for some early builds, but ATMG's raw early game damage shreds it in less than a minute from my attempts in low gear, another super easy charm.
3. Death Projector: Location: Act 3 → Flayer Jungle → Swampy Pit (Level 3) a.k.a. The Proving Grounds
- stationary boss which requires little to no dodging? ATMG's wet dream, and another extremely easy boss. Just avoid the mobs and laser and run in a circle while placing ATMG's around the target.
4. Island of the Sunless Sea: Location: Act 2 → Rocky Waste → Stony Tomb → Treasure Vault → Island of the Sunless Sea (kill Gheed’s Mentor to open the rift)
- After the change, this place has gotten a lot easier to run on almost every class, ATMGSin shreds it at a very quick pace as well, so no trouble so far.
Level 110
1. The Binding of Baal: Location: Act 2 → Canyon of the Magi → Tal Rasha's Tomb (kill Zoltun Kulle to open the rift)
- Honestly, this one isn't very easy for ATMGSin mostly due to a bug with baal morph, the ATMG's don't appear on your screen, so it can be a bit awkward trying to pinpoint mobs, plus they'll auto target Tal Rasha, when he's immune sometimes too. Other than that, another relatively easy charm.
2. Horazon's Sanctum: Location: Act 3 → Lower Kurast (kill the Vizier at the entrance to open a rift) → Caldeum → Dimensional Sanctum (S/E part of Caldeum)
- Extremely easy charm as we're quite mobile so we don't have to tank any hits, and atmg's shred bosses early on.
3. Akarat: Location: Act 3 Town → Torajan Jungles (rift in the south/east corner of town) → Northernmost part of the Jungle
- Not going to lie, I didn't expect Akarat dps to be something we had in Tu's, but once I did Akarat, it was one of the easiest times I've had with pretty much full tu gear. He died almost instantly.
4. Assault on Mount Arreat: Location: Act 5 → Arreat Summit (kill Narthal to open a rift)
- Even easier than The Binding of Baal, so a free charm for us as well.
5. Lord Alrdic Jitan: Location: Act 3 Town → Torajan Jungles (rift in the east corner of town) → Go north, then west after entering the Jungle
- Go slow, the turrets will shred us, and we have a lot of walls blocking ATMG shots, so just take your time and kite it out and you shouldn't struggle with it.
6. The Secret Cow Level: Atmg's melted cows pretty easily, a little bit of kiting may be required but outside of that I did this in Tu gear without any real problems.
7. Torajan Jungles: Location: Act 3 Town → Torajan Jungles (through the rift in the SE part of town) → Torajan Cemetery (N/E part of the Jungles) → Toraja (NW corner of the Cemetery. Kill the Symbol of Time to open a rift)
- I expected this to be a bit harder due to the Tanky Trees, but they burnt to a crisp in seconds to the atmg dps, and other mobs barely got to move. Was a very easy leveling experience in this zone.
Level 115
1. Bull Prince Rodeo: Location: Act 1 → Rogue Encampment (cube Wirt’s Leg to open a rift) → Secret Cow Level (cube Wirt’s other leg, dropped by the Cow King, to open a rift) → Corral of Corruption
- This guy was surprisingly easy, set ATMG's on a spot, tp to the spot, he tp's on you and drops hp at a rapid pace. Just try to run around and avoid the chickens are they'll kill you quite easily.
2. Rathma Square: Location: Act 3 → Lower Kurast (kill the Vizier at the entrance to open a rift) → Caldeum → Rathma Square (S/W corner of Caldeum)
- Early on this one was a bit difficult for me, due to lack of leech and survivability, took a few attempts to kill him, just try to set atmg's ahead of yourself so they clear the mobs before you get in range.
3. Black Road: Location: Act 1 → Rogue Encampment → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten
- This one was pretty easy, the risk of dying is extremely low, however if he spams ads it makes it a long fight due to ATMG's lack of aoe, just try to keep him in the circle when there are little to no ads, and kite the ads when they pile up
4. Legacy of Blood: Location: Act 3 → Torajan Jungles → Chamber of Blood (S/E corner of the Jungles)
- For this one, stay mobile, and avoid the on death procs of the blood golems. (Little boxes on ground) ATMG's and leech should keep you up and shred the mobs otherwise.
5. The Veiled Prophet: Location: Act 4 → Plains of Despair (kill Izual to open a rift) → Diamond Gates → Silver City → Library of Fate (west corridor of the city) → Cathedral of Vanity (N/E corner of the Library)
- This one can be tricky, try to bring your merc, and have him tank the mobs, run to the north west side of the map, using one of the pillars to block the Crystal Ball projectile, and summon atmg's close to it, once it drops the rest is a breeze.
6. Heart of Sin: Location: Act 4 → Chaos Sanctuary (kill Ghom, then use the Key of Sin to open a rift. The key can be used anywhere.)
- Just run around and spam ATMG's on Azmo's main area, eventually you'll win. Long fight.
7. Kurast 300 BA: Location: Act 3 Town → Torajan Jungles (through the rift in the S/E part of town) → Kurast 3000 B.A. (rift at the northern part of the Jungles, beyond Akarat)
- Extremely easy with ATMG's no problems here, just take it slow if you're getting overwhelmed.
8. High Heavens: Pretty easy with the changes, didn't have any issues clearing this with Tu gear.
9. Tran Athulua: Location: Act 2 → Dry Hills → Halls of the Dead (level 3) → Kill Kethreys to open a rift.
- Honestly this is a hard zone for ATMG, which is odd considering it's a zone with a ranged bias, anyway just try to avoid the arrow broadside on death proc, other than that the archers melt instantly.
Level 120
1. Judgement Day: Location: Act 4 → Silver City (Izzual) → Silver Spire (NE in Silver City) → Crystal Arch → Pools of Wisdom & Halls of Valor
- I wasn't expecting this to be so easy, but honestly it was probably one of the easiest charms to get, the upgrade as well. Just ATMG in the room, run aroun the edyrems for both of them, and thats about it. Should be able to do it without taking much damage if any at all.
2. Twin Seas: This one might require a few deaths, just try to spam ATMG's in a circle around your character, about mid way to the edge of the screen, to keep her consistantly teleporting and taking damage. while trying to run around and dodge her arrows.
3. Quov Tsin: Location: Act 3 → Lower Kurast → Caldeum (kill the Vizier at the entrance to Lower Kurast to open a rift) → Vizjerei Temple (NE corner of Caldeum, kill Kentril Dumon to open a rift)
- Same fight as Twin Seas, except less things that hurt you. Get good resistances, and then spam ATMG in circles covering all sides of where Quov is so he's always taking damage, and avoid bone spears.
4. Kingdom of Shadow: Location: Act 3 → Lower Kurast (kill the Vizier to open a rift) → Caldeum → Vizjerei Temple (NE corner. Kill Kentil Dumon to open a rift) → Ruins of Ureh (rift is on the opposite end of the Temple) → Ruins of Ureh → Kingdom of Shadow
- This one is only doable for us After Judgement Day, we need the edyrems. This might take a decent amount of tries if you're new to the map layout, try to learn it ahead of time, and just run straight for it, summoning edyrems infront of you to tank the zombies, and blinking forward when times are rough. The boss fight is pretty easy if you can put atmg's down, just spam edyrems to get the heat off you till boss dies, lure zombies away and loot.
5. Eve of Destruction: Location: Act 5 → Worldstone Keep
- Baal can be rough expect a few deaths as we're squishy, and split him away from any bosses he summons. If he summons minions, don't worry they die almost instantly.
6. Banisher of Light: Location: Act 1 Town → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten (kill Buyard Cholik to open a rift) → Path to Enlightenment
- Kabraxis can be rough for us, mostly due to the fact we're a multi hitting ability, which means he's going to be spamming skills as much as we are spamming atmgs, just expect to run around a lot, and get used to his skills so you can avoid them. (The gemstones are pretty easy just try to kite the mobs to a corner, and have atmg's shred them down.
7. Teganze: Location: Act 3 → Torajan Jungles → Torajan Cemetery (east side of the Jungles) → Teganze (Center)
- This is where we shine! Probably one of the fastest and safest Teganze farmers I've ever played, almost keeps pace with a high geared neutraldin even when using just the set and some crafted gear. Due to high life leech we can tank 80% of the hits coming our way most of the time when paired with our dodge.
8. The Triune: Location: Act 3 → Caldeum → Rathma Square (SW corner of Caldeum) → Bastion of the Triune (kill Primus to open a rift)
- Didn't farm too much triune this season, the golems are a bit tanky and take a little bit to kill, other than that Durham or w/e the minibosses name is, can melt us so avoid him touching you, once you get the book it's the same old Lucion fight we don't really have anything making it easier for us.
9. Duncraig: Location: Act 1 → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten → Subterranean Corridor (N/W corner of the Church) → Duncraig → Corrupted Abbey
- Not the easiest to farm in TU's however once you get decently geared you can do runs in 4-5 minutes which is considered a pretty solid time.
Level 125
1. Lord of Lies: Location: Act 4 → Chaos Sanctuary (kill Magdha, then use the Key of Lies to open a rift) → Realm of Lies Belial, he is a little rat. (literally) .
- This guy I recommend bringing some extra health and mana pots for, because of his rat like form, and consistant moving around it makes it hard for us to consistantly dps him down, ATMGS love to target random ads as well so his clones don't make it any easier. Just be consistant with placing atmg's around the little bugger, and avoid the damage coming your way, back off and refill belt when needed.
2. Ghosts of Old Bremmtown: Location: Through a rift in the SE corner of Fauztinville
- Bremmtown in physical gear is extremely easy to do, as we can leech back and atmg ahead of us killing most ghosts before they get to us, the 1 minute 30 second challenge is a breeze, however I needed assistance with the 30 second challenge due to the start for atmg's being slow.
3. Yshari Sanctum: Location: Caldeum → Yshari Sanctum
- Just run through the zone and collect the sets, little issue with that portion of the fight. Valthek however is extremely rough in ATMG Spec, I'd recommend just respecing for trapsin and going pure vit for bosses like this, it's just much more efficient for any Purity fight as it has much higher defensive power.
4. Xazax: Location: Act 2 → Halls of the Dead (level 3) → Tran Athulua → Island of Skartara → Heart of Skartara (N/W part of the Island) → Maggot Depths (SE corner of the Heart) → Wretched Sands
- Xazax is an extremely easy fight for ATMG sin, he doesn't move a whole lot and we can just constantly spam ATMG's where he is, avoiding the big guys and offscreening him which avoids most of his spells while we're at it. Pretty easy didn't struggle at all with this boss.
5. Astrogha: Location: Act 3 → Torajan Jungles (Bottom SE of Act 3 Town) → N/W Torajan Jungles (Near Moon Spider Charm) → Cave Behind.
- Pretty much Xazax fight, but expect to die a lot. Just spam ATMG's EVERYWHERE, and astrogha will take more dmg than she heals, and will probably teleport on your face a few times to say hello with a frozen orb. Just let it happen, reset, and keep at it. She'll die eventually, doesn't take too long usually sub 10 minutes.
6. Nymyr's Light: Location: Act 3 → Lower Kurast (kill the Vizier to open a rift) → Caldeum (N/E corner, kill Kentril Dumon to open a rift) → Vizjerei Temple (opposite side) → Ruins of Ureh (through the portcullis in northern part of the map. Touch the Lost Traveler to open a rift) → World Nexus
- Didn't actually try this fight, but again it's a purify fight so you'll want to spec trapsin to avoid a lot of the damage, not really good for ATMG set up.
7. Spirit World: Location: Act 3 → Torajan Jungles → Torajan Cemetery → Teganze → Mbwiru Eikura (center of Teganze)
- This is probably the hardest boss I've attempted with ATMGSin, due to our mechanic, The Spirit of Giyua is almost never viable due to the ethereal like form, and teleporting every milisecond against us. I believe it's doable, just would require practise to get it down pat.
8. Toraja: Location: Act 3 Town → Torajan Jungles (through the rift in the SE part of town) → Torajan Cemetery (N/E part of the Jungles) → Toraja (NW corner of the Cemetery. Kill the Symbol of Time to open a rift)
- Not worth farming as ATMGSin, but doable for the charm, just spam edyrems on mobs and pray. (Or use the edyrem set)
9. Viz-Jun: Location: Act 3 → Swampy Pit (level 3) → The Proving Grounds → Vizjun (NW corner of The Proving Grounds)
- Pretty easy for ATMGSin, just take your time and don't rush it as you can get overwhelmed due to lack of aoe.
10. Fauztinville: Location: Act 1 Town → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten (kill Buyard Cholik to open a rift) → Path to Enlightenment (teleport outside Kabraxis’ area to find the Seal Totems) → A rift to Fauztinville can be opened anywhere once your Black Road Charm is upgraded with the Great Gems.
- This is a slower clear for us due to necrobots, I believe the ele set up would be much better for Fauzt than the physical set up, I tested with a lacuni cowl + flameskin vs phys as I didn't have a tempest to try out, and it cleared around 2-3x faster, but was significantly squishier.
Level 130
1. The Void: Location: Silver City → Inarius (kill him to open a portal) → The Void
- Didn't attempt this boss, however ATMGSin shouldn't have issues getting to the boss. The issue is the lack of sustain for the rathma fight itself, which means having to respec for it, which I didn't care to do.
2. Nephalem's Sacrifice: Location: Silver City → Silver Spire 1-2 → Crystal Arch
Long Fight Incoming! Here it is, Uldyssian, I did Uldy a few times on stream to see how it goes, and I was able to get around a sub 30 kill, which isn't amazing by any means, but also isn't terrible. ATMG doesn't have any issues really outside of lack of survivability and 1 shot potential. Aside from that you need to learn how to lay ATMG's to get optimal damage to speed up the fight, I found straight lines or 2 parallel lines around my character to provide the best dps for when Uldy tp'd onto me.
3. Archbishop Lazarus: Location: A3 Flayer Jungle → Swampy Pit → Proving Grounds → Vizjun ( N/E )→ Genesis
- Go play Trapsin for this fight, and watch someone like UberElite's old videos to get a grasp for it, didn't bother trying to do this as ATMGSin because you're just gimping yourself.
4. Dimensional Labyrinth: I think ATMG can clear up to T11 fairly decently, but starts to struggle immensely vs the boss mobs (Even getting 1 shot) But I also wasn't really spec'd in any sort of tanky set up, might be a better clear with ele set up and some more survivability.
Level 135:
1. Herald of the End: Never tried this fight, not going to either. Too much investment to even bother with it imo.
2. Deimoss: Same as Sammy: Way too much investment to go into this, only the top 0.1% even bother with it.
Alright, well I'm honestly surprised by how efficient ATMGSin was at just everything in the game from levelling, to doing early bosses, and even pushing into late bosses, so lets start from the beginning.
Level 105
1. Horror under Tristram: Location: Act 1 → Stoney Field → Tristram → The Butcher's Lair (inside the large, burning house near the SW part of the map)
- As always Butcher was a breeze, place atmg's run in a circle and he dies in no time.
2. Infernal Machine: Location: Act 1 → Tamoe Highland → The Pit → Infernal Cave
- Infernal Machine can be tricky for some early builds, but ATMG's raw early game damage shreds it in less than a minute from my attempts in low gear, another super easy charm.
3. Death Projector: Location: Act 3 → Flayer Jungle → Swampy Pit (Level 3) a.k.a. The Proving Grounds
- stationary boss which requires little to no dodging? ATMG's wet dream, and another extremely easy boss. Just avoid the mobs and laser and run in a circle while placing ATMG's around the target.
4. Island of the Sunless Sea: Location: Act 2 → Rocky Waste → Stony Tomb → Treasure Vault → Island of the Sunless Sea (kill Gheed’s Mentor to open the rift)
- After the change, this place has gotten a lot easier to run on almost every class, ATMGSin shreds it at a very quick pace as well, so no trouble so far.
Level 110
1. The Binding of Baal: Location: Act 2 → Canyon of the Magi → Tal Rasha's Tomb (kill Zoltun Kulle to open the rift)
- Honestly, this one isn't very easy for ATMGSin mostly due to a bug with baal morph, the ATMG's don't appear on your screen, so it can be a bit awkward trying to pinpoint mobs, plus they'll auto target Tal Rasha, when he's immune sometimes too. Other than that, another relatively easy charm.
2. Horazon's Sanctum: Location: Act 3 → Lower Kurast (kill the Vizier at the entrance to open a rift) → Caldeum → Dimensional Sanctum (S/E part of Caldeum)
- Extremely easy charm as we're quite mobile so we don't have to tank any hits, and atmg's shred bosses early on.
3. Akarat: Location: Act 3 Town → Torajan Jungles (rift in the south/east corner of town) → Northernmost part of the Jungle
- Not going to lie, I didn't expect Akarat dps to be something we had in Tu's, but once I did Akarat, it was one of the easiest times I've had with pretty much full tu gear. He died almost instantly.
4. Assault on Mount Arreat: Location: Act 5 → Arreat Summit (kill Narthal to open a rift)
- Even easier than The Binding of Baal, so a free charm for us as well.
5. Lord Alrdic Jitan: Location: Act 3 Town → Torajan Jungles (rift in the east corner of town) → Go north, then west after entering the Jungle
- Go slow, the turrets will shred us, and we have a lot of walls blocking ATMG shots, so just take your time and kite it out and you shouldn't struggle with it.
6. The Secret Cow Level: Atmg's melted cows pretty easily, a little bit of kiting may be required but outside of that I did this in Tu gear without any real problems.
7. Torajan Jungles: Location: Act 3 Town → Torajan Jungles (through the rift in the SE part of town) → Torajan Cemetery (N/E part of the Jungles) → Toraja (NW corner of the Cemetery. Kill the Symbol of Time to open a rift)
- I expected this to be a bit harder due to the Tanky Trees, but they burnt to a crisp in seconds to the atmg dps, and other mobs barely got to move. Was a very easy leveling experience in this zone.
Level 115
1. Bull Prince Rodeo: Location: Act 1 → Rogue Encampment (cube Wirt’s Leg to open a rift) → Secret Cow Level (cube Wirt’s other leg, dropped by the Cow King, to open a rift) → Corral of Corruption
- This guy was surprisingly easy, set ATMG's on a spot, tp to the spot, he tp's on you and drops hp at a rapid pace. Just try to run around and avoid the chickens are they'll kill you quite easily.
2. Rathma Square: Location: Act 3 → Lower Kurast (kill the Vizier at the entrance to open a rift) → Caldeum → Rathma Square (S/W corner of Caldeum)
- Early on this one was a bit difficult for me, due to lack of leech and survivability, took a few attempts to kill him, just try to set atmg's ahead of yourself so they clear the mobs before you get in range.
3. Black Road: Location: Act 1 → Rogue Encampment → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten
- This one was pretty easy, the risk of dying is extremely low, however if he spams ads it makes it a long fight due to ATMG's lack of aoe, just try to keep him in the circle when there are little to no ads, and kite the ads when they pile up
4. Legacy of Blood: Location: Act 3 → Torajan Jungles → Chamber of Blood (S/E corner of the Jungles)
- For this one, stay mobile, and avoid the on death procs of the blood golems. (Little boxes on ground) ATMG's and leech should keep you up and shred the mobs otherwise.
5. The Veiled Prophet: Location: Act 4 → Plains of Despair (kill Izual to open a rift) → Diamond Gates → Silver City → Library of Fate (west corridor of the city) → Cathedral of Vanity (N/E corner of the Library)
- This one can be tricky, try to bring your merc, and have him tank the mobs, run to the north west side of the map, using one of the pillars to block the Crystal Ball projectile, and summon atmg's close to it, once it drops the rest is a breeze.
6. Heart of Sin: Location: Act 4 → Chaos Sanctuary (kill Ghom, then use the Key of Sin to open a rift. The key can be used anywhere.)
- Just run around and spam ATMG's on Azmo's main area, eventually you'll win. Long fight.
7. Kurast 300 BA: Location: Act 3 Town → Torajan Jungles (through the rift in the S/E part of town) → Kurast 3000 B.A. (rift at the northern part of the Jungles, beyond Akarat)
- Extremely easy with ATMG's no problems here, just take it slow if you're getting overwhelmed.
8. High Heavens: Pretty easy with the changes, didn't have any issues clearing this with Tu gear.
9. Tran Athulua: Location: Act 2 → Dry Hills → Halls of the Dead (level 3) → Kill Kethreys to open a rift.
- Honestly this is a hard zone for ATMG, which is odd considering it's a zone with a ranged bias, anyway just try to avoid the arrow broadside on death proc, other than that the archers melt instantly.
Level 120
1. Judgement Day: Location: Act 4 → Silver City (Izzual) → Silver Spire (NE in Silver City) → Crystal Arch → Pools of Wisdom & Halls of Valor
- I wasn't expecting this to be so easy, but honestly it was probably one of the easiest charms to get, the upgrade as well. Just ATMG in the room, run aroun the edyrems for both of them, and thats about it. Should be able to do it without taking much damage if any at all.
2. Twin Seas: This one might require a few deaths, just try to spam ATMG's in a circle around your character, about mid way to the edge of the screen, to keep her consistantly teleporting and taking damage. while trying to run around and dodge her arrows.
3. Quov Tsin: Location: Act 3 → Lower Kurast → Caldeum (kill the Vizier at the entrance to Lower Kurast to open a rift) → Vizjerei Temple (NE corner of Caldeum, kill Kentril Dumon to open a rift)
- Same fight as Twin Seas, except less things that hurt you. Get good resistances, and then spam ATMG in circles covering all sides of where Quov is so he's always taking damage, and avoid bone spears.
4. Kingdom of Shadow: Location: Act 3 → Lower Kurast (kill the Vizier to open a rift) → Caldeum → Vizjerei Temple (NE corner. Kill Kentil Dumon to open a rift) → Ruins of Ureh (rift is on the opposite end of the Temple) → Ruins of Ureh → Kingdom of Shadow
- This one is only doable for us After Judgement Day, we need the edyrems. This might take a decent amount of tries if you're new to the map layout, try to learn it ahead of time, and just run straight for it, summoning edyrems infront of you to tank the zombies, and blinking forward when times are rough. The boss fight is pretty easy if you can put atmg's down, just spam edyrems to get the heat off you till boss dies, lure zombies away and loot.
5. Eve of Destruction: Location: Act 5 → Worldstone Keep
- Baal can be rough expect a few deaths as we're squishy, and split him away from any bosses he summons. If he summons minions, don't worry they die almost instantly.
6. Banisher of Light: Location: Act 1 Town → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten (kill Buyard Cholik to open a rift) → Path to Enlightenment
- Kabraxis can be rough for us, mostly due to the fact we're a multi hitting ability, which means he's going to be spamming skills as much as we are spamming atmgs, just expect to run around a lot, and get used to his skills so you can avoid them. (The gemstones are pretty easy just try to kite the mobs to a corner, and have atmg's shred them down.
7. Teganze: Location: Act 3 → Torajan Jungles → Torajan Cemetery (east side of the Jungles) → Teganze (Center)
- This is where we shine! Probably one of the fastest and safest Teganze farmers I've ever played, almost keeps pace with a high geared neutraldin even when using just the set and some crafted gear. Due to high life leech we can tank 80% of the hits coming our way most of the time when paired with our dodge.
8. The Triune: Location: Act 3 → Caldeum → Rathma Square (SW corner of Caldeum) → Bastion of the Triune (kill Primus to open a rift)
- Didn't farm too much triune this season, the golems are a bit tanky and take a little bit to kill, other than that Durham or w/e the minibosses name is, can melt us so avoid him touching you, once you get the book it's the same old Lucion fight we don't really have anything making it easier for us.
9. Duncraig: Location: Act 1 → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten → Subterranean Corridor (N/W corner of the Church) → Duncraig → Corrupted Abbey
- Not the easiest to farm in TU's however once you get decently geared you can do runs in 4-5 minutes which is considered a pretty solid time.
Level 125
1. Lord of Lies: Location: Act 4 → Chaos Sanctuary (kill Magdha, then use the Key of Lies to open a rift) → Realm of Lies Belial, he is a little rat. (literally) .
- This guy I recommend bringing some extra health and mana pots for, because of his rat like form, and consistant moving around it makes it hard for us to consistantly dps him down, ATMGS love to target random ads as well so his clones don't make it any easier. Just be consistant with placing atmg's around the little bugger, and avoid the damage coming your way, back off and refill belt when needed.
2. Ghosts of Old Bremmtown: Location: Through a rift in the SE corner of Fauztinville
- Bremmtown in physical gear is extremely easy to do, as we can leech back and atmg ahead of us killing most ghosts before they get to us, the 1 minute 30 second challenge is a breeze, however I needed assistance with the 30 second challenge due to the start for atmg's being slow.
3. Yshari Sanctum: Location: Caldeum → Yshari Sanctum
- Just run through the zone and collect the sets, little issue with that portion of the fight. Valthek however is extremely rough in ATMG Spec, I'd recommend just respecing for trapsin and going pure vit for bosses like this, it's just much more efficient for any Purity fight as it has much higher defensive power.
4. Xazax: Location: Act 2 → Halls of the Dead (level 3) → Tran Athulua → Island of Skartara → Heart of Skartara (N/W part of the Island) → Maggot Depths (SE corner of the Heart) → Wretched Sands
- Xazax is an extremely easy fight for ATMG sin, he doesn't move a whole lot and we can just constantly spam ATMG's where he is, avoiding the big guys and offscreening him which avoids most of his spells while we're at it. Pretty easy didn't struggle at all with this boss.
5. Astrogha: Location: Act 3 → Torajan Jungles (Bottom SE of Act 3 Town) → N/W Torajan Jungles (Near Moon Spider Charm) → Cave Behind.
- Pretty much Xazax fight, but expect to die a lot. Just spam ATMG's EVERYWHERE, and astrogha will take more dmg than she heals, and will probably teleport on your face a few times to say hello with a frozen orb. Just let it happen, reset, and keep at it. She'll die eventually, doesn't take too long usually sub 10 minutes.
6. Nymyr's Light: Location: Act 3 → Lower Kurast (kill the Vizier to open a rift) → Caldeum (N/E corner, kill Kentril Dumon to open a rift) → Vizjerei Temple (opposite side) → Ruins of Ureh (through the portcullis in northern part of the map. Touch the Lost Traveler to open a rift) → World Nexus
- Didn't actually try this fight, but again it's a purify fight so you'll want to spec trapsin to avoid a lot of the damage, not really good for ATMG set up.
7. Spirit World: Location: Act 3 → Torajan Jungles → Torajan Cemetery → Teganze → Mbwiru Eikura (center of Teganze)
- This is probably the hardest boss I've attempted with ATMGSin, due to our mechanic, The Spirit of Giyua is almost never viable due to the ethereal like form, and teleporting every milisecond against us. I believe it's doable, just would require practise to get it down pat.
8. Toraja: Location: Act 3 Town → Torajan Jungles (through the rift in the SE part of town) → Torajan Cemetery (N/E part of the Jungles) → Toraja (NW corner of the Cemetery. Kill the Symbol of Time to open a rift)
- Not worth farming as ATMGSin, but doable for the charm, just spam edyrems on mobs and pray. (Or use the edyrem set)
9. Viz-Jun: Location: Act 3 → Swampy Pit (level 3) → The Proving Grounds → Vizjun (NW corner of The Proving Grounds)
- Pretty easy for ATMGSin, just take your time and don't rush it as you can get overwhelmed due to lack of aoe.
10. Fauztinville: Location: Act 1 Town → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten (kill Buyard Cholik to open a rift) → Path to Enlightenment (teleport outside Kabraxis’ area to find the Seal Totems) → A rift to Fauztinville can be opened anywhere once your Black Road Charm is upgraded with the Great Gems.
- This is a slower clear for us due to necrobots, I believe the ele set up would be much better for Fauzt than the physical set up, I tested with a lacuni cowl + flameskin vs phys as I didn't have a tempest to try out, and it cleared around 2-3x faster, but was significantly squishier.
Level 130
1. The Void: Location: Silver City → Inarius (kill him to open a portal) → The Void
- Didn't attempt this boss, however ATMGSin shouldn't have issues getting to the boss. The issue is the lack of sustain for the rathma fight itself, which means having to respec for it, which I didn't care to do.
2. Nephalem's Sacrifice: Location: Silver City → Silver Spire 1-2 → Crystal Arch
Long Fight Incoming! Here it is, Uldyssian, I did Uldy a few times on stream to see how it goes, and I was able to get around a sub 30 kill, which isn't amazing by any means, but also isn't terrible. ATMG doesn't have any issues really outside of lack of survivability and 1 shot potential. Aside from that you need to learn how to lay ATMG's to get optimal damage to speed up the fight, I found straight lines or 2 parallel lines around my character to provide the best dps for when Uldy tp'd onto me.
3. Archbishop Lazarus: Location: A3 Flayer Jungle → Swampy Pit → Proving Grounds → Vizjun ( N/E )→ Genesis
- Go play Trapsin for this fight, and watch someone like UberElite's old videos to get a grasp for it, didn't bother trying to do this as ATMGSin because you're just gimping yourself.
4. Dimensional Labyrinth: I think ATMG can clear up to T11 fairly decently, but starts to struggle immensely vs the boss mobs (Even getting 1 shot) But I also wasn't really spec'd in any sort of tanky set up, might be a better clear with ele set up and some more survivability.
Level 135:
1. Herald of the End: Never tried this fight, not going to either. Too much investment to even bother with it imo.
2. Deimoss: Same as Sammy: Way too much investment to go into this, only the top 0.1% even bother with it.
Videos
► Show Spoiler
Duncraig: https://www.twitch.tv/videos/611565220
Xazax: https://www.twitch.tv/videos/611565219
Teganze: https://www.twitch.tv/videos/611565217
Fauztinville: https://www.twitch.tv/videos/611565218
Xazax: https://www.twitch.tv/videos/611565219
Teganze: https://www.twitch.tv/videos/611565217
Fauztinville: https://www.twitch.tv/videos/611565218
Well, that concludes the ATMGSin guide, for any questions or concerns, feel free to leave them in the comments below, or hit me up on discord at TgTalcon#7777, or in my own discord @ https://discord.gg/qNWvbdk , or at my Twitch @ http://www.twitch.tv/TgTalcon
I know a bunch of people decided to try out ATMGSin after watching my streams this ladder and majority of them seemed to find decent success with it, and had a lot of fun playing the character, I don't expect my builds or guide to be the "best it can be" However this is simply based off my testing, and what has worked for me, that others followed suite with and found similar results with.
Format editting credit to D2Dru
Updated Stats on the Gearing section
Updated Skill Tree to match current season