Hello,
It must have been asked quite a lot of times but I have several questions I was not able to find definite answers for.
I tried asking them in the short thread but I think it went unnoticed among the other questions :
1) What's the difference between "on attack" and "on striking" ?
=> Answered : On attack applies only on weapon swings in melee.
On striking applies to all weapon damage based skills.
2) What are the different damage sources ? Melee attacks, projectile (ranged attacks), and spells ? Others ?
=> Answered :
Physical Melee Damage
Elemental Melee Damage
Physical Projectile Damage
Elemental Projectile Damage
Passive Poison Damage
Projectile Poison Damage
Spell Poison Damage
Elemental Spell Damage
Physical/Magic Spell Damage
Feedback Damage (Special to mana-sorcs)
3) What are the mechanics for leech ? I could only find that the ratio changed with difficulties, but nothing on actual mechanics :
Is it instant ?
Does it work with all kind of damage ?
=> Answered : Leech is instant, and is the summed total of all your "Percent Life/mana Stolen" mods from gear or skills.
The %age leeched is only base on physical weapon damage, and no other sources.
Furthermore, leech efficiency varies depending on below factors :
- Normal Effecitiveness : 1/4 th.
- Nightmare Effectiveness : 1/7th.
- Hell Effectiveness : 1/15th.
- Bosses have a 40% reduction to leech in all difficulties
4) What is "Combat Speed" ? Is it something like both attack and cast speed ? Or something else ?
=> Answered : combat speed is a category that includes hit recovery, cast rate, attack speed, and block rate.
5) On several skills, you see both WDM and an elemental bonus. Is it then considered as 2 different part for mechanics ?
=> Answered : Modifiers for weapon damage are applied as follows:
1: Ethereal Bonus (50% base damage on weapon)
2: %Enhanced Damage (%ED)
3: +Flat Damage.
4: %Physical Damage, this includes %EWD from items, %damage from skills / passives and buffs and str/dex factor, which are all ADDED up into one big multiplier (%dmg = %EWD + %physdmg + %dex/strbonus)
5: Deadly Strike (if it rolls successfully, x2 all damage up until this point)
6: %Conversion is applied.
7: +Flat elemental damage from weapon/gear/skills.
8: %WDM of skill used."
=> So flat bonus from skills are added in step 7, and total multiplied by %WDM in step 8
6) Some skills have multiple projectiles or mechanics where a same place can be "hit" by several parts of the skill. Targets can be hit several times by the same cast of a skill depending on the Next Delay (ND) mechanics. That I could figure/find on forums.
But how do you determine the ND of a skill ?
And what in practicality does it mean ? D2 mechanics with frames is extremely confusing....
=> Answered : A frame is the time unit for d2. A second contains 25 frames.
The primary use case for ND is with novas. Most novas are made of 32 or 64 missiles. So imagine a case where a monster is standing right in the center of a nova being created. In a world with no ND, this would lead to a ridiculous damage spike, i.e. 64x the intended nova damage. However novas are generally meant to shine as AoE skills and not single target, which is why this mechanic is in place, therefore making novas deal consistent damage regardless of where an enemy is being hit.
ND can only be found with extensive testing. old documentation found here (not really up to date though) :
https://www.moddb.com/mods/medianxl/dow ... evision-25
7) How can you see the item level of an item ?
=> Answered : In "Preference -> Interface", there is an option to check to show item level
8) Is there specific conditions for sacred uniques or set to drop ? Zone level maybe ?
=> Answered : su drops in alvl 104+ (see the area level at the top right in game below the game name). ssu in 119+, sssu in 130+
9) What's the difference between EWD and ED ? Both can be MO'd unto a weapon and it's pretty confusing.
=> Answered : ED is a local modifier, ewd is global. That means ed increases the damage on the weapon, while ewd increases your total physical damage done by your weapon (which also includes any added dmg from other items).
Essentially it's 3 steps to damage calc:
(weap base * ED + flat from any source) * EWD * DS
Obviously deadly strike is just a chance for double damage but "10% DS" can be read as "10% total (phys) damage". And it applies before %conversion.
Note that EWD is the sum of multiple stats with a different name which are all EWD synonyms. Such as:
- Enhanced Weapon Damage
- Strength/Dexterity Damage Bonus
- Weapon Physical Damage: +X% (from skills)
- Physical Damage: +X% (not spell ofc, also from skills)
Sorry and thanks in advance