Thanks for info re PB. The skill desc just says "increased chance to avoid per base level" but when it doesn't do that you have to wonder if it ever will - some skills don't always do what they say they will do at next level. And PB has dropped in level twice already while levelling up so...
Stupid question... How big of a difference does a merc make for general leveling/farming past 110? Is it worth it? If so, which merc works the best? And if yall dont mind, what is good gear to start out with for them? Thanks in advance! I can't see an answer to this question, which is a shame becau...
Yeah, I am also playing nagisin.. agree with basically everything there. Ofc I reccomend A5 merc still because it's the most tanky. It is only kinda unfortunate that you might have to trade for Krys, Endless Loop, Fryst.. Toraja farming seems a bit annoying with this char. My only difference is usi...
400 is the ideal (if you man handle that), anything above 400 only increase the chance for better items a little. But if you can farm 2x+ faster at 200 MF, then it is better. 400 MF is only 20% more uniques than 200 MF, nowhere near double. To see how fast the effective diminishing returns are, see...
Yeah, I am also playing nagisin.. agree with basically everything there. Ofc I reccomend A5 merc still because it's the most tanky. It is only kinda unfortunate that you might have to trade for Krys, Endless Loop, Fryst.. Toraja farming seems a bit annoying with this char. My only difference is usin...
Would be fun to have a SoloSelf found server..and never use TG lol
You can definitely play without trading.. I wouldn't mind a restricted server like that. TG is pretty straightforward, 10 is worth $1, can be obtained by donations, use it wisely..
I was just sorting out my inventory by dropping all gear on the ground in town in a few piles while going back and forth to my chest and once to buy an oil of disjunction. All sacred uniques and set items disappeared :( I didn't think I was taking that long or straying far enough for this to happen...
Shadow Refuge gives "3% poison spell damage" per point of twin fang strike, hidden synergy, but when I use it my poison spell damage doesn't change.. is this just a false tooltip?