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by Inertia
7 years
Forum: Archive
Topic: MXL: Sigma Announced
Replies: 1015
Views: 487050

Re: MXL: Sigma Announced

spacevan27 wrote:So what are we looking at for a release date??? early 2017??? or nothing definitive?


January 12 (my birthday).
by Inertia
7 years
Forum: Archive
Topic: Jetaman's Animations (3d conversions from Elder Scrolls)
Replies: 104
Views: 47353

Jetaman's Animations (3d conversions from Elder Scrolls)

@Jetaman can I have a download to the .dt1? Maybe I can help. Nice job btw, I think there can be a few edits to it, but it looks very good.
by Inertia
7 years
Forum: Off-Topic
Topic: Learning to code
Replies: 9
Views: 6095

Re: Learning to code

Nice, I actually just started reading an e-book that's for beginners in C sharp.I don't have much time to start actually following along with the examples, but I think following a book and coding along with it is the way to go. My college semester is almost over so I'll have a few weeks to go ham on...
by Inertia
7 years
Forum: Archive
Topic: [ANNI] Annihilus Patch 6.1 is Live
Replies: 389
Views: 133593

Re: Annihilus

wtf is with modders and recoloring tilesets? Some of them are made by volf's map plugins on Phrozen Keep. I don't recall of he made a blue trist or not. I guess it kinda looks okay here because it's "Tristram?" and supposed to be a ghost town? (shrug) I think recoloring tilesets can work ...
by Inertia
7 years
Forum: Archive
Topic: [ANNI] Annihilus Patch 6.1 is Live
Replies: 389
Views: 133593

Annihilus

wtf is with modders and recoloring tilesets?
by Inertia
7 years
Forum: Archive
Topic: Jetaman's Animations (3d conversions from Elder Scrolls)
Replies: 104
Views: 47353

Re: Jetaman's Animations (3d conversions from Elder Scrolls)

@jetaman Well I figure you can use Photoshop automation to split each frame in half and then use cv5 to make 2 separate .dccs and change the offsets so they fit together. Yes it's much more work, but it's useful if your animations are too big and crash the game. I haven't tried this yet, but I'll h...
by Inertia
7 years
Forum: Archive
Topic: Jetaman's Animations (3d conversions from Elder Scrolls)
Replies: 104
Views: 47353

Jetaman's Animations (3d conversions from Elder Scrolls)

@jetaman Well I figure you can use Photoshop automation to split each frame in half and then use cv5 to make 2 separate .dccs and change the offsets so they fit together. Yes it's much more work, but it's useful if your animations are too big and crash the game. I haven't tried this yet, but I'll ha...
by Inertia
7 years
Forum: Archive
Topic: Jetaman's Animations (3d conversions from Elder Scrolls)
Replies: 104
Views: 47353

Jetaman's Animations (3d conversions from Elder Scrolls)

D3 models seem to look surprisingly good rendered in D2. GJ!

@Jetaman Have you tried to split your animations yet due to size?
by Inertia
7 years
Forum: Archive
Topic: Jetaman's Animations (3d conversions from Elder Scrolls)
Replies: 104
Views: 47353

Re: Jetaman's Animations (3d conversions from Elder Scrolls)

Jetaman wrote:
Marco wrote:oh nice, I wasn't aware of that batch tool, that definetly helps. Keep it up :D


Also, don't know if you've seen it, but I released a brand new Cof Editor "Coffee" which makes the editing of cof files a joke.

Haven't used it yet, but looks really useful! This will save a lot of time. Gj
by Inertia
7 years
Forum: Off-Topic
Topic: Nonsense Thread
Replies: 2396
Views: 799766

Nonsense Thread

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