Not sure if i will be coming back. Last night run was ok, got carried since ass_ass_in is prety much useless in early game. Probably late game too, lol. But i haven't felt much change from last versions. Same shit with some tweaks ?
My build was wep + shield, saving all skill points for later. My idea is/was max throw skill (more missiles every 5 lvls ? - 5 when maxed ?) with a lot of poison add on from buff, max claw mastery, summons for meatshields, blade shield for kiting and damaging untankable bosses if range is ok ? and some points into block mastery when dual wielding.
3 hp per 1 pt vitality - char gonna be squishy and useless
Leveling at start is easy since you can buy weapons with +random skills for assassin. Good way to test them out.