Ibra1 wrote:Someone posted above...
"stat/skill reset separately"
I like this. When one drinks Belladonna, have it give choice of stats, or skills, or both. (Or when using reset at act 1 NPC, same option)
that's a great idea, i would enjoy that as well.
Also perhaps we could allow allocation of massive inputs of character stats at once so it takes less clicking. say i want 500 base dex on my character and the rest into vit for some reason. If i could simply click once and type 500 under dexterity and the points would allocate automatically that would be awesome. I realise this may be a very difficult thing to code so while I would like this to be implemented, I can understand why it wouldn't be.
One more thing, can we bring back some more crafting choices like rings/amulets? from what i understand the idea was to get away from crafting so people aren't spending the entire time in their cube, but say I was playing my stormcaller Amazon and I need +2 to all skills and +25 to hailstorm on each rings and amulet. In order to get that on a rare amulet I might need to go through hundreds of rares without ever seeing it appear. Maybe a +2 to all skills and a + to random oskill crafting amulet/ring recipe would be useful for people?