unique item filter

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void
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so.... im the only one who read the readme? :lol:
because that stuff is listed there
Displayed Items When the filter is injected in-game:

- Unique and Set Items (ubercharms are unique items)
- Unique Mystic Orbs
- Trophies
- Great Runes (this includes sewer runes, stones and skulls [...])
- Triune Cycles
- Void Items and Enchanting Crystals
- All Types of Signets
- Veteran Eyes, Act Bosses Tokens, Fauztinville Brains
- Tristram Boxes
- Wirt's Leg and Horadric Cube
- Various quest items, tokens, and stuff of interest that I won't bother listing
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Crash
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void wrote:so.... im the only one who read the readme? :lol:
because that stuff is listed there
Displayed Items When the filter is injected in-game:

- Unique and Set Items (ubercharms are unique items)
- Unique Mystic Orbs
- Trophies
- Great Runes (this includes sewer runes, stones and skulls [...])
- Triune Cycles
- Void Items and Enchanting Crystals
- All Types of Signets
- Veteran Eyes, Act Bosses Tokens, Fauztinville Brains
- Tristram Boxes
- Wirt's Leg and Horadric Cube
- Various quest items, tokens, and stuff of interest that I won't bother listing


All types of signets is incorrect. Tested that already.
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void
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LHawkins1 wrote:All types of signets is incorrect. Tested that already.

which does it not show? and did you happen to have made screenshot?
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Crash
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void wrote:
LHawkins1 wrote:All types of signets is incorrect. Tested that already.

which does it not show? and did you happen to have made screenshot?


Stevie tested it. Dropped a custom sig (must've been 3 or 4 or something. dunno. shows zero for me).

Only appeared with the show-all command, not regular item filter show.
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Prime_Evil
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rip sifting through all the garbage drops in dcows and dunc.
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cowking
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Why would you ever need custom sig to show in the first place? They don't drop naturally.
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Crash
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cowking wrote:Why would you ever need custom sig to show in the first place? They don't drop naturally.


I'm aware. Was just dropping stuff out of stash to see if it appeared. The filter description said it showed all types, so I figured it would be included, but not that it matters that much.
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void
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LHawkins1 wrote:
void wrote:
LHawkins1 wrote:All types of signets is incorrect. Tested that already.

which does it not show? and did you happen to have made screenshot?


Stevie tested it. Dropped a custom sig (must've been 3 or 4 or something. dunno. shows zero for me).

Only appeared with the show-all command, not regular item filter show.

well i suppose custom signets dont drop in the regular game in general (pls correct if im wrong) so it wont be a problem for that. but yea, it makes the statement "all types of signets" untrue and might be a problem when muling them... fair thought that the readme can have errors and should be tested for such
Akak_
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its a good tool, ty vm tho for mid or early game level players like me its not usable unless i have a guide to modify filter params

for e.x. i need to enable filter to see full rejuv potions+apples / jewels of any quality / maybe yellow rings+amus (even tho it makes a ding sound i dont wanna loot magic ones) / also i would enable any quality sacred ancients armours / crown shields, maybe rare quality sacred paladin shields etc

how difficult is it to make such mini guide (if we have some visual studio (or can use any other software) and basic skills in working with libraries) - or is your dll code is a secret u wanna keep etc?? ty in adv
p.s. (and pls who is that whist and what about u, spambomb?) ty p.p.s (or maybe using what software it was compiled etc?)
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Quirinus
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iirc whist said that he doesn't know where the source code is anymore, since he did this a long time ago. so no luck

whist is the guy that's doing code edits for sigma:
viewforum.php?f=36
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017

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