Hey, itsmars.
This is my Youtube Channel.I'm making a video tutorial series on Youtube, on how to make a Dungeon Crawler & I invite you to check it out.
Also, we'll be using Visual Scripting, so there's no need for C++, C#, Javascript, etc.
For the Game Engine, I use
Unity & For the framework, I purchased "
plyGame" for $32.
(plyGame is what we use to Visually Script, and comes with definitions for simple things, like "Item", "Enemy", "Player", etc.)Making an entire video game for the cost of $32 & not needing to know how to script or code is pretty wild;
I never knew it could be this easy.
That's why I'm recording these video tutorials - for anyone whose ever been interested but didn't know where to start.
The videos themselves are step by step & beginner friendly.
I don't assume prior knowledge and try to clearly explain everything I'm doing.
I'm only on episode 20, so the game's quite bare-bones at the moment, but here's some pictures:
I'll upload more, later, once I've made some more videos, to further show off what we'll be doing in our game.
As of right now I've recorded 20 videos for the series, and have many, many more on the way.
Here's a list of videos on my Youtube Channel, as well as future episodes:
Recorded Videos:
► Show Spoiler
Episode 1: Making a Main Menu with UGUI!
Episode 2: Making our first Player
Episode 3: Loading our rpg_ui
Episode 4: Health Orbs!
Episode 5: Experience Bar
Episode 6a: Bag, Hotkeys
Episode 6b: Potions
Episode 7: Character Sheet, Equip Slots, Sword
Episode 8: Terrain
Episode 9: Enemy
Episode 10: Combat: Enemy Melee
Episode 11: Combat: Player Melee
Episode 12: Audio
Episode 13: Interactable Door
Episode 14: Cursor Highlighting
Episode 15: Material Highlighting
Episode 16: Camera Highlighting
Episode 17: Enemy Diversity
Episode 18: Blood Splats & Decals
Episode 19: Unit Health Bars
Episode 20: Damage Mitigation
Future Videos:
► Show Spoiler
[ ]21 Damage #s
[ ]22 CAMPFIRE - Sound (spread 180 + Linear Rolloff 1-10) + Animation (Keyframe intensity)
[ ]23 Wall Fade (local UnityObject Material) / Roof Transparency (Animation)
[ ]24 Blacksmith NPC (Hammering) - Animation Event - On Trigger Enter & Exit
[ ]25 QUEST 1 - Quest and Graph + Interact NPC, On Interact, Start Graph,
[ ]26 UGUI - Quest Tracker
[ ]27 STUN (instead of trading hits)
[ ]28 GUI - Screen Fade (Animation)
[ ]29 door v2 - open anim, sound, screenfade
[ ]30 Notifications (TEXTGOESHERE)
[ ]31 Interact Object - Openable Gate w/ NavMesh Obstacle (Animation)
[ ]32 Breakable Barrels w/ GIBS
[ ]33 Trees, Wind, Flag
[ ]34 BETTER: Town V2 - Patrolling NPCs, IDLE, Sitting, Talking,
[ ]35 BETTER: Basic AI
[ ]36 BETTER: Zombie Crawl Out of Ground / Zombie Eating, then Stand UP
[ ]37 Top HealthBar - (On Mouse Enter - Set Selected)
[ ]38 ENEMY AFFIXES (Resistant, Armored, MoveSpeed, Attack Speed, Size, Damage)
[ ]39 PoE FLASKS (w/ charges, on kill)
[ ]40 Interact Object - WAYPOINT
[ ]xx Interact Object - TOWN PORTAL
[ ]x1 Weapons V2 - Random DMG, Affixes - Attacks Per Second // Damage V2 (STR formula)
[ ]x2 Mecanim V2
[ ]x1 Action Bar: (With Cooldowns)
[ ]x2 Action Bar: Expanding Action Slot (Like Diablo 1,2,3 + PoE)
[ ]xx Combat: Enemy Ranged (ON VALIDATE, IF MANA >= 5)
[ ]xx CHARA SHEET: PAPERDOLL
[ ]xx CHARA SHEET: Stats, Stats Per LVL UP, Button to Increase Stats +5
[ ]xx INVENTORY - Right Click
[ ]xx INVENTORY - TOOLTIP
[ ]xx Mage/Warrior/Rogue
[ ]xx BETTER: MAIN MENU v2 (real camera, moving to new Characters, )
[ ]x1 Loot Labels
[ ]x2 Interact Object - CHEST with LOOT
[ ]xx RAGDOLL
[ ]xx CRIT (screen shake) (different colored Damage#s) (param 3 = crit?)
[ ]xx Health Formula
[ ]xx Cutscene: Zoom on Interact
[ ]xx Cutscene: Boss Battle
[ ]xx BOSS BATTLE (Adds w/ health+ammo pickups) (broken into Phases) (Attacks - Readability, AOE, Cone)
[ ]xx FACTION INTEGER - Reputation
[ ]xx PUZZLE: pressure plate - push block onto it
[ ]xx PUZZLE: lever - pull, then timed door
[ ]xx PUZZLE: moving/rotating walls
[ ]xx PUZZLE: magic shield on door - destroy statues to shut down shield
[ ]xx PUZZLE: breakable walls
[ ]xx MORE SKILLS: AOE ATTACKS
[ ]xx MORE SKILLS: DOT (Bleed, Poison, Burning) (If (L) DOT on player not null DELETE DOT, Apply DOT) ? Maim/Slow/Frozen / Bleed/Poisoned/Burning
[ ]xx INVENTORY - DRAG AND DROP
[ ]xx INVENTORY - DROP ON GROUND
[ ]xx INVENTORY - BUY AND SELL
[ ]xx INVENTORY - STASH (Deposit, Withdrawl)
[ ]xx INVENTORY - Pick up Stack
[ ]xx INVENTORY - Split Stack (shift click)
[ ]xx Death / Respawn
[ ]xx SAVING / LOADING
If you're interested in making your own game, you should check the videos out & let me know what you think! Thanks for reading.