DeanLew wrote:Rishab wrote:bu. but.. switching between 2 skills is so hard, QQ
That isn't the point. The point is this is how wolf has been played bugged or not. Now you're changing a playstyle because of a bug that shouldn't even be a bug but a remedy. How do you balance out drain life? With replenish life. Why does it have to be different for mana just because you want to make shit more complicated and difficult for no reason.
Let me ask you. Who asked for this change? Who complained about the mana regen bug? Why do you have to go and change unimportant things that actually make the game more fun and make it less fun? Who actually wants to use mana pulse? Seriously retarded dev team and this is why your servers die so quickly every reset and other private servers are more popular.
i did complain about it. it created fastest farmer of the game that you could just press 1 button down and do nothing else. even pouncesin have to use different skills to be able to pounce all over the place. Like i said on last post. Mana on werewolf acts like a fury/Rage system. it degenerates over time and you get more by attacking monsters. you can also spend it by attacking monsters with more powerful ability like harbinger. also it does not change the fact that you can still do this 1 button wonder by using wyands fervor or Void RW...
they compensated that mana regen bug with higher damage on harbinger = much smoother clears. also they reinvented wolf's single target damage so it can actually do some ubers now.