Valaraukar wrote:so i'am singleplayer only, why should i get the patch? nerfed droprates and a new uber you cant do solo with itemdrops that are realmonly are overshadowing the rest of the changes =/
Because of bugfixes and additional skills and balance changes, plus droprates haven't been nerfed. I didn't play the new uber yet but at least in theory you have a fair point on that one, I've tried to get info about it asking to devs in this very thread but no answer was given.
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RequiemLux wrote:I have some conflicting opinions about some changes but I'm overall content with the general state of affairs, and also very glad for all the good efforts poured in by the dev team. So first of all thank you.
Btw I'm a bit confused about the new uber: I can see the reasons for it being this hard and the issues it may tackles, but it also rises a few questions, at least for me.
I've always thoght that in MXL2017 the filling of the gap between SP and MP (with 120+lvls, runewords and realm-only items) was for the most part intentional, but right now I'm not so sure anymore...
Unless the new uber is divided in 2 distinct types (one for SP and one for MP) I feel like it's a minor step back for v1.3 and not a pleasant incipit for future versions. The reason I say so is obviously because of the different charms, the new "extremely powerful items" exclusive to Realm and the fact that it's "designed for a team of at least two people".
Is this new uber the unkind exception of v1.3 or the first of many? Does it fits conceptually because this 'new' old paradigm has to be introduced in order to make a smoother transition to the more online oriented Sigma?