patchlog wrote:To facilitate the above we have cut one skill per merc (Vanquish, Pagan Rights, King of Blades, Thorn Field, Guard Tower, Flamefront, Banish, Possess, Warband)
Some of mercs have their lvl90 skill removed.. Does it mean that other skills will replace them? (like Shapeshifter that have no Thornfield on lvl 90 anymore will have pounce on lvl90 instead)
patchlog wrote:NEW UBERQUEST: blah-blah-blah...
I hope it's smth after defeating Baal on Destr.. Cow lvl was really not enough for killing him and it's the only and most expected for me story part that have no extensions yet in d2 (destroying Worldstone, etc.)
PS: But i like other changes which will make poison chars more viable and esp. removing that annoying 1hko systems that was making melee being nearly hopeless in IotSS/QT completing. And thanx there's no more that huge slow from Neon fiends..
patchlog wrote: BROKEN SOUL: damage reduced by 33%
FROZEN LORD: ice breath damage reduced by 40%
Finally they won't reduce hp to zero in seconds even with overmaxed cold resist... i hope so XD
patchlog wrote: MANGLER: reduced range by 30%
CRUCIATOR: reduced range by 40% and damage by 17%
Another great nerf. Less off-screening monsters that are painful for low defence rangers
patchlog wrote: PRISMATIC CLOAK: is now rewarded for the Ennead Challenge rather than the Black Road, lower levels give more reduction, total unchanged
Okay.. It's a good idea but then BRC is less worth completing now because of, let's be honest, Vampiric icon is barely useful... I think we might put Blink as BRC skill and make smth new for it's place (Way of raven pls XD )
REBOUND: will no longer waste axes on targets outside of line of sight, projectile speed increased by 33%
I was really hoping that it won't require walls anymore...
BEAR STANCE: no longer increases weapon damage
That sounds ood since now you will need to choose between survivability and killspeed in stances purpose.
THUNDERGOD: no longer adds lightning damage to weapons
So the only thing that will be given by this buff is nova every 15 seconds? It makes me sad
VOID ARCHON: fixed a bug which made it immune to physical damage
I will never forgive you XD It was so helpfull in TA and Cows without need to resummon him every 5 sec.
FROSTCLAW TOTEM: damage reduced by 25%
Stop nerfing frostclaw totem, lol
FAMINE: removed weapon damage bonus per skill level, now adds 20% of Strength and 25% of Dexterity as a bonus to weapon physical damage
Will it provide weapon damage as percentage or will it become flat damage bonus (in other words: 1% to WDM per 4 dex or +1 damage per 4 dex)
ICE ELEMENTALS:
No longer have an aura which grants a total defense bonus and damage reduction
These stats were extremely synergetic with the lightning and poison passives and also incredibly powerful, to the point where any optimal caster sorceress would always be X + cold
Therefore these stats have been removed and sorceress defenses have been enhanced in other ways to compensate
Their aura now provides +5% to maximum cold resistance, +50% cold resistance and +100% minion damage
Huh... I seeing no reason in this except of making cold tree even more useless than it is already
Maybe there may be some synergies inside this tree only?.. Let's say, making cold elementals giving even more def to Snow queen skill, or giving some cold pierce (as an aura or as passive synergy to... ye, to Snow queen) or so...
EMPYREAN BAND & GLORY no longer trigger a short cooldown on proc
Could you do same thing to other lock-out skills like Glacial nova, Punisher, etc.?