Here we have whirlwind (spin to win and other similar skills, call it however you want) triggering on striking skills. In this particular case we see my assassin triggering claw tornado from nimmen axe
Nitz wrote:Let's assume thatYaggai's Sagarishad on striking proc or that whirlwind would work with melee procs - would the blasts travel forward (boring!) or in all directions (dat eye candy)?Yaggai's Sagaris
Labrys (Sacred)
Two-Hand Damage: (441 - 471) to (496 - 527)
(Barbarian Only)
Required Level: 100
Required Strength: 796
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
50% Chance to cast level 16 Stormblast on Melee Attack
50% Attack Speed
Adds 150-200 Damage
-35% to Enemy Lightning Resistance
+(172 to 200)% Enhanced Damage
+100 to Strength
+100 to Vitality
Elemental Resists +(10 to 20)%
+250 Life on Melee Attack
Socketed (6)
Because here it looks like the whirlwind travels away from the sin in a 90° that would be just awesome.
whist wrote:Nitz wrote:Let's assume thatYaggai's Sagarishad on striking proc or that whirlwind would work with melee procs - would the blasts travel forward (boring!) or in all directions (dat eye candy)?Yaggai's Sagaris
Labrys (Sacred)
Two-Hand Damage: (441 - 471) to (496 - 527)
(Barbarian Only)
Required Level: 100
Required Strength: 796
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
50% Chance to cast level 16 Stormblast on Melee Attack
50% Attack Speed
Adds 150-200 Damage
-35% to Enemy Lightning Resistance
+(172 to 200)% Enhanced Damage
+100 to Strength
+100 to Vitality
Elemental Resists +(10 to 20)%
+250 Life on Melee Attack
Socketed (6)
Because here it looks like the whirlwind travels away from the sin in a 90° that would be just awesome.
The direction basically depends on the enemy that was hit when the skill was cast.
whist wrote:The direction basically depends on the enemy that was hit when the skill was cast.
ChuckNoRis wrote:could be the switch attacks (old "w" )
whist wrote:ChuckNoRis wrote:could be the switch attacks (old "w" )
It was, but I already changed it back to I / II buttons on top of weapon slot like it was in vanilla
whist wrote:And here we have the bottom panel rework► Show Spoiler
- The long orange bar is the experience bar
- The small yellow orb near life globe is stamina (the orb is animated as well)
- The buttons are the buttons that were previously in the minipanel, you can also see the run/walk toggle was integrated as one of these buttons