I realize a long while back, I was sort of the reason Resurrect on Pala was nerfed, but now it's borderline useless (I'm using Dragonform just for the casting frames, seems a bit sad as I'm a summoner). And I've managed to hit my first 121 with this build, so trust me when I say I've tried everything I can logically think of.
The main issue; they can't regen at all from anything other than NPC's. Why do they have a perma mooncat aura? It's a huge pain in the ass to not only run out to get the Resurrection's you want every game, but to also frequently have them die on me because of the lack of regen. (Vindication or whatever innate buff does not work on them, nor Inner fire).
I'm thrilled the count was reduced from 5 to 3, they just need significantly buffed to compensate for not only reduced count, but the ridiculous preptime effort to get and sustain them every NG. Also, please increase their duration. 1 hour sounds like a long time, but it really isn't even close to enough. I farm many places in 1 game since I hate retrieving the fuckers.
Possible qol and balance improvements:
Give them a massive regen and increase their duration (permanent would be nice).
Have them rejoin games with you like Iron Golem used to.
Massively boost their spell damage, it's pathetic. WDM could also use love.
Let revives keep their aura's (with the exception of truly broken ones like Na VI shields). It ptovides another layer of strategy and theorycrafting.