Glow-Worm wrote:Purify was meant for strategic endgame fights. It would be kinda dumb if you could faceroll every boss with BiS gear.
and what strategy is involved when the strategy becomes to respec and tank up as hard as possible while spamming this 5sec cd off cooldown hoping it hits through avoid percentages and remains accurate?
it's not a good design. it's counter-intuitive with the investment of time and grind for items / power creeping in diablo, a measly attempt at "balance" to keep things "fair". purify taking off invulnerability shield, removing purify and tweaking damage numbers, there are many ways to retain balance but give players who worked their way to those fights through their grind with purpose.
the current endgame bosses, including purify, are farmed with overpowered barb items / skillsets, or respec'ing for the best universal defensive stats including movespeed, life, resists, block. the game should be aiming to unify builds and make them more consistent through progression, not force belladona pots everyone someone feels like doing something with their build - not every build should be universal, but viability should remain because of the identity of the builds - whatever spell or theme your character is focusing, say throwing as a barb or meleeing as an assassin.