Target Takes Additional Damage

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CallMeCrazySam
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tempmail wrote:
ChuckNoRis wrote:there was a time when the atmg sentry assassin was making the best use from TTAD , as each sentry with ttad was triggering doom 25 times per second


I'm a bit confused. So does that mean that it multiplied doom damage by 25?


ATMG sentry hits 12.5 times per second, so would trigger doom 25 times via atmg and ttad.

edit: every other frame
Edited by CallMeCrazySam 4 years.
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Atmg hits every other frame, not every frame.
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ChuckNoRis
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CallMeCrazySam wrote:ATMG sentry hits 25 times per second, so would trigger doom 25 times.
no , atmg hits 12,5 times per second . TTAD used to get triggered for each time atmg was hitting , therefore the doom extra damage was applied twice , so 25 times in total . 12,5 from atmg alone and 12,5 times from ttad
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Idol of Rygnar
Idol of Rygnar
Mask (Sacred)

Defense: (2068 - 2350) to (2208 - 2510)
Required Level: 100
Required Strength: 600
Item Level: 120
+2 to Necromancer Skill Levels
25% Life stolen per Hit
Weapon Physical Damage +(60 to 90)%
Hit Causes Monster to Flee +1%
+(120 to 150)% Enhanced Defense
+(40 to 50) to Strength
+(40 to 50) to Dexterity
Target Takes Additional Damage of 500
25% Gold Find
+5 to Light Radius
Socketed (4)

Target Takes Additional Damage of 500
How does this attribute calculate damage? Do you want to calculate the enemy's physical resistance? Is it equivalent to increasing physical damage by 500 points? Want to know the calculation formula
For example, the target is DEIMOSS, its physical resistance is 55%, and the damage of skill attack is 100% of weapon damage, so it receives 500*45%=225 points of damage
So, 500 damage is the % weapon damage that ignores skills?