Semigloss wrote:What you are ultimately after is a playstyle where you have to rely on "drop RNG" alone.
I like the concept and think it'd be a fun challenge. Based on my first sentence, here are my thoughts on your list:
ALLOWED (YES = AGREE)
Anything that physically drops as-is - YESsss
Gambled items - NO
Regular MO’s - NOOOOOO NO NO
Shrine Blessing - OKAY for blessing only
Sockets with Gems/Runes/Jewels - YES, see my runeword comment below regarding jewels
Charsi/Larzuk quests - YES
Signet of Learning.- YES
Charms/Trophies - YES
BANNED (NO = AGREE)
Buying socketed/Sup items from merchants - NO
Crafting Uniques with AC’s - DEF NO
High-tier Runewords - YES, I think all runewords should be fair game so long as you drop the correct runes and drop an item with the correct amount of sockets. No jewels should be allowed for runewords. Sacreds do still drop with random socket count, right?
Crafted Jewels - NO
Crafting seasonal Sets - NO
Sacred Rare Shrine crafting - NO
Adding sockets by cubing with jewels - NO
Superior Oils - NO (called oil of renewal). I would also add oils of enhancement here too.
MAYBE:
Honorifics - NO
Magic Find MO’s - NO
UMO’s - YES!!
Runewords with runes up to Zod - YES
Crafted Amulets - NO
Low-level starter Runewords before lvl 30 - YES
Luck Oils - YES
Lottery - YES
dont understand that concept. There are many runwords and tierd uniques with absolutly different power level, many uniques for specific builds, there is no guarentie that you ever get drop you need, some of them absolute trash. As for builds, some need mostly runewords, some rely on uniques, which means some build are easier to play. Okay, and where will be the end of game with such concept, to what point are planing to go with it, if i play in such style i would stuck at some medium ubers, i dont like it, i wat to beat game at 100%