I disagree about increasing trophy drop rates or making waypoints to bosses. People did 1 hour uldy runs back in the days and 300 laz runs to obtain a trophy, these felt like a real achievement. Then fragments were introduced, now people want it easier and easier every time. I will again suggest what I suggested X seasons ago, which is to make 2 versions of a boss: one which has a X% to drop a trophy fragment, and another one which is 5x harder with a X% to drop a trophy. Then I'll agree about having a waypoint to the harder version. The trophy is not meant to be obtained by everyone. You either spend the same time as everyone else to do it in multiplayer, buy it, or play singleplayer where you can have it 60 times easier to obtain.
I also disagree about having higher drop rates on MP. Drop rates are high enough at the moment. If anything, they need to be decreased instead to make progression slower. There is no reason to use transition SU's if you can obtain BIS items at the 2nd day of the ladder. If you want something to feel rewarding when obtained, then it needs to be a rare item. When it drops for everyone, it decreases its value over time, to the point where noone wants to buy it. In my opinion, removing the increased nodrop rates for SP was a big mistake. People who play SP fairly really need these drop rates to not waste their times. People in MP need the opposite - a lengthened ladder that doesn't end in 1 week.
One more thing I'm very annoyed about is the removal of EXP from multiplayer games. This was done in order to make the ladder more competitive, but now you can only be competitive if you play alone and ignore your friends, as they just slow you down and require you to run multiple runs of the same bosses. Also, leveling in rifts has become much more boring as there is no way to improve your exp gain. Holding right click in fauzt from 125 to 140 at ladder start literally makes me go asleep. Other lvl 130 areas which are promoted as "alternative" do not have high enough density to justify leveling in them. I really want to see some incentive to play with friends, and the only thing I can think of is to make a boss drop as many charms as the number of players it was started with, which would also improve the trophy farming everyone is searching for.