Siosilvar wrote:inori92 wrote:2.6 Feedback
Came back after a few seasons of absence, was quite excited after the recent Diablo 4 disappointment in endgame, a bit disappointed here as well.
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I think you vastly overestimate both our intent and most of our math skills
Ben's done his math, and the playerbase still thinksGriefis bad for some reason neither of us can figure out. I've done my math, and Psicrown's damage was straight up doubled on an energy-stacking build - I don't know if it clears Scos, it almost certainly doesn't clear labs, but I don't really pay attention to labs because that's SB's baby.Grief
Barbarian Two-Handed Axes
'BerLemGulBur'
Runeword Level: 115
Earthshaker Skills Have Their Cooldowns Reduced by 20%
+(3 to 4) to Barbarian Skill Levels
80% Attack Speed
+140 Damage
+200% Enhanced Damage
Slow Target 20%
4% to Vitality
Maximum Elemental Resists +1%
5% Chance to Avoid Damage
And melee sorc is in the state it is because SB and Marco made some throwaway changes once to try to fix the build's issues and we're slowly ramping them back because decent size nerfs even to things that are blatantly overperforming generate an enormous outcry - even as we push other stuff up to par. There's no meta we're trying to push, we're just trying not to have people rant at us, you know?
Psicrowns issue was it was made good in the past by relic stacking which is no longer achievable - thus a huge rework to its scaling needed to be. Maybe next season.
grief is ok runeword, but think the core problem revolves more around earthshaker tree/abilities and not the itemization.
However late game, most WDM builds are built very similarly. I think thats part of the issue, theres not a whole lot of builds that stand out. More unique scaling vectors to builds would be neat. Wyrd was an example of a uniquely scaling ability that freshened up the meta, abelit it was op. More things like that could be very fun...Builds that scale attack damage from defense, or TCD, block, AR, overcapped res etc etc would do alot for more wide spread meta imo and more diverse build selection.
Itemization is kind of struggling. Some of the SU's/SSU's/Runewords are never used, ive played for a long long time and some of the items are quite literally dust every season or a sig. I believe there does need to be shit items in order for other items to be good, but the scale is way to shifted towards to many not good items vs the good ones. Also UMOs... i really liked the solitude design - Id rather have it only 1 umo per item total, not 1 of this umo - and the umos be stronger. Hopefully more in this direction.
Lastly - socketables are a bit lacking - jewel option craft wise are fine, unique ones are pretty under welming late game, and in labs/135+ content filling your sockets with lvl 18 gems for res is super uninteresting/not fun. to be efficient(assuming your going to lab or do schesron/sammy) its not worth upgrading to the Erune version of sockets because most of those will just be dedicated to Resistances/Max resistance.
Overall though, the game is getting better every season and i appreciate that.