red1939 wrote:► Show Spoiler
After playing around (and reading through the docs) there are some general questions of whether I am reading the game ... correctly? I mean, experimentation is fine, but I wouldn't want to spend hours and hours of reinventing the wheel of how something works and where are the tricky parts.
Etheral equipment with sockets
Is it as cool as always (vanilla diablo, I believe)? Or should I ask: are these the best material for runewords (assuming I have access to indestructible jewel)? I am guessing that honorific/shrine-crafted items are out of the question as they will reroll my etheral status, so no orbs for this one.
Rings/amulets/jewels upgrades
I am trying to wrap my head around them. I mean: how to approach them? In case of ring and amulet: just find a nice rare and sprinkle orbs at them? What about jewels - can anything be done to them apart from shrine blessing?
Poor man's MF
What is a valid plan for gearing for MF (and how much MF is truly needed)? I mean, turquoise in shield is a no-no as I use two-handed; triune trophy is out of my league. So the only valid option I found is either get lucky with some high body armor/weapon suffix (up to 50%), hope for 10% jewel or just put Lum everywhere.
Stats
Another tricky one for me. Are there any guidelines for these? Put in dex/str as much as you need for gear and rest in vit? And looking atrequirements for some high level armor it requires tons of strength. So a lot of +% str a must? Can one get away from high dex in case of str-based xbows trying to reach high AR with some +AR% skills/items (I've seen many examples of +100% AR boosters, so it seems that this one should be easily coverable).
1) Yes Eth items are the best for runewords, because the base defense is 50% higher.
2) Yes, you just find nice amu's and put orbs on it. Jewels can be orbed as well, but the additional level requirement will add up on the item you're socketing the jewel into. For example: Weapon A was already mo'd 5 times, adding 20 required level. You socket a jewel with another 20 required levels --> Now your level requirement is boosted by 40.
3) There are some nice MF items like
Hratli's Craft
Hratli's Craft
Ring Mail (Sacred)
Defense: (6628 - 7311) to (7292 - 8043)
Required Level: 100
Required Strength: 330
Item Level: 105
+1 to All Skills
25% Cast Speed
50% Hit Recovery
+(41 to 50)% to Summoned Minion Life
+(172 to 200)% Enhanced Defense
+75 to Dexterity
Physical Resist 10%
40% Magic Find
Requirements -40%
Socketed (6)
for example. Everything else can be done with Lum runes (20% MF per rune) or crafted jewels (up to 20% + lots of other nice modifiers). In general you don't want your MF gear to affect your killspeed by a lot. In the best case scenario you get 300 MF and still farm as fast as you would without any MF at all.
4) In median it depends on what your weapon says. There is either the Dex or the Str bonus modifier, which adds more damage the more Str/Dex you have. In case of Xbow, you want to get lots of Str and get AR by using multiple jewels with 50% Bonus to attack rating or even the "ignore target defense" modifier found on some items. In case of Dexterity based weapons, you just put into str enough to equip your items, and the rest into dex. Vita: Depends on the build. Ene: boost this stat if you use a caster build, because in MXL energy directly affects your damage output of spells, but it's only worth so much thanks to diminishing returns.