roceteo242 wrote:What is movement penalty? How is it working/calculating? Is it better to use light plate for rw?
try equiping ancient armor and the penalty will show in d2 stats but yes light plate is better in terms of movement speed
roceteo242 wrote:What is movement penalty? How is it working/calculating? Is it better to use light plate for rw?
CorralTheTroops wrote:Guys how is limpet laser working now? Does it work like it used to work before (inheriting player caster stats) or does it work with new trap mechanics and get literally 0 elemental pierce on tree?
Trapsin seems really bad in mid-late game, and I remember limpet laser being really strong.
Is there any guide for the skill in post 2.0?
Also is limpet unaffected by catalyst trap now?
Lynderika wrote:CorralTheTroops wrote:Guys how is limpet laser working now? Does it work like it used to work before (inheriting player caster stats) or does it work with new trap mechanics and get literally 0 elemental pierce on tree?
Trapsin seems really bad in mid-late game, and I remember limpet laser being really strong.
Is there any guide for the skill in post 2.0?
Also is limpet unaffected by catalyst trap now?
Limpet now has nothing to do with traps, and work like a normal cold spell. It's 2 quirks is that it get more mine per slvl, giving 4 mines at lvl 60 and 3 at 40 (then you add the +1 mines fromBanner of Bitter Windsand the relic). The other is that for some reasons it works with melee devotion and anathema, making the build pretty tanky if you only use limpet.Banner of Bitter Winds
Bladed Shield (Sacred)
Defense: (1672 - 2035) to (1996 - 2430)
Chance to Block: 4%
(Assassin Only)
Required Level: 100
Required Dexterity: 550
Item Level: 105
Limpet Laser: +1 Projectile
+1% Cold Spell Damage For Each Skill Level of Your Ways Passives
+(3 to 4) to Assassin Skill Levels
-(10 to 20)% to Enemy Cold Resistance
+(15 to 25)% to Summoned Minion Resistances
+(130 to 180)% Enhanced Defense
Maximum Cold Resist +(1 to 2)%
Physical Resist 5%
Cannot Be Frozen
Socketed (6)
It's pretty strong currently but suffer from how much it multihit (teleporting bosses at best start to dance around the screen, at worst goes whenever then want), and also of course that it's very dependent of the layout. So some bosses are literally impossible (riftwalker III), some near impossible/very unsuited (atanna, for some reasons the walls are further than the unwalkable terrain. And anyway she teleport and tank too much), but I kinda had it working pretty well for Giyua and Uldy.
Also the layout thing make it pretty random in labs, I could destroy T7 without issues due to how narrow it is (and that the skill shoot beyond the funny doors), which is very nice due to how horrible T7 is for many builds, but I couldn't do T8s at all.