Jampula wrote:HeaT_ wrote:question about "target takes additional damage of x", what does this mean, like what type of damage is the target taking, when is this applied, etc.
Someone wiser might correct this but I think it's pure flat reduce, which means no other than -enemy resist (auras, skills) affects it. There used to be a bug about it applying twice with Doom (assa, amulet proc), I think it's fixed now along with Banish.
Edit: BTW sorry I need to vent:
TTAD reminded me the shit I just don't understand in ARPGs. For example in Grim Dawn, there are two stats: -enemy res % and -enemy res, both work as -% but only latter isn't applicable with other sources and doesn't show it's a fucking %. Median has done neat work getting rid of those but there is still work to be done.
GD has three resist reduction stats. -X% resist (stacking flat), Y% reduced target's resist (non-stacking %), Z reduced target's resist (non-stacking flat), applied in that order. This same thing applies to
every debuff in that game (though most don't have all 3 types, e.g. "target's damage" is only %), it's plenty consistent except for the fact that there's a spare % on the
stacking type that's a bit confusing.
examples of each from the devotion tree: Solael's Witchblade, Viper, Rhowan's Crown
Maertsy wrote:@HeaT: TTAD is flat phys dmg, separated from your weapon dmg. TTAD will not be multiplied by anything (except for phys pierce which is rare) . The dmg only deals on your melee attack. Means if you have 100 TTAD and hit enemy once with Canage or Divine Judgement, then it gives only 100 flat phys dmg, since all other projectiles are strike not attack. You dont have to care about TTAD, it's useless.
This
was correct until Gavin fixed it a few patches ago.
TTAD is now (again) a second hit added to every weapon damage missile that connects with the target.