Short Questions Thread

Discuss Median XL!
xeimaster08
Rust Claw
84 | 0
are scripts like auto hotkeys/ auto IT allowed in TSW?
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Nitz
Amazon Warrior
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xeimaster08 wrote:are scripts like auto hotkeys/ auto IT allowed in TSW?


https://tsw.median-xl.com/rules

Any external tool not listed here is forbidden and will lead to a permanent ban to that account and all other accounts that logged from that IP Address or computer.

That said I saw several people use an auto clicker on twitch and it never was a problem. Or people who use a script to improve melee barb gameplay... but you can usee the legal tool d2clicker for your purpose probably.
tlpc1
Thunder Beetle
56 | 0
How can I find my character's chance to block?
xeimaster08
Rust Claw
84 | 0
Nitz wrote:
xeimaster08 wrote:are scripts like auto hotkeys/ auto IT allowed in TSW?


https://tsw.median-xl.com/rules

Any external tool not listed here is forbidden and will lead to a permanent ban to that account and all other accounts that logged from that IP Address or computer.

That said I saw several people use an auto clicker on twitch and it never was a problem. Or people who use a script to improve melee barb gameplay... but you can usee the legal tool d2clicker for your purpose probably.


Actually that's where I plan to use it, on a melee barb....
in D2Clicker, can you bind your own set of keys?
madgod
Pit Knight
115 | 2
tlpc1 wrote:How can I find my character's chance to block?


It says it in Dexterity under your Attack Rating, when you hover over you Defense and you have a shield equipped. it Will say "Chance for (X Enemy) to hit you, Chance to Block X%"
JustinPeters
Stone Warrior
33 | 1
Do “on kill” procs not work on mercenaries? Or am i just having bad luck?
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HechtHeftig
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JustinPeters wrote:Do “on kill” procs not work on mercenaries? Or am i just having bad luck?


Your merc has to actually kill the enemy. By the way: On kill procs are only procced by weapon damage and poison damage. So if you're using an act 3 merc the procs will be useless.
JustinPeters
Stone Warrior
33 | 1
HechtHeftig wrote:
JustinPeters wrote:Do “on kill” procs not work on mercenaries? Or am i just having bad luck?


Your merc has to actually kill the enemy. By the way: On kill procs are only procced by weapon damage and poison damage. So if you're using an act 3 merc the procs will be useless.


Ah i didnt know it had to be weapon/psn damage.
Thanks for the info!
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Solfege
Void Archon
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Some questions about Assassin skills:
1. Does Doom's +Phys Damage per Hit apply to missiles?
2. Does Noctule's +7% Magic Damage per Base Level synergy from Batstrike only increase Noctule's flat Magic damage, or does it affect all flat Magic damage? For example, if I have flat Magic damage on a weapon, will the Batstrike synergy increase that by x%, too? Almost positive it won't, but asking just to be sure.

Basically, I'm interested in building a Clawsin that focuses on Phys/Magic damage instead of damage from Ways just to see if it can work, and I'm wondering if it's worth using Doom, or if just finding a good balance with the Noctule/Batstrike synergy is enough.
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HechtHeftig
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Solfege wrote:Some questions about Assassin skills:
1. Does Doom's +Phys Damage per Hit apply to missiles?
2. Does Noctule's +7% Magic Damage per Base Level synergy from Batstrike only increase Noctule's flat Magic damage, or does it affect all flat Magic damage? For example, if I have flat Magic damage on a weapon, will the Batstrike synergy increase that by x%, too? Almost positive it won't, but asking just to be sure.

Basically, I'm interested in building a Clawsin that focuses on Phys/Magic damage instead of damage from Ways just to see if it can work, and I'm wondering if it's worth using Doom, or if just finding a good balance with the Noctule/Batstrike synergy is enough.


1) yes. The only thing that doesn't apply to missiles is TTAD, so you can't procc doom twice from 1 missile.
2) Pretty sure it doesn't.

Try it out with doom. But don't forget: you'll have high mana costs if you smax noctule in addition to batstrike.

cron