kiki22vu wrote:Auto corpse recovery would only make sense to me if town portals would get removed comepletely. Atm with the new map layouts it need some adjustment cuz there is a long way to travel, but the removal of tps is a thing i would love to see with this new corpse change.
The Aftermath Mod has this feature and i liked it, played this Mod few patches in the past, but they having some clever ways also for stop rushing through some specifiec areas, by aura totems that checking the quest stage, or gear checks and an aura that let you speedrun like a spacerocket, but the area before needs to be cleared, because any small hit will instagib you
Aftermath has also a ton of life replenish on life pools and theres far lesser 1 shot scenarios in the game, the mod feels like an long adventure travel and is a complete other playstyle as in MXL
scenario 1) you die by an uber boss > corpse respawn in town > ! if you going to use any tp that alrdy opend, then you loose some of your power by a curse for 1 min, how about that ? and theres still the option to walk back into the area ( exp/gold loosing for death penalty - stops on zero, seems not to be a constant option )
scenario 2) no tp exists in the game anymore ! your char rips, you have to walk back into the area and long ways, this getting boring after few tries, with crap gear, ppl will rage quit, like in old days xD gear check bosses getting frustrating like that very fast, without having the right gear but you want to get the charm done // example run diablo quest in destruction and most ppl dont know how to do it without getting swarmed and spammed to the wall by his blast waves, ppl gettting rage quit, when they have to run 20 times into the river to walk back to the chaos sanctuary xD
fazit, i like the corpse respawn in town and it has some potential fun to it aswell, but it leads also to cheese some bosses, but it always was in there, just in other form, so what ? maybe something like scenario 1 could be an option