M17 1.1.3 Bugs&Feedback

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Heathen
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L H wrote:Reduction of barrels in the narrow hallways in Tran Athulua would be nice. Most of the problematic ones, of course, are hidden behind trees and blocking the entire path


I've had some ragefits just from those barrels. It makes pathing through the level really clunky. And dying to barrels blocking the path isn't something I can feel personally responsible for. Getting rekt by the Zons, yeah, but not that.
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Heathen
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Nova Charge Lightning skill on Sorc has very unreliabloe activation. Once it starts ticking, it usually keeps it up, but it takes up to 2 seconds to activate, if it does at all. What's up with it? Some invisible missile that activates it?
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silicondream
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Hello everyone. The spell I am willing to report is STORMCALL (amazon) . As you can see from the screenshots I made the damage output has a big difference. I use my base energy in the calculation and not the total amount. The rest of stats are filled in correctly. Is this what STORMCALL: slightly reduced damage means ? Image Image

I am not sure if I am doing everything like I should. Someone that can clarify this for the community please do.

Thank you in advance!
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Scalewinged
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silicondream wrote:Hello everyone. The spell I am willing to report is STORMCALL (amazon) . As you can see from the screenshots I made the damage output has a big difference. I use my base energy in the calculation and not the total amount. The rest of stats are filled in correctly. Is this what STORMCALL: slightly reduced damage means ? Image Image

I am not sure if I am doing everything like I should. Someone that can clarify this for the community please do.

Thank you in advance!


Skill calculator seems to be still for old version (before 2017) MXLU. Since 2017 all flat damage numbers was divided by 4 (not counting base damages for weapons which was completely reworked). So, for example,
Jitan's Kamon
Jitan's Kamon
Splint Mail (4)

Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
had raange of (241-480)-(481-960) trielemental damage in MXLU XVI and before.
Same goes here, if you divide numbers by 4 - you will get ~damage displayed on skill description in game.

PS: Btw in calculation of damage total energy used. Not base. And don't forget energy factor (same for str/str factor).
Right counted damage will be: 102 - 6986 Lightning damage and 2155 - 2155 Physical damage (or, for new version: ~25-1746 lightning and ~538 phys.. abit higher than real damage and that means "slightly reduced damage")
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silicondream
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Scalewinged wrote:
silicondream wrote:Hello everyone. The spell I am willing to report is STORMCALL (amazon) . As you can see from the screenshots I made the damage output has a big difference. I use my base energy in the calculation and not the total amount. The rest of stats are filled in correctly. Is this what STORMCALL: slightly reduced damage means ? Image Image

I am not sure if I am doing everything like I should. Someone that can clarify this for the community please do.

Thank you in advance!


Skill calculator seems to be still for old version (before 2017) MXLU. Since 2017 all flat damage numbers was divided by 4 (not counting base damages for weapons which was completely reworked). So, for example,
Jitan's Kamon
Jitan's Kamon
Splint Mail (4)

Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
had raange of (241-480)-(481-960) trielemental damage in MXLU XVI and before.
Same goes here, if you divide numbers by 4 - you will get ~damage displayed on skill description in game.

PS: Btw in calculation of damage total energy used. Not base. And don't forget energy factor (same for str/str factor).
Right counted damage will be: 102 - 6986 Lightning damage and 2155 - 2155 Physical damage (or, for new version: ~25-1746 lightning and ~538 phys.. abit higher than real damage and that means "slightly reduced damage")


Thank you for the answer.On the screenshot you can't tell that the character is on hardcore.It seems to me that the stormcall will not be viable for me(atlesat for now or ever).Can you please share some information with me regarding a safe farming spec for amazon HC (TA/TJ/COWS/K3K)
I will use it to farm some gear for my other 2 hardcore characters.

Any tips from all of you are welcome :)

Thank you in advance!
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Crash
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Not really the place for questions like that, but for what it's worth, you should be able to do Terror TA as long as you're cautious. Get Ornate crafts with more defense, pierce, and TCD to get closer to 350-400k defense, some cheap su's or sets like
Ashaera's Armor
Ashaera's Armor
Belt (Sacred)

Defense: 1687 to 1760
Required Level: 100
Required Strength: 575
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
+500 Defense
(11 to 15)% to Energy
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)
and
Geleb's Greed
Geleb's Greed
Light Gauntlets (Sacred)

Defense: 1608 to 1830
Required Level: 100
Required Strength: 600
Item Level: 115
1% Chance to cast level 37 Fire Fountain on Death Blow
+1 to All Skills
-15% to Enemy Fire Resistance
+(23 to 31) to Pyroblast
+200% Enhanced Defense
+5 Fire Absorb
Physical Resist 5%
Socketed (4)

Curse of the Zakarum
(Zakarum Set)
with your
Chargebreaker
Chargebreaker
Setzschild (4)

Defense: (492 - 573) to (969 - 1127)
Chance to Block: 4%
(Amazon Only)
Required Level: 12
Required Strength: 39
Item Level: 10
1% Chance to cast level 1 Guard Tower on Kill
(10 to 15)% Block Speed
+(35 to 57)% Enhanced Defense
(8 to 10)% to Strength
(8 to 10)% to Dexterity
Physical Resist 5%
Physical Damage Reduced by (3 to 5)
(8 to 10)% Bonus to Defense
Socketed (1)
Defense: (1695 - 1902) to (3048 - 3418)
Chance to Block: 4%
(Amazon Only)
Required Level: 30
Required Strength: 77
Item Level: 31
2% Chance to cast level 1 Guard Tower on Kill
(20 to 25)% Block Speed
+(81 to 103)% Enhanced Defense
(14 to 16)% to Strength
(14 to 16)% to Dexterity
Physical Resist 7%
Physical Damage Reduced by (9 to 11)
(14 to 16)% Bonus to Defense
Socketed (3)
Defense: (4287 - 4723) to (7550 - 8319)
Chance to Block: 4%
(Amazon Only)
Required Level: 47
Required Strength: 270
Item Level: 51
3% Chance to cast level 1 Guard Tower on Kill
(30 to 40)% Block Speed
+(126 to 149)% Enhanced Defense
(20 to 22)% to Strength
(20 to 22)% to Dexterity
Physical Resist 9%
Physical Damage Reduced by (15 to 17)
(20 to 22)% Bonus to Defense
Socketed (5)
Defense: (6416 - 6983) to (11272 - 12268)
Chance to Block: 4%
(Amazon Only)
Required Level: 56
Required Strength: 539
Item Level: 77
4% Chance to cast level 1 Guard Tower on Kill
(40 to 50)% Block Speed
+(149 to 171)% Enhanced Defense
(23 to 25)% to Strength
(23 to 25)% to Dexterity
Physical Resist 10%
Physical Damage Reduced by (18 to 20)
(23 to 25)% Bonus to Defense
Socketed (6)
.

I did HC two seasons ago with a stormzon and got over half the charms before I stopped playing and mostly had TU gear still. Just need to be cautious and not reckless farming liek softcore is.
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Crash
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Hymn on Unholy Melee Paladin right now says it gains +5 second duration per hard point in Terror Strike, but it actually gives +15 per hard point.

Vindicate innate skill needs a more noticeable aura when active. From what I could tell, it creates tiny little sparkles on top of paladin's chest, but that is almost 100% covered by other buffs (mostly Euphoria cause it has a similar effect)
simonp1512
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hi i have this error when i click on "save & exit game" but my game no save it what can i do?
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Heathen
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So I made a Zon Summoner, not exactly a widely played build. (Next paragraph gives insight to my thoughts).

And it has far exceeded my expectations. the power-hike from 89-90 then 90-98 (for Vith RW) blows my mind. I trash talked these Fire Elementals so hard (and yeah they still have some weak physical damage, but thats ok). Turns out, they are pretty great when coupled with Curare and Champions of the Sun.

Now that's out of the way, I really would request a Zon item with a teleport. Nef staff charges are too micromanagy, and Jitan's Gate has 10 second CD, making manual minion maneuvering a bit slow and clunky. Something like a 6 sec CD blink on the Vith shield would really open up this build as a possibility.
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HechtHeftig
I paid 10$ for this.
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Heathen wrote:So I made a Zon Summoner, not exactly a widely played build. (Next paragraph gives insight to my thoughts).

And it has far exceeded my expectations. the power-hike from 89-90 then 90-98 (for Vith RW) blows my mind. I trash talked these Fire Elementals so hard (and yeah they still have some weak physical damage, but thats ok). Turns out, they are pretty great when coupled with Curare and Champions of the Sun.

Now that's out of the way, I really would request a Zon item with a teleport. Nef staff charges are too micromanagy, and Jitan's Gate has 10 second CD, making manual minion maneuvering a bit slow and clunky. Something like a 6 sec CD blink on the Vith shield would really open up this build as a possibility.


Why not simply ask for changing the Blink of nef staff to an oskill instead of charges? the CD stay the same on each level anyway only the stun would become better. And since this staff is so weak anyway in overall strength, it wouldn't be much of an issue.

Or just use Pounce :D Back in 2008 I always played with those elementals on my pouncezon. That wasn't a pure summoner build though.