MXL 1.2 Bugs&Feedback

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Scalewinged
Cow Ninja
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L H wrote:
eet wrote:The map reveal in act 3 does not reveal ruins of ureh.Is this on purpose? I though you were supposed to spot the tent from the map... :)


You can't spot the tent from the map. It's unmarked. The tent that appears is the one you start from (Quov Tsin's hut, so to speak).


Hmm... really. Tbh not-revealed map in Ruins even may help to find entrance in KoS since you will see, where you already been and were not.
Grasshopper
Azure Drake
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L H wrote:
Aspirine101 wrote:
Grasshopper wrote:Is it intended to have new druid Symbiosis skill having cold + lightning % damage?
There do not seem to be any druid skill that do lightning damage. Apologies if I have missed any skills.

maybe its to encourage using oskills?


Most of the druid attacks from TW, Trap rat, and Wolf can utitlize a lot of cold spell procs with later gaer.
Coldhunger
Coldhunger
Wolf Head (Sacred)

Defense: (1842 - 2082) to (1915 - 2165)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 105
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 Damage
Adds 30-35 Cold Damage
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)
,
The Flying Saucer
The Flying Saucer
Small Shield (Sacred)

Defense: (3627 - 3957) to (3907 - 4262)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 500
Required Dexterity: 499
Item Level: 120
1% Chance to cast level 60 Cryo Beam on Striking
1% Base Block Chance
30% Movement Speed
-25% to Enemy Lightning Resistance
-25% to Enemy Cold Resistance
+(120 to 140)% Enhanced Defense
Physical Resist 5%
Socketed (4)
,
Sky Spirit
Sky Spirit
Falcon Mask (Sacred)

Defense: (2390 - 2689) to (2642 - 2972)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 120
2% Chance to cast level 32 Tempest on Striking
150% Bonus to Attack Rating
Adds 42-84 Lightning Damage
+(20 to 25)% to Lightning Spell Damage
-(28 to 35)% to Enemy Lightning Resistance
10% Chance of Crushing Blow
+(140 to 170)% Enhanced Defense
Physical Resist 10%
+1 Life on Striking
+(4 to 5) to Light Radius
Socketed (4)
,
Polar Breath
, to name a few. That, along with Tempest from the 4x Light RW Druid staff ,other cold and light oskills, etc.

Yes I realise there are cold skills with druid but I only asked about lack of lightning ones.


It seems strange to have a big skill like a BRC one that has a boost to a damage type that can only be done via items. So it seemed worth asking if that was intentional and hear what the developers thinking is. And of course it is also possible (although very unlikely) that it is a bug/mistake.
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Heathen
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Nothing to report patch-specific yet other than smooth sailing.

But in the future, I'd like to see lower level caster rares (eg ,lvl18 wands/ orbs) have more +skills mods. As it is, they arent worth picking up early on, and I generally roll with Ort Wand, or Pax Mystica or other cheap low lvl caster stuff.
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Aspirine101
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L H wrote:
eet wrote:The map reveal in act 3 does not reveal ruins of ureh.Is this on purpose? I though you were supposed to spot the tent from the map... :)


You can't spot the tent from the map. It's unmarked. The tent that appears is the one you start from (Quov Tsin's hut, so to speak).

actually u can and it's marked, which is most likely why they removed map reveal on that area.

small disconnected grey patch on map = ureh entrance
beatplus
Fallen
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i play necromancer on realm
not complete act1 quest den of evil in hatred nevertheless clear all enemy
maybe bug
plz settle
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kolyeah8
Azure Drake
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Scalewinged wrote:How to do BRC now? Dark portal not working on Terror so you can't kill Koth.
..


this is an actual bug that needs fixing!

want to get that sweet new "ssin" passive ;)
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So... I added Diablo II to the DEP and followed the instructions about what to do when confronted with the unhandled exception: c000000000005 or whatever and i'm still getting the error. Any idea why?
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Solfege
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Nothing major. Some tiles in Tristram disappear after being rendered, moving your character away, then returning to that area. Seems like only these same few tiles disappearing. Never noticed any others. Happened back in 1.1.3 too fwiw.

► Show Spoiler

I'm sure the additional info mentioned in the first post was meant more for error codes, but just in case:
Playing TSW and running Median through D2SE+PlugY. No other 3rd party tools.
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Heathen
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I'm grateful for the changes to LC1 Priestesses. The removal of Tremor was very quality of life for me.
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suchbalance
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kolyeah8 wrote:
Scalewinged wrote:How to do BRC now? Dark portal not working on Terror so you can't kill Koth.
..


this is an actual bug that needs fixing!

want to get that sweet new "ssin" passive ;)


Redownload the mod files from moddb. I've been told a fix is in place.