villur wrote:+1 to what shnurr said.
What kinda bothers me is that sb with his amazing bow guide should know more than anyone how pierce MO removal would heavily affect it yet it seems that bowzon testing was done by chuck instead, no offence to both of you. Im all for the pierce MO removal, but it left some builds in a bad place.
That guide was written years ago, far before the removal of pierce MOs. I didn't really have any issues with bowzon. Early game doesn't need pierce. Even at middle-terror, its not a big deal. You play a build that you basically accept a lot of deaths, so a few things take one or two more arrows to kill.
Pantheon
is more than enough in its current stage given jewelry that can roll pierce (I chose to go with fire pierce rings/amulets because I used sunstrike for bosses that I couldn't stand in their face early on). I don't think bowzon is in a bad place at all, honestly. The barrage range nerf hurt a little but that's simply because it seems a lot of monsters didn't get their attack ranges nerfed, so you're at an immediate loss while enemies are unchanged and thus gain the advantage, but you still have access to long-range offscreen skills with sunstrike/wyrmshot/phalanx.Pantheon
(Amazon Bow Set)
Earth
Fire
Frost
Water
Set Bonus with 2 or more set items:
50% Attack Speed
Elemental Resists +50%
Set Bonus with 3 or more set items:
Weapon Physical Damage +60%
+150 to Life
Set Bonus with complete set:
3% Chance to cast level 40 Trinity Nova on Kill
5% Chance to cast level 11 Time Strike on Striking
Adds 63-125 Damage
-45% to Enemy Elemental Resistances
Weapon Physical Damage +60%
+200 to Dexterity
(Amazon Bow Set)
Earth
Fire
Frost
Water
Set Bonus with 2 or more set items:
50% Attack Speed
Elemental Resists +50%
Set Bonus with 3 or more set items:
Weapon Physical Damage +60%
+150 to Life
Set Bonus with complete set:
3% Chance to cast level 40 Trinity Nova on Kill
5% Chance to cast level 11 Time Strike on Striking
Adds 63-125 Damage
-45% to Enemy Elemental Resistances
Weapon Physical Damage +60%
+200 to Dexterity
To roughly quote what SB told me many months ago, you don't need -135 pierce to all elements. You deal double damage with -35% enemy resist.
villur wrote:Barrage should also be changed I believe because why do I have to stand in point-blank hugging the target melee range with the most squishy character to do avarage at best single-target dmg compared to other meta builds?
Spellbind or sunstrike.