The problem is lack of boss killer skill, not the overall damage. If you double necro damage, hell quadruple it, give him 3000 damage scythe. It is still going to be shit vs bosses. You need skill that has certain mechanics good vs boss, usually hits it crapload of times (while having small aoe so can't be used for aoe clearing).
It isn't just necro problem, many melee classes share it.
Holydin was good example, how giving him a tool to kill bosses, skyrocketed potential of that tree, suddenly you could do everything, and progression felt great (maybe little too easy even).
Anonymous: wrote:You want all the above + the great boss killer ? What about balance then ? Is your AR good enough ? Bosses probably have some avoid too.
And Azmodan is fine, considering the goodness of reward + trophy. Used hit and walk around tactics since those mobs are untargetable and some of atacks i could not tank. Went down rather quick.
Paladin can do it, why necro cant?
Same goes for bunch of casters.
Unless you want balance the game around rerolling classes/trees to complete certain tasks. Like before holydin had to reroll to for example unholy caster to get some charms.
But even then it already isn't balanced, because there are classes that have single build that can do both aoe and single target.
Imo necro would be fine even if his aoe capabilities were nerfed, since it is really good at it. But it really lacks boss damage.
I know you can do dagger with ancients hand craft, but we are talking about leveling when you play normal classic scythe necro and using normal skill tree.
As for my necro, i had points in dex, 500% ar on weapon, used bane all the time to debuff diablo. I could tank him and his adds forever, just killing it took 15min of standing on top of him.