Duncraig: I like the layout which was easy to re-learn and the initial area is less populated, giving weaker players a chance to farm some sacred bases/xp. Like Anon mentioned above, those "cracks" still exist. One place I remember it being an issue was the in-between area north-east of assur.
Something needs to be changed with necromorbs or some melee skills. They always flee melee range and when they reach a wall only the initial melee hit is damaging them. Wildfire, Thorn Strike, Stormblast and its two clones all have this problem. At least with barb theres other melee attacks but druid is kinda boned here. I habitually summon fiends/summons before blinking over walls into mobs for meat shield purposes. The summons are 1pters and necromorbs kill them in one hit. I don't mind things being difficult but the necromorbs in their current state are incredibly annoying.
Tran Athulua: The 50% slow from the bosses is way too high, lasts way too long and can't be removed by healer npcs. I'm sure the heal issue wasn't intended but it really hurts kill speed for melee builds. Maybe the new ele skills they use could be buffed or just bring back tremor? Drop rate doesn't feel that great with 300% but its probably where it should be.
Fauztinville: It feels like for the last several patches that great runes have slowly had their drop chances nerfed. That would be fine if most of the great rune words didn't suck. I won't bore anyone by listing them but most of them don't get used. I know they are almost entirely pre-marco era and that SB is in the process of item re-work so hopefully these runes will become more valuable in the future, just not from lack of supply. I can't remember if its hardliners that apply slow on hit (again, 50%) but its way too high and like tran, this slow can't be removed by npc. Its aids for melee builds that already have to focus on capping break points, only to have them drastically increased for what seems like forever.
Minibosses in Diablo's Sanctuary on terror seem a little too tanky. Killing them doesn't do anything until destruction yet they are more difficult to kill than Diablo himself. They could use a slight hp nerf, at least on terror difficulty.
Attempts to lower on screen crap seems like a great idea to improve overall performance and other stuff but the diseased cattle or whatever that poison shit is that cows use is kinda counter-productive. They spam the hell out of it, but it deals very little dmg while still filling the screen.
Kabraxis is too easy. Needs more life or avoid or both and increased damage output of spells/skills. Azmodan might be a little too difficult (early on) but given the stats on the charm it may have previously been too easy to acquire.
In game the elixer of greed reads +150 mf but d2stats reader shows +100. Both of them can't be right.
Weird crafts still suck. it feels like 7 out of the 10 rolls on a shrine, the item gets <30% ehnanced damage. At that point it doesn't matter what the flat damage rolls are, the item loses effectiveness when orbs are wasted on ed%. For high ilvl weapons, some of the lower tier ed% rolls should be removed from the pool. This supports the idea of reducing the need to rely on top-tier sus and investing in crafts instead.
The cooldown still exist for druid morphs. Can we get those removed now that the unmorph with 1hp bug has been fixed? Every new game/death its: morph, then wait 10 seconds before being able to teleport or use other skills. I think the morph/dark portal bug was mentioned already.
Symbiosis is a good idea but 30 pts (4 in the uber and 26 in elvensong) for 20% avoid is meh. Elvensong is only occasionally used and the investment is too steep. The avoid is very useful early on but slowly eats too many skill pts. The regen (acid fiends) seems good for caster but trap rats hit too much to not make use of leech and tw/wolf have tons of laek. Mythal is another skill not worth investing more than 1pt in after early game and I don't see anyone ever using tempest. Could it be lowered to 3% per point and cover all 4 elements? While on the topic of druid ubers, FoN could use a small dmg buff.
Remove garbo cotws. Why is something that has such a low drop rate, almost always useless? Removing the junk ones and lowering drop chance would be great.