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hello Aerial,
Thanks for confirming some things
Anything above 1024x768 monster ai can't see you further and you are just shooting monsters that stand still.
Even if they could react and sometimes they do on the edge, its unfair advantage because for instance if they are melee , distance they have to attack you is too high, they cant reach you before you kill them, as they normally could.
...
There is reason for example in starcraft hd, which is remastered version of starcraft 1, they keep exact same pov as in original, which was 640x480. Remaster lets you play 4k, but units are big on screen just as they were in 480p, except models are redesigned to be displayed in high res.
I'd recommend using glide wrapper and set supresampling with as high resolution as possible. You still get same pov as 800x600, but can result in really sharp image. Obviously it isn't as good as if everything in the game was created for higher resolution, but effect is still surprisingly good.
https://i.imgur.com/C46FL3c.jpg
yeah I did aware of that, and I really enjoy playing cheating like that since am just SP user... and so many other SP players (I even disable BN in my setup)
I've read many threads that mentioned multires, and I even intensively googling it
and I will Not doing that NO-CHEAT idealism since it is too stressful for me (the RL already gave enough stress, right everyone?)
usually I enjoy the game more because I could modify some of its aspects
if you have time maybe you could google my username and you might found that I do little game hacking & modding too, and I enjoy playing that way
(also my works is appreciated by others too, so it seems the cheater is majority people I think)
in this harsh world with many restrictions... it is better that the game can relieve some stress rather than give birth to another potential stress I think (?)
Another issue is, original multires doesn't work with glide mode (I think higher res in sigma will). That nullifies all the modders work regarding light effects of skills and monsters, because if you run in direct draw, everything is plain and washed out.
that's good to know about future release Sigma could support multires
ahh... I see.... I get your point
so the devs disable multires support in MXL 2017 is because they DO NOT want to create ALL those EFFECTS in other resolution mode
(there is so many resolutions in multires but usually player use 1600x900 or 1920x1080)
well
I know that feeling... making compatibility patch for other mods is hassle
because it is endless and the other mod users might issuing wrong complaints or blame you
anwyay
I always play D2 in direct draw, I don't like gilde because it is so laggy in my setup
so if there is patch about MXL 2017 that could support multires and Sting
that would be Ultra Super wonderful for me (and the others too)
since I don't care much about visual, I just enjoying D2 hack and slash clicking busting Baal & his minions just like that
Problem with these "high res" mods is, it doesn't actually change the resolution of sprites used in the game, all textures and art, but just "zooms out", causing those problems.
yeah I did aware of this issue too but so far it is minor I think, example : when in hi-res player can't use transfer or deposit gold button in stash
easy solution : in-game change res to 800x600, do transfer or deposit in stash, then change back again to preferred resolution, Done
...yeah it is a bit hassle but it working,
I could tolerate that because in D2 more than 90% of my screen time is in combat rather than stash viewing (you all the same right??)
and thanks for suggestion, but that glide thing solution is no good for me
CONLCLUSION : now I know the devs will not support MXL 2017 multires because of more-works reason and visual reason. also
since this MXL modding is not paid and free, I think I will try learn how to disassemble dll file and modify it to support multires & Sting
it's for my personal use so it is not a problem right? hmm... I should download Visual Studio and some tools later to realize this...