Some Summoner nec feedback:
Many changes that were needed. Lamia slow for example. It exceeded 120% when maxed before this patch, so you could always apply maximum slow to enemies. Indeed this was too insane and it's good that it has been reduced. The Health buff was good was well. They don't die as quickly anymore and are nearly as tanky as Rampagors, but they still die more quickly since they get the projectiles stuffed in their faces easier. Nothing to worry about, except maybe their mana cost in early midgame (I can't even summon 1 set of Lamias with 1 full mana globe even though there's only 1 point in it.
Lamia change: Very welcomed/needed
Void Archon: I never knew it had that kind of bug. Good that you fixed it. VA dies more often now, but not to the point that it becomes annoying since its base life is still good.
Veil King: it seems you finally listened to my advice and made him a ghost type like Lamias. He can walk through your own minions now. But somehow he still dies quicker than VA. I'll take a guess and say that his attack range is lower, but I don't know why exactly he dies more often than VA, even though he has more life and more resistances now.
Frostclaw totem: Even maxed the damage isn't nearly as strong as it was before. I think it's in a good spot now and should be much better with lots of -enemy cold resist, which I don't have. So it's as it was intended: A small help for summoner nec, but still a good choice for totemnec.
Reduced +necromancer minions: Really sad about this change. You guys announced it already a couple of months ago, but having this implemented is really bad imo. I haven't tried out every possibility (Overlord + Darklings) yet but since I read that Santa Compana only gives +1-4 max minions, The most you can get with all maxed items is only a few more minions than a goetia plate gave you last patch. It kinda destroyed that feeling of an impenetrable meetshield for me.
Conclusion: It's still impossible to create a good summon necro char without the desperate need of a merc, while its overall strength was nerfed (less slow, less single target damage, less minions --> less overall damage and less survivability). VK is still useless since he still dies too often compared to VA. And having 1 VK dead basically means you have to die at least 3 times in order to kill that bastard even though your army has 40k+ life each. Still annoying mechanic --> still useless in endgame. Its benefits still don't outweigh its drawbacks.