Some bugs, inconsistencies or code leftovers related with the mod files.
(All IDs are zero-based)Mod version 1.3.2CubeMain.txt► Show Spoiler
ID: 2564 (Jewelry + Heart of Frost UMO)
Fields: Mod 5 Min, Mod 5 Max (Output A)
Mod 5 is unused but Mod 5 Min & Mod 5 Max are not empty
Levels.txt (rather string.tbl)
► Show Spoiler
ID: 52
Field: LevelName
"Palace Cellar Level 1 " has trailing whitespace (key as well)
Field: LevelWarp
"To The Palace Cellar Level 1 " has trailing whitespace (key as well)
Missiles.txt► Show Spoiler
ID: 1703
Field: HitSound
Invalid Sound reference
MonProp.txt► Show Spoiler
ID: 245
Fields: Min5, Max5
Prop5 is unused but Min5 & Max5 are not empty
MonSounds.txt► Show Spoiler
ID: 76
Field: Skill1
Invalid Sound reference
ID: 115
Field: HitDelay
HitSound is empty but HitDelay is set to 2
MonStats2.txt► Show Spoiler
ID: 877
Field: HDv
Invalid Component reference
ID: 878
Field: HDv
Invalid Component reference
ID: 879
Field: HDv
Invalid Component reference
ID: 880
Field: HDv
Invalid Component reference
ID: 1274
Fields: RHv, SHv
Invalid Component reference
ID: 1275
Fields: HDv, RHv, LHv
Invalid Component reference
ID: 1276
Field: HDv
Invalid Component reference
ID: 1278
Field: HDv
Invalid Component reference
ID: 1279
Fields: HDv, RHv
Invalid Component reference
Runes.txt► Show Spoiler
IDs: 1974, 1981, 1988, 1995, 2002, 2009, 2478, 2570, 2662, 2754, 2846 (Cheetah Runeword)
Field: T1Max7
T1Code7 is unused but T1Max7 is not empty
SkillDesc.txt► Show Spoiler
ID: 403 (Raven Flight)
Field: DescCalcA2
Extra opening bracket in the formula
ID: 699 (Noctule)
Field: DescCalcB3
Extra opening bracket in the formula
Skills.txt► Show Spoiler
ID: 324 (Ecstatic Frenzy)
Field: AuraStatCalc5
Extra opening bracket in the formula
SuperUniques.txt► Show Spoiler
ID: 18 (The Summoner)
Field: TC(N)
Invalid Treasure Class reference
UniqueItems.txt► Show Spoiler
ID: 39 (JollyRoger)
Fields: Min4, Max4
Prop4 is unused but Min4 & Max4 are not empty
ID: 909 (Wererat's Bite)
Field: Par11
Prop11 is unused but Par11 is not empty