D24Ever wrote:I stopped playing when they removed the ability to respect chars. I would gladly go back to median 2 years ago than play this.
But that has never been removed.
D24Ever wrote:I stopped playing when they removed the ability to respect chars. I would gladly go back to median 2 years ago than play this.
I go with scourge. Til level 24 I used a holy melee build, and kept using retaliation and plague in order to get further. And an act 1 merc. With colloseum I head right into the core of enemies, while poisoning 80% of the screen. Then my scourges use their skill. All act bosses dropped within 1 second so far, except diablo who took 3 seconds, and Andy, but I didn‘t have my summons at that point yet.
And of course the rest of the points are put into the defense buff. Maybe I‘ll make a guide about that build later.
onanism wrote:Pub wrote:I can care less about negative feedback. Most of it has been subjective because the game is catered to a persons convenience so ive ignored that garbage but some people have given fair constructive criticis.
Makes no difference whether you personally care or not. Either make a counter argument or move on, cause you're calling people's opinions garbage while your posts aren't any better.
vulpine wrote:Primarch wrote:Also, configuring glide with full-screen borderless window was a complete game changer.
Were you able to get 16:9 without stretching? I've got pseudo full-screen vertically scaled 768p with black bars on the sides. I'd love to lose the bars without horizontal stretching.
RandomOnions wrote:I can't honestly believe people prefer the "beating all ubers in 2 days" ladders and then grinding TA/dunkeg/trophies/golden cycle for 6 months to sell for TG so they can get shrines faster next ladder. When did people stop playing for fun? It's an RPG, if you want to beat the game in 2 days with honorifics and using 1-2 shrines to craft your entire gear then play pre 2017 or play RoS. I really like where sigma has taken it and you actually have to play the mod now, not rush ubers and exploiting bugs/overpowered skills and mechanics to get stuff done.
I don't like deathless laz though, that's just rude.
Grasshopper wrote:Suggest removing the difference in damage between run/walk. Then make run the default.
Then maybe remove walk altogether - or maybe just let the player decide if he finds any reason to walk.
Walking just slows the game down and adds nothing to the fun imo - and it is an action RPG!