Mainframe wrote:For the vast majority of players who tried PvP in D2LOD the game was an unbalanced shit show. For some, that chaotic mess was fun. For most, probably not. However, for the few well-geared players who created a GM dueling community with rules on itemization (limited absorb/max resist and HP regeneration), the game was surprisingly well-balanced. The huge pvp damage penalty (1/6th damage) went a long way to making this possible but the community adding caps on resist/absorb so that casters could be viable was huge as well. TBS, I would love to see pvp added, even if it was a complete shit show, just so that i could throw down against my friends.
This. I guess no one was ever invited to the good dueling private games? With all the hacked items and dupes public PVP was stupid but at least it was interesting to see what you could make work. How I miss my WW/Kicksin... But to be able to hostile and throw down will be pretty sick!