Coming back to play sigma and I have to say GREAT JOB! I see a lot of player requested improvements and the end game stuff is nice.
I see quite a few of the gimmicks to respawn rare rings and ammys are gone, as well as cube recipes to create rare items or am i missing something? This is really painful and removes a nice way to try and improve gear early on (like rare bolts, arrows and jewels) that very rarely drop.
and even make better gear for end play. I understand it can be abused but its a lot of work to do so and no worse than crafting high end gear i imagine.
Just a suggestion to enable some recipe to upgrade to a rare or reroll rares, like a rune and a potion.
Also IMHO a few sets could be revamped to be desirable end game gear, with the full set bonus buffed so partial sets aren't abused. Especially for lost and forgotten classes that every one loves but aren't very endgame viable.
Lets be honest a normal person putting in a hour or so after work 3 days a week will never build a SSU toon. I have been in Hell mode endgame dungeons for a month and never seen a single SSU and only about 10 SUs that were the junk ones that always drop so completing a set is a major accomplishment for normal players.
Anyhow I really like that the game has been simplified, the complex content had gotten way out of control and was a huge deterrent to normal nostalgic D2 players trying to pick it up and just play.