Bowzon changes:
Trinity Strike - really cool skill, nice animation, ranged short arc shot is cool (give thunderstone the same treatment please?) honestly, the conversion factor is a nice way to build ele chars by pumping EWD.
Realistically - really awful. targeting is always a yard or two away f rom where your mouse/target actually is, so that "1000% EWD" at the center thing never applies. Damage is really terrible. Wyrmshot does more damage to bosses, and I imagine Rapid Wyrmshot even more so. The scaling on this or the overall %WDM needs to be drastically higher. Right now, this skill is only useful for the wyrmshot range synergy and nothing else.
Barrage - good changes, seems like it should synergize Phalanx somehow since its the ele spec against phalanx aoe/boss stacking phys damage. Trinity benefits Wyrmshot, maybe barrage gives something to phalanx or vice versa, since right now its just a point dump to remove the cooldown.
Phalanx - same old good skill, requires aiming, nice concept, but skill description is wrong (see post on previous page about cooldown)
Dragonlore - really nice change with the conversion changes to trinity/barrage. phys res really helpful, nice skill that progresses as y ou get further.
Wyrmshot - seems like same old thing, probably needs a buff to the %WDM though, current is 60% compared to other farming skills like barb's stampede (90% or 100? I think), necro parasite (now 90 or 95 I think?)
Barb random notes:
Iron spiral - still the shitty little brother of deathgaze for unknown reason (must be drastically lower number of hits or something, but you can noticeably tell deathgaze axes hit way harder per) + gains nothing on investment. Deathgaze gains base cold damage, iron spiral gains no damage and a little attack rating which is largely outshined towards midgame by gear/charms.
Stormblast has similar issues. gains attack rating, hits same number of times as Iceburst, but iceburst gives a massive amount of pierce with investment, which is really great because 100% conversion skills need the pierce.
Windform - poison damage why? Can this increase the number of hits (i dunno how whirlwind skills mechanically function) and maintain lightning damage scaling to match the tree?
Daedalus - good as is, I think. The life return with more points could probably need ramped up slightly for being a possibly 30-skill point dump.