Hi All,
I wanted to see what the public opinion is on the adjustments made to the Diablo fight, asI feel like a lot of people are frustrated with it at early levels. In my opinion the fight is now too difficult on Normal and Nightmare difficulties, especially for melee classes.
Quick Rundown
Diablo uses his abilities so frequently and his skills hit like a truck. Even with max fire res, the big fire ring hits for half your life orb (and often double hits). As soon as you get within melee range he starts casting his lightning beam. His flamestrike AoE is also close to twice the size of the visual and it locks you in place, good as dead (though to be fair it has a pretty obvious animation). If you use portals nearby, you usually get flamestriked before you can break free from the bone prison.
I will say this though: I think the fight is a great example of what a Hell-mode act boss ought to be... you have to be properly geared and have solid gameplay tactics in order to succeed (kinda like Hell-mode Baal). It's an exciting early-endgame fight, but I just think it's asking too much in Normal and Nightmare modes. Especially for those players with much less gameplay experience.
What are your thoughts?
EDIT: after thinking about this more and reading comments, I think what it comes down to is the fire ring AoE just needs it's damaged reduced further on Normal and Nightmare modes. Flamestrike is easier to avoid and the lightning beam is a slower damage, but the fire ring is pretty much unavoidable and hits extremely hard, even with max res.