Searing heat

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Berkabus1
Grubber
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So ive found this and for the moment run an gamma field druid at level 136. Ive never played fire druid and can only find guides for light/cold. (I hate banshee)

Is there any tips for making this work ? I get that i need to invest in -fire res/summon res for tanks and probably dr to sustain life in fauzt. But what gear pieces ?
Diaco
Void Archon
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Phoenix Beak
Phoenix Beak
Falcon Mask (Sacred)

Defense: 996 to 1101
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 105
Ember Spirit: +10% Total Damage
+(2 to 3) to Druid Skill Levels
20% Combat Speeds
+(20 to 25)% to Fire Spell Damage
-(10 to 15)% to Enemy Fire Resistance
Maximum Lightning Resist +(2 to 3)%
Physical Resist 5%
Socketed (4)

Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
or
Lunar Eclipse
Lunar Eclipse
Light Belt (Sacred)

Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)

Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)

Elemental Disciple
Elemental Disciple
Light Plate (Sacred)

Defense: (6034 - 7131) to (7246 - 8564)
Required Level: 80
Required Strength: 650
Item Level: 105
+(1 to 4) to Paladin Skill Levels
+(1 to 4) to Assassin Skill Levels
+(1 to 4) to Druid Skill Levels
1% Base Block Chance
+(15 to 35)% to Fire Spell Damage
-15% to Enemy Fire Resistance
+(15 to 35)% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+(120 to 160)% Enhanced Defense
Regenerate Mana +30%
20% Gold Find
Socketed (6)
with good rolls or fascinating crafted if lacking pierce
Ras Algethi
Ras Algethi
Ring

Required Level: 100
Item Level: 105
2% Chance to cast level 44 Magic Missiles on Melee Attack
+(40 to 50) Spell Focus
+(15 to 20)% to Physical/Magic Spell Damage
+(15 to 20)% to Fire Spell Damage
-10% to Enemy Fire Resistance
Physical Resist -2%
if your are lacking pierce, otherwise
Empyrean Glory
Empyrean Glory
Ring

Required Level: 50
Item Level: 120
1% Chance to cast level 40 Singularity on Kill
(6 to 10)% to All Attributes
Maximum Life +5%
Maximum Mana +15%
15% Gold Find

Fascinating crafted gloves
Rare amulet with fire pierce fsd and spell focus

This would be a basic setup, since I'm not an expert on fire druid and there could be better gear permutations
Hylian
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I've been playing fire druid and have cleared all content up through 130 for the most part. Just did The Void and Uldyssian and they were easy, Fire druid feels very strong/the strongest variation of the caster variants having tried all of them this season.

Here is my account if you wanna look at the items: https://tsw.vn.cz/acc/char.php?name=BurningHylian
I'm currently in more of a bossing spec, I farmed a decent amount with smax ember spirits but just 1 point is fine in them for clear when you're mainly bossing, the regen/avoid from harvesters and elvensong are pretty crucial for the later fights.
nobrainnopain
Heretic
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would be interested in some hints for starting a fire druid ... skilling and equip
Hylian
Imp
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nobrainnopain wrote:would be interested in some hints for starting a fire druid ... skilling and equip


I would honestly just start with poison. Fire doesn't feel great to level with aside from killing all the bosses instantly. Either go poison or haunting banshee to level and if you really want to go fire just get generic caster stuff. Fire druid starts to feel good whenever you get searing heat.
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Elendilli
Djinn
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just so some people know
The Searing Heat
The Searing Heat
Flamen Staff (Sacred)

Two-Hand Damage: 48 to 51
(Druid Only)
Required Level: 100
Required Strength: 240
Item Level: 120
Strength Damage Bonus: (0.06 per Strength)%
Hunting Banshee Nullified
+3 Ember Spirit Projectiles
+(9 to 10) to Druid Skill Levels
+150 Spell Focus
25% Cast Speed
+50% Damage to Undead
+(25 to 40)% to Fire Spell Damage
-(20 to 30)% to Enemy Fire Resistance
15% to Energy
Physical Resist 5%
5% Reanimate as: Random Monster
Socketed (4)
is not SSSU it's SSU just like
The Biting Frost
The Biting Frost
Flamen Staff (Sacred)

Two-Hand Damage: 48 to 51
(Druid Only)
Required Level: 100
Required Strength: 240
Item Level: 120
Strength Damage Bonus: (0.06 per Strength)%
Ember Spirit Nullified
+2 Hunting Banshee Projectiles
+(9 to 10) to Druid Skill Levels
+150 Spell Focus
25% Cast Speed
+50% Damage to Undead
+(25 to 40)% to Cold Spell Damage
-(20 to 30)% to Enemy Cold Resistance
15% to Energy
Physical Resist 5%
5% Reanimate as: Random Monster
Socketed (4)
even though it may look like it in docs