Riftwalker 3 is a fight that can be extermly triggering to fail at repeatedly. For many builds at season start it takes quite long to kill, at any time bad rng can end f**k you with a unlucky sequence of abilities and storm spawn points / invisible storms spawning / desync. The more fragile your character and the lower our DPS, the higher the likelihood something goes wrong somewhere and you have to start over. What makes this even worse is the possibility that you finish the fight and get told you did indeed take storm damage somewhere and now please do it one more time. Sometimes you want to argue that you didn't actually get hit visually on your screen but the server disagrees.
By creating some way to clearly tell when your bonus quest is still active
-People can quit fight instantly the second they make a mistake instead of being unsure and finishing the fight just in case.
-No more (or at least less) wondering if you desynced or not, if you can tell when it happened you will generally know if it could have been your mistake or not. I think playing the whole fight thinking you're doing everything right and then getting told you failed, without knowing when or why or if you even really did fail, is much more frustrating than even the game lagging out would be.
I think there is supposed to be some auditory feedback but
-some prefer playing without sound (or low sound), esp in a long fight you want to stay focused
-or with music
-some builds are so loud they drown out much of the fight noises and some builds can be really annoying to listen to.
I would prefer a more clear feedback mechnism, be it a more distinct sound that overrides anything else and practically cant be missed or some visual clue that is integrated into the enviorment, like a piece of rock that sinks into the lava once the quest is deactivated or somethign similar.
The permanent key of lie now makes it less bad to retry the fight but from what I can tell the bonus quest aspect could likewise be made much less aggravating and this can be done without requiring a lot of work/time.