Bliyadolubov wrote:dont understand that concept. There are many runwords and tierd uniques with absolutly different power level, many uniques for specific builds, there is no guarentie that you ever get drop you need, some of them absolute trash. As for builds, some need mostly runewords, some rely on uniques, which means some build are easier to play. Okay, and where will be the end of game with such concept, to what point are planing to go with it, if i play in such style i would stuck at some medium ubers, i dont like it, i wat to beat game at 100%
Do you not understand the concept, or why someone would want to do it?
The concept is that you are not doing anything where you "alter" the stats of an item that dropped. The entire challenge relies on true drop-RNG rather than repeated rerolls (shrines/gambling), predetermined farmable items (TUs), etc. And yes, it takes the guarantee of certain items out of the equation... Intentionally.
Another way to think about it is it's a much more Vanilla-D2 experience/challenge, atleast as far as wearable items are concerned.
This is not meant to be an easy challenge. So it might not be for you if you like having certain items and having a smoother go at Ubers. Again, this is a 100% self-imposed challenge. It's for someone who wants to test their skills, play the game differently, learn from their struggles, share their experience, etc.