Solfege wrote:Chrysamere wrote:► Show SpoilerI play median since a while , i tried to read on forum, but i still dont understand how damage tpyes work, could someone clarify?
So Bladestorm works like this:
•What is the 35% weapon damage part of the skill that all those flying scimitars deal?Is it the 35% of the : physical dmg of the weapon ?
Is it the 35% of the : physical damage of the weapon + the flat "+added dmg" modifiers on your items?
Is it the 35% of the : phys dmg of the weapon + all the elemental , magic, and physical flat mods on weapon and item?
•Also, how does an "elemental melee sorceress work"?
Lets say it equipsStarhawk,Starhawk
Warp Blade (Sacred)
One-Hand Damage: 49 to 86
(Sorceress Only)
Required Level: 100
Required Dexterity: 400
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
Innate Tri-Elemental Damage: (45.0% of Dexterity)
Area Effect Attack
25% Chance to cast level 50 Magic Missiles on Melee Attack
+(3 to 5) to Sorceress Skill Levels
50% Attack Speed
Adds 400-500 Magic Damage
-(25 to 35)% to Enemy Elemental Resistances
10% Chance to Avoid Damage
Socketed (6)Trang-Oul's Breath,Trang-Oul's Breath
Mask (Sacred)
Defense: (1316 - 2256) to (1405 - 2409)
Required Level: 100
Required Strength: 600
Item Level: 105
Dragon Breath: Reduces Weapon Physical Damage by 25%
+(1 to 2) to All Skills
+(15 to 40)% to Physical/Magic Spell Damage
+(40 to 140)% Enhanced Defense
+250 to Mana
Maximum Fire Resist +(1 to 2)%
Maximum Cold Resist +(1 to 2)%
Socketed (4)Rainbow Fury, etc...Rainbow Fury
Bone Shield (Sacred)
Defense: (1640 - 2123) to (1902 - 2461)
Chance to Block: Class%
Required Level: 100
Required Dexterity: 527
Item Level: 105
+1 to All Skills
Adds 25-50 Fire Damage
Adds 25-50 Lightning Damage
Adds 25-50 Cold Damage
-10% to Enemy Elemental Resistances
+(8 to 20) to Storm Crows
+(70 to 120)% Enhanced Defense
+(50 to 75) to Dexterity
+1 Life on Striking
Socketed (6)
In total is so much more dmg that a pure phys dmg weapon can achieve. But still i dont see many ppl using it, most ppl want high pys dmg Warp Blade. Also paladins with similar skill Divine Judgement also use high pys dmg Hand of God, not ele dmg.
So whats the bad side of using elemental dmg? Should i use different skill than bladestorm if i'm elemental melee sorc?
Also, does spell dmg / elemental dmg % bonus boost the dmg? And does lifelech work different with ele dmg ?:)
Thanks:)► Show Spoiler35% Weapon Damage means just that: it deals only 35% of your weapon's total damage. It's the last step in the damage calculation, so it affects all damage mods applied to the weapon (ED, flat Phys damage, EWD, +Phys damage, DS, damage conversion, and flat Elemental damage). So, for example, if your total weapon damage after all damage mods are accounted for is 500-1000, Bladestorm will only deal 170-350. But, you have 8(?) missiles, each dealing that 170-350 damage. This means your potential damage is still higher (which is why Bladestorm kills faster than Main Attack, or even Moonstrike).
The biggest downsides to Elemental builds are that flat Elemental damage doesn't leech, and your damage comes almost exclusively from your gear (Baneblade won't boost flat Elemental damage, nor will the +%Spell Damage from Firedance). I personally prefer Phys builds b/c they're easier to gear and you can do more with cheaper gear. But I still haven't found any end-game gear yet, so idk how Phys vs. Elemental actually performs in Sigma end-game.
Bladestorm as main, switching to Wraithsword to leech, is still probably your best bet. That said, I'm itching to try a Charged Strike build.
Thanks very much
There is a stat "Enhanced Weapon Damage" , mystic orbs can give and some items have it. I guess its good for elemental builds than right? Increases weapon damage which contains flat dmgs