Harbinger Wolf Druid Full Guide [1.3]

Find a handful of guides and walkthroughs here!
User avatar
Tkorpi
Fireblood
960 | 40
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Legendary Supporter Badge
Donated 25 times
Common Guide Badge
Created a complete character guide
Scalewinged wrote:
tlpc1 wrote:I


Nice!

Very detailed answer and i agree with all of it :)
User avatar
rumblealex
Stygian Watcher
42 | 0
Common Supporter Badge
Donated 1 time
Tkorpi wrote:you can kill him even with wolf. it just takes shitloads of time. same goes with otherbuilds aswell. i think ele dudu would be also pretty solid option for killing him. just dont summon. :)


Wolf just dies instantly.
Poison build dies terribly quick too.
Treewarden can tank him fine. But the damage is just so terribly slow.
I thought I'd down him last night. I couldn't beat the server reset, and had to leave the game with barely a smudge of life left on him. He kept summoning diablo, or two diablo too often for me to burn them down before he'd summon again. Took me forever.

And now tonight I had him down to 30-40% and had to step away because of a bleeding nose. I got back and his life was back to 100%. I've been hitting his face for more than an hour tonight, and it definitely feels like something is off, it ain't fun at all just running circles for 2 hours and see his life barely move.

Why he can spent 30 seconds doing nothing, and then the next 30 summoning 3-4 bosses + minions is beyond me. I probably dealt 10 times over enough damage to kill him only in summons.
BunnyFuMaster
Destroyer
7 | 0
Common Supporter Badge
Donated 1 time
Image

After an hour of hitting him with Thorn Strike I downed the guy...I'm out of respecs so I'm tree until a potion drops, but I can level up finally
User avatar
rumblealex
Stygian Watcher
42 | 0
Common Supporter Badge
Donated 1 time
BunnyFuMaster wrote:After an hour of hitting him with Thorn Strike I downed the guy...I'm out of respecs so I'm tree until a potion drops, but I can level up finally


I was wrong in my previous post, and you're right, it's definitely doable and tonight it felt way better than my previous attempts. I got him in barely 20 minutes. Everything went way smoother, even when he thew 3 bosses at the same time at me.
User avatar
Kostetus
Lava Lord
92 | 1
Spoiler with the farming build is broken, fix it plz
User avatar
Wulf
Cog
231 | 7
Would it be better to use the "END GAME GEAR" suggested or the full Set?
mistercd3
Jungle Hunter
27 | 0
For an easier quov tsin , i suggest some items : TU6
Shroud Royal
Shroud Royal
Full Plate Mail (6)

Defense: (305-354) to (614-714)
Required Strength: 91
Required Level: 11
Current Strength Damage Bonus: ((8 to 10)/256 Per Strength)%
+(1 to 2) to Vanquish
+(35 to 57)% Enhanced Defense
(3 to 5)% Bonus to All Attributes
Damage Reduced by (7 to 10)
(13 to 25)% Extra Gold from Monsters
(8 to 10)% Better Chance of Getting Magic Items
Socketed (2)

Defense: (573-653) to (1110-1265)
Required Strength: 132
Required Level: 19
Current Strength Damage Bonus: ((11 to 13)/256 Per Strength)%
+(3 to 4) to Vanquish
+(58 to 80)% Enhanced Defense
(6 to 8)% Bonus to All Attributes
Damage Reduced by (11 to 14)
(26 to 38)% Extra Gold from Monsters
(11 to 13)% Better Chance of Getting Magic Items
Socketed (3)

Defense: (984-1104) to (1878-2107)
Required Strength: 191
Required Level: 28
Current Strength Damage Bonus: ((14 to 16)/256 Per Strength)%
+(5 to 6) to Vanquish
+(81 to 103)% Enhanced Defense
(9 to 11)% Bonus to All Attributes
Damage Reduced by (15 to 18)
(38 to 50)% Extra Gold from Monsters
(13 to 15)% Better Chance of Getting Magic Items
Socketed (4)

Defense: (1593-1765) to (3004-3328)
Required Strength: 277
Required Level: 37
Current Strength Damage Bonus: ((17 to 19)/256 Per Strength)%
+(7 to 8) to Vanquish
+(104 to 126)% Enhanced Defense
(12 to 14)% Bonus to All Attributes
Damage Reduced by (19 to 22)
(51 to 63)% Extra Gold from Monsters
(16 to 18)% Better Chance of Getting Magic Items
Socketed (4)

Defense: (2461-2711) to (4596-5064)
Required Strength: 402
Required Level: 46
Current Strength Damage Bonus: ((20 to 22)/256 Per Strength)%
+(9 to 10) to Vanquish
+(126 to 149)% Enhanced Defense
(15 to 17)% Bonus to All Attributes
Damage Reduced by (23 to 26)
(63 to 75)% Extra Gold from Monsters
(18 to 20)% Better Chance of Getting Magic Items
Socketed (5)

Defense: (3675-3999) to (6849-7455)
Required Strength: 543
Required Level: 54
Current Strength Damage Bonus: ((23 to 25)/256 Per Strength)%
+(11 to 12) to Vanquish
+(149 to 171)% Enhanced Defense
(18 to 20)% Bonus to All Attributes
Damage Reduced by (27 to 30)
(76 to 88)% Extra Gold from Monsters
(21 to 23)% Better Chance of Getting Magic Items
Socketed (6)

, TU6
Cloudladder
Cloudladder
Spiked Shield (6)

Defense: (86-98) to (169-194)
Chance to Block: class%
Required Dexterity: 55
Required Level: 7
1% Chance to cast level 6 Frozen Crown when you Take Damage
+(31 to 50)% Damage to Undead
+(18 to 35)% Enhanced Defense
+(7 to 10) to all Attributes
Replenish Life +(16 to 25)
+(2 to 5) Cold Absorb
+(2 to 5) Lightning Absorb
Socketed (1)

Defense: (180-203) to (324-364)
Chance to Block: class%
Required Dexterity: 80
Required Level: 16
1% Chance to cast level 13 Frozen Crown when you Take Damage
+(51 to 70)% Damage to Undead
+(35 to 52)% Enhanced Defense
+(11 to 14) to all Attributes
Replenish Life +(26 to 35)
+(6 to 9) Cold Absorb
+(6 to 9) Lightning Absorb
Socketed (3)

Defense: (331-368) to (559-621)
Chance to Block: class%
Required Dexterity: 116
Required Level: 24
1% Chance to cast level 20 Frozen Crown when you Take Damage
+(71 to 90)% Damage to Undead
+(52 to 69)% Enhanced Defense
+(15 to 18) to all Attributes
Replenish Life +(36 to 45)
+(10 to 13) Cold Absorb
+(10 to 13) Lightning Absorb
Socketed (4)

Defense: (544-598) to (900-991)
Chance to Block: class%
Required Dexterity: 168
Required Level: 33
1% Chance to cast level 27 Frozen Crown when you Take Damage
+(91 to 110)% Damage to Undead
+(69 to 86)% Enhanced Defense
+(19 to 22) to all Attributes
Replenish Life +(46 to 55)
+(14 to 17) Cold Absorb
+(14 to 17) Lightning Absorb
Socketed (4)

Defense: (856-929) to (1398-1518)
Chance to Block: class%
Required Dexterity: 243
Required Level: 42
1% Chance to cast level 34 Frozen Crown when you Take Damage
+(111 to 130)% Damage to Undead
+(87 to 103)% Enhanced Defense
+(23 to 26) to all Attributes
Replenish Life +(56 to 65)
+(18 to 21) Cold Absorb
+(18 to 21) Lightning Absorb
Socketed (5)

Defense: (1275-1375) to (2072-2235)
Chance to Block: class%
Required Dexterity: 353
Required Level: 51
1% Chance to cast level 41 Frozen Crown when you Take Damage
+(131 to 150)% Damage to Undead
+(104 to 120)% Enhanced Defense
+(27 to 30) to all Attributes
Replenish Life +(66 to 75)
+(22 to 25) Cold Absorb
+(22 to 25) Lightning Absorb
Socketed (6)

,
Craton
Craton
Boots

'Cham'
Runeword Level: 67
5% Chance to cast level 7 Shower of Rocks on Melee Attack
3% Chance of Crushing Blow
+(21 to 25) to Strength
+(21 to 25) to Dexterity
+(21 to 25) to Vitality
+(21 to 25) to Energy
Damage Reduced by (16 to 20)
Total Character Defense plus (31 to 40)%
(11 to 20)% Chance of Uninterruptable Attack
, amulet and ring all 5 mystic orbs of reduce damage by 6 (better if you got some rare amulet with all ready flat damage reduce by 25 or 27), TU items socket with gems for max 90 resist fire cold lightning.
Only different thing is use belladonna and maxing tremor as uberskill, bring some mana potion and just spam tremor everytimes u see quov tsin in screen (blink to corner so he can attack you but can't hit you). Finally when his HP drop low, finish him with rain of fire.
LeoLeonardoIII
Skeleton
2 | 0
For end game socket fillers, you might consider tir crafted jewels for the MF and other stats instead of LUMS
User avatar
rumblealex
Stygian Watcher
42 | 0
Common Supporter Badge
Donated 1 time
I wonder if a build with a +220% Increased attack speed
Sarandeshi Hellcaller
Sarandeshi Hellcaller
Broad Sword (Sacred)

One-Hand Damage: (119-132) to (124-138)
Required Strength: 244
Required Level: 100
Current Strength Damage Bonus: (51/256 Per Strength)%
5% Chance to cast level 43 Pentagram on Melee Attack
5% Chance to cast level 16 Spellbind on Melee Attack
100% Increased Attack Speed
+(171 to 200)% Enhanced Damage
-(21 to 30)% Target Defense
Adds 500-625 magic damage
Adds 125-250 fire damage
+75 to Energy
Requirements -50%
Socketed (6)

or
Aeterna
Aeterna
Broad Sword (Sacred)

One-Hand Damage: (119-132) to (124-138)
Required Strength: 244
Required Level: 100
Current Strength Damage Bonus: (51/256 Per Strength)%
Amazing Grace
5% Chance to cast level 25 Singularity on Melee Attack
100% Increased Attack Speed
+(171 to 200)% Enhanced Damage
Adds 500-625 magic damage
Target Takes Additional Damage of 50
Requirements -50%
Socketed (6)

could be viable. you can stack 6 x 15% IaS from jewels and another 30% from MOs. which is 1% more than the 219% breakpoint for 3fpa.

► Werewolf weapon attack speed


I tried the build in singleplayer, and you fly ridiculously fast across the screen, one downside though is that your mana goes away awfully fast too, which means more pauses to cast mana pulse unless you equip
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: (1739-2047) to (1805-2125)
Required Strength: 490
Required Level: 100
5% Chance to cast level 1 Teleport on Striking
40% Increased Overall Speed
+(58 to 86)% Enhanced Defense
+(351 to 400) Maximum Stamina
+15 Mana on Striking
Socketed (2)

or
Wyand's Fervor
Wyand's Fervor
Hard Leather Armor (Sacred)

Defense: (5054-5712) to (5390-6092)
Required Strength: 486
Required Level: 100
15% Chance to cast level 13 Forked Lightning on Melee Attack
+1 to All Skills
20% Faster Run/Walk
60% Increased Attack Speed
Adds 25-50 damage
+(11 to 13)% to Fire Spell Damage
+(11 to 13)% to Lightning Spell Damage
Slows Melee Target by 10%
+(115 to 143)% Enhanced Defense
+(31 to 50) Mana on Striking
Socketed (6)

. The belt doesn't feed us enough mana to sustain ourselves, but it slows the drain considerably. You stop to mana pulse at least 3-4 times less often. The teleport on Striking doesn't affect us much since we teleport ourselves on top of the target; we'll follow it regardless of where it teleports. You might want to switch to another belt against bosses though.
Wyand's fervor might or might not sustain us with enough mana, but I prefer not to equip the piece, to instead focus on having
Linga Sharira
Linga Sharira
Body Armor

'Auhe'
Runeword Level: 100
10% Chance to cast level 50 Punisher when Struck
+1 to All Skills
200% Faster Hit Recovery
2% Deadly Strike
+(172 to 200)% Enhanced Defense
Regenerate Mana +45%
Damage Reduced by 15%
Total Character Defense plus 50%
or
Highwayman's Friend
Highwayman's Friend
Breast Plate (Sacred)

Defense: (5521-6240) to (6327-7151)
Required Strength: 550
Required Level: 100
100% Chance to cast level 20 Arrow when Struck by a Missile
8% Chance of Crushing Blow
+(115 to 143)% Enhanced Defense
+50 to Strength
+50 to Dexterity
Damage Reduced by 100
375% Extra Gold from Monsters
75% Better Chance of Getting Magic Items
-2 to Light Radius
Socketed (6)

with MF orbs and jewels.

I could see it being viable in a high-proc build, like
The Flying Saucer
The Flying Saucer
Small Shield (Sacred)

Defense: (3545-4007) to (3818-4315)
Chance to Block: 1% + class%
Required Strength: 463
Required Dexterity: 499
Required Level: 100
2% Chance to cast level 41 Cryo Beam on Striking
10% Chance to cast level 38 Supernova on Kill
150% Faster Run/Walk
1% Increased Chance of Blocking
-(22 to 28)% to Enemy Cold Resistance
-(22 to 28)% to Enemy Lightning Resistance
+(115 to 143)% Enhanced Defense
Damage Reduced by 5%
Socketed (6)

and
Coldhunger
Coldhunger
Wolf Head (Sacred)

Defense: (1842-2082) to (1915-2165)
Required Strength: 440
Required Level: 100
(Druid Only)
8% Chance to cast level 20 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 damage
Adds 57-69 cold damage
(14 to 17)% Stamina stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
(14 to 17)% Life stolen per Hit
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(31 to 50)%
Socketed (4)

, but since you have to sacrifice
Shark (Xis)

Shark
Weapons

'TalXis'
Runeword Level: 121
1% Chance to cast level 31 Bloodlust on Kill
+(201 to 250)% Bonus Damage to Bloodlust
50% Increased Attack Speed
+230% Enhanced Damage
+(3.25 per level) to Maximum Damage (Based on Character Level)
66% Chance of Open Wounds
+5 to all Attributes
-500 to Mana
for another weapon, it brings our weapon damage down by a lot. I'm not sure the procs alone are enough to keep our damage high.

Maybe get
Checkmate
Checkmate
Helms, Shields

'AuheAuhe'
Runeword Level: 100
2% Chance to cast level 20 Dark Power on Kill
2% Chance to cast level 20 Bloodlust on Kill
-1% Decreased Chance of Blocking
Adds 7-19 damage
Stun Attack
4% Deadly Strike
+(172 to 200)% Enhanced Defense
+(31 to 40) to Strength
on a shield to replace Bloodlust, and
Sky Spirit
Sky Spirit
Falcon Mask (Sacred)

Defense: (2430-2699) to (2686-2983)
Required Strength: 454
Required Level: 100
(Druid Only)
2% Chance to cast level 32 Tempest on Striking
50% Faster Run/Walk
25% Increased Attack Speed
150% Bonus to Attack Rating
Adds 84-167 lightning damage
+(20 to 25)% to Lightning Spell Damage
-(28 to 35)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Defense
+1 Life on Striking
Damage Reduced by 10%
+(4 to 5) to Light Radius
Socketed (4)

for tempest procs.. Or maybe keep the Flying saucer, and put the runeword on a helm

Sadly, bloodlust on Shark is a lot more powerful than Bloodlust and Dark power on Checkmate combined.
► Shark Bloodlust


► Checkmate Bloodlust and Dark Power


It's just a thought.
Akill
Destroyer
6 | 0
I do not understand how to do things such as "Carsomyr", which is gold in color and in brackets (Sacred). Who can describe in detail?