Archimage wrote:Hello! Why did you change the "max in order" sequence 2 days ago? I am leveling my barb, wanted to max WW and GF after respec from summoner (because on <50-60 lv summoner is easier to level) and see there is precision and savagery now... whut? if i am a newbie to this mob what should i really max after Lion STance for confort play? think without GF the aoe radius would be shit and attack rating should not matter much before high level content...
all 4 passives (precision/savagery/stoneskin/lifestealer) are maxed after only 5 points each;
you will be able to max GF as soon as you get lvl 50 the reason i changed the order was to make the progression more fluid. sunstone was the only hurdle the build sees and that place didnt need more dmg from ww, it needed more surviability. so i optimized the skillplan to better prepare my readers ♥
Josko_91 wrote:Y
I dont understand when you say any shrine to craft a sacred greatsword?
Its the weird shrine that gives %ed and x-y damage, abandoned shrine gives dexterity?
Just confused
And are we supposed to use just 1 crafted greatsword as 2handed to use the Executioner upgrade? Since it only works with 2handed weapons.
executioner doesnt work with great sword. we use great sword craft base because as a 2h weap, it can get up to +310 max dmg from the common affix list. its 240max dmg max for 1h weapons, like hammerhead axe.
200ed and 300max dmg are affixes that are part of a common pool. you can get these using any shrines. the base shrine bonuses are very minor compared to the 4 affixes of a craft. it would be a shame to use only creepy/aban/weird/intim shrines to craft weapons and leave all other shrines on the ground, not using them. its better to slap every shrines in a weapon in case it rolled nutty affixes. some of the best weapons ive seen in the game are sometimes from a completely random shrine base. you can still bless them with aban or weird.
the reason we bless weapon with aban instead of weird shrine, is because the build needs ar more than it needs a small amount of min and max dmg.