King of Orbs [SSF]

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aloudnoise
Dark Huntress
11 | 0
Hey, why attack rating ? does it need for blood thorns and lemurs ? is it not spells ?
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Jitan, Come On
Pit Knight
115 | 7
They are attacks that cast spells.
Meaning in order you need to hit target in order to benefit from life/mana on attack modifiers.
aloudnoise
Dark Huntress
11 | 0
Jitan, Come On wrote:They are attacks that cast spells.
Meaning in order you need to hit target in order to benefit from life/mana on attack modifiers.


thx !
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usling
Cog
244 | 21
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aloudnoise wrote:Hey, why attack rating ? does it need for blood thorns and lemurs ? is it not spells ?


And here we have it. The most common assumption about UHM paladin. As the person above wrote, this build needs attack rating to work.
Bijousek
Prowler
15 | 0
Hello,its possible show loot filter for your pally? BIG Thanks
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usling
Cog
244 | 21
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Bijousek wrote:Hello,its possible show loot filter for your pally? BIG Thanks


You will be disappointed :mrgreen:

I got nothing wild in there at all...
► Show Spoiler
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IronMan
Lava Lord
91 | 9
Anyone know how exactly the +40% Damage from
Adjudicator
Adjudicator
Goedendag (Sacred)

One-Hand Damage: 53 to 54
(Paladin Only)
Required Level: 100
Required Strength: 574
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Holy: Holy Fire Deals 4.5% of Strength as More Total Damage (max 250%)
Unholy: Blood Thorns: +40% Damage Multiplier
Nephalem: +25% Total Vessel Damage Bonus from Passives
+1 to Paladin Skill Levels
+50% Damage to Undead
Adds 175-325 Fire Damage
Adds 1-600 Lightning Damage
Adds 200-250 Cold Damage
+800 Poison Damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)
are calculated? If it's a straight up x1.4 after everything else is calculated I think I might try that.


Also, for anyone not having trophied their sleep yet, consider going with duncraig first to more comfortably solve the mana-sustain issues that start creeping in as you get more and more +Skills from gear and charms. It's also way quicker / let's you hang on to more of your sanity compared to going for Yshari. You can get back the damage by crafting SpellDamage or SpellFocus Jewels instead of Life/Mana on Hit ones, which you might have needed to use otherwise.
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usling
Cog
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IronMan wrote:Anyone know how exactly the +40% Damage from
Adjudicator
Adjudicator
Goedendag (Sacred)

One-Hand Damage: 53 to 54
(Paladin Only)
Required Level: 100
Required Strength: 574
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Holy: Holy Fire Deals 4.5% of Strength as More Total Damage (max 250%)
Unholy: Blood Thorns: +40% Damage Multiplier
Nephalem: +25% Total Vessel Damage Bonus from Passives
+1 to Paladin Skill Levels
+50% Damage to Undead
Adds 175-325 Fire Damage
Adds 1-600 Lightning Damage
Adds 200-250 Cold Damage
+800 Poison Damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)
are calculated? If it's a straight up x1.4 after everything else is calculated I think I might try that.


Also, for anyone not having trophied their sleep yet, consider going with duncraig first to more comfortably solve the mana-sustain issues that start creeping in as you get more and more +Skills from gear and charms. It's also way quicker / let's you hang on to more of your sanity compared to going for Yshari. You can get back the damage by crafting SpellDamage or SpellFocus Jewels instead of Life/Mana on Hit ones, which you might have needed to use otherwise.


It says right on the weapon :mrgreen: It gives you a 40% damage multiplier on blood thorns. Like we now get a 1% damage multiplier pr. base level and 25% damage multiplier if you take Rite of Thorns.

If you got mana problems your doing something very wrong. Because if you use the TU gauntlets as you should for farming there is no mana problem. And there is no target lock single target mana problem at all either. The correct sleep trophy would be the Yshari Sanctum one for the 25% spell damage.
TiltedPrimate
Dark Huntress
13 | 1
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Whats everyone's ideas for late game gear progression?
ObobXL
Dark Huntress
12 | 1
IronMan wrote:Anyone know how exactly the +40% Damage from
Adjudicator
Adjudicator
Goedendag (Sacred)

One-Hand Damage: 53 to 54
(Paladin Only)
Required Level: 100
Required Strength: 574
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Holy: Holy Fire Deals 4.5% of Strength as More Total Damage (max 250%)
Unholy: Blood Thorns: +40% Damage Multiplier
Nephalem: +25% Total Vessel Damage Bonus from Passives
+1 to Paladin Skill Levels
+50% Damage to Undead
Adds 175-325 Fire Damage
Adds 1-600 Lightning Damage
Adds 200-250 Cold Damage
+800 Poison Damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)
are calculated? If it's a straight up x1.4 after everything else is calculated I think I might try that.


Also, for anyone not having trophied their sleep yet, consider going with duncraig first to more comfortably solve the mana-sustain issues that start creeping in as you get more and more +Skills from gear and charms. It's also way quicker / let's you hang on to more of your sanity compared to going for Yshari. You can get back the damage by crafting SpellDamage or SpellFocus Jewels instead of Life/Mana on Hit ones, which you might have needed to use otherwise.


It's also worth pointing out that you can get either 21% fire spell damage or 21% cold spell damage on a Bone Chimes from the demon/undead damage on Dungcraig trophy. The life on attack is great extra sustain as well. IMO this makes it better than Yshari, and certainly a lot easier.